Strange Light

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Strange Lights appear together in the Eldritch Angler encounter. All five share the same combat data and defeat-event logic; their artwork differs.

Strange Light
Weaknesses
Darkness (1.25× damage)
Encounter tip

Use attacks that hit all five lights. Defeat every light to bring out the Eldritch Angler.

Where encountered

Encounter behavior

Defeat all five lights to make the Eldritch Angler emerge. Each light contributes to the same encounter progression.

Stats

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 38 5,000 12 17 12 17 25 30 100 0
Easy 56 7,499 18 25 18 25 38 45 75 0
Normal 75 9,999 24 33 24 33 50 60 50 0
Hard 90 9,999 29 40 29 40 60 72 50 0
Nightmare 105 9,999 34 46 34 46 70 84 50 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Light, Normal attack element, Insanity Darkness (125%) None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Light Blast Ritual Normal attack element one enemy Deals HP damage; can critically hit 50% under normal conditions No special condition
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 50% under normal conditions No special condition

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: +90%
Evasion: -1000%

Loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Strange Light, Strange Light, Strange Light, Strange Light, Strange Light, Eldritch Angler Eldritch Angler loot 50% before modifiers; item probabilities are listed in the linked table

See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.