Voice

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Voice
General Info
Location

Voice is an unidentified supernatural voice heard at sealed routes and offering sites.

Locations

Interactions

Situation When or requirement Task or interaction details Items, rewards and other results
Farm — Vine Block interaction — Request or task At the vine barrier on the Farm, offer 15 Pumpkin Vines to open the way. “...Bring me Pumpkin Vines...” Required or removed: Pumpkin Vine
Town — Choice response Tut Stop Delay is inactive See the organized dialogue below. Gold paid: 200
Old Woods — Choice response Tut Stop Delay is inactive See the organized dialogue below. Gold paid: 1500
Old Woods — Bus Stop — Choice response Tut Stop Delay is inactive See the organized dialogue below. Required or removed: Rune of the Dead God
Town — Choice response Tut Stop Delay is inactive See the organized dialogue below. Required or removed: Wood
Catacombs — Bus Stop — Choice response Tut Stop Delay is inactive See the organized dialogue below. Required or removed: Honey Mead
Mall Bus Stop — Choice response Tut Stop Delay is inactive See the organized dialogue below. Required or removed: Light Sandwich
Old Woods — Bus Stop — Request or task Tut Stop Delay is inactive “"The worthy bring... a Perfect Cookie."” Required or removed: Perfect Cookie
Catacombs — Bus Stop — Choice response Tut Stop Delay is inactive See the organized dialogue below. Required or removed: Golden Rod
Gift reactions — Gift reactions the sleep-hazard outcome occurs See the organized dialogue below. Items received: Bitter Herb, Red Mushroom, Dough, Mystery Meat, Salt, Coal, Secret Sauce, Spoiled Rations, Lesser Holy Water, Blood of the Gods, Worm, Leech, Bug, Wood, Stone, String, Stealth Musk, Tiny Coin Pouch, Basic Skeleton Key, Small Coin Pouch, Cleansing Balm, Rain Gem, Combat Offering
Gold received: a variable amount of
Skele Bell — Choice response the encounter is available again; the player chooses “Yes” See the organized dialogue below. Items received: Cursed Cookbook +8, Crystal Flask
Gift reactions — Gift reactions A sleep-hazard encounter involving a disembodied voice can offer a roll-dependent item. These rewards belong to different nighttime encounters and are not ordinary gift reactions. See the organized dialogue below. Items received: Bug, Leech, Worm, Bitter Herb, Red Mushroom, Dough, Mystery Meat, Salt, Coal, Secret Sauce, Spoiled Rations, Lesser Holy Water, Blood of the Gods, Wood, Stone, String, Stealth Musk, Tiny Coin Pouch, Basic Skeleton Key, Small Coin Pouch, Cleansing Balm, Rain Gem, Combat Offering
Gold received: a variable amount of

Dialogue

Show dialogue by situation

Farm — Vine Block interaction — Request or task
Farm — Vine Block interaction — Initial conversation
  • “...Offer 15 vines, and the way shall open...”
    • Player responses: “Yes”; “No”
Farm — Vine Block interaction — Choice response

When: the required amount or check is satisfied; the player chooses “Yes”.

  • “...Very well... the way is open.”
Town — Initial conversation

When: Tut Stop Delay is inactive.

  • “"Only the worthy may travel..."”
  • “"The worthy bring... 200 Gold."”
    • Player responses: “Yes”; “No”
  • “"The worthy bring... 50 Wood."”
    • Player responses: “Yes”; “No”
Town — Choice response

When: Tut Stop Delay is inactive; the player chooses “Yes”.

  • “"Yesss.... You are worthy..."”
Old Woods — Initial conversation

When: Tut Stop Delay is inactive.

  • “"The worthy bring... 1500 Gold."”
    • Player responses: “Yes”; “No”
Old Woods — Bus Stop — Initial conversation

When: Tut Stop Delay is inactive.

Catacombs — Bus Stop — Initial conversation

When: Tut Stop Delay is inactive.

  • “"The worthy bring... 10 Honey Mead."”
    • Player responses: “Yes”; “No”
  • “"The worthy bring... a Golden Rod."”
    • Player responses: “Yes”; “No”
Mall Bus Stop — Initial conversation

When: Tut Stop Delay is inactive.

  • “"The worthy bring... a Light Sandwich."”
    • Player responses: “Yes”; “No”
Old Woods — Bus Stop — Request or task

When: Tut Stop Delay is inactive.

  • “"The worthy bring... a Perfect Cookie."”
    • Player responses: “Yes”; “No”
Gift reactions — Gift reactions

When: the sleep-hazard outcome occurs.

  • “...Sleep well, little one.... sleep well....”
  • “...You've been so good... here is a gift, from me to you...”
  • “...Sleep well...”
Skele Bell — Choice response

When: the encounter is available again; the player chooses “Yes”.

  • “"Dinner's ready..."”

See also