Police Officer

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Police Officer
Sprite
Police Officer.png
General Info

Police Officer is an Elderfield police officer who appears in several investigations and dangerous areas.

Locations

Interactions

Situation When or requirement Task or interaction details Items, rewards and other results
Police Station — Cop — Initial conversation At the Police Station, hand in the region’s voucher to unlock its protection service: Police Voucher: Sewers, Police Voucher: Mall, Police Voucher: Old Woods, or Police Voucher: Catacombs. Then pay the regional fee. “If you bring us a Police Voucher for a specific area it will permanently unlock the option to increase police presence in that area.”
“If you pay the appropriate fee, we can increase our presence in one unlocked area.”
Required or removed: Police Voucher: Sewers, Police Voucher: Mall, Police Voucher: Old Woods, Police Voucher: Catacombs
Gold paid: 200
Gold paid: 500
Gold paid: 2000
Gold paid: 5000
Request Protection — Choice response After handing in the corresponding Police Voucher: Sewers, Police Voucher: Mall, Police Voucher: Old Woods, or Police Voucher: Catacombs, pay for protection in an unlocked region other than the currently protected one: Sewers 200g, Mall 500g, Old Woods 2,000g, or Catacombs 5,000g. See the organized dialogue below. Required or removed: Police Voucher: Sewers, Police Voucher: Mall, Police Voucher: Old Woods, Police Voucher: Catacombs
Gold paid: 200
Gold paid: 500
Gold paid: 2000
Gold paid: 5000

Dialogue

Show dialogue by situation

Mall — Cop — Initial conversation

When: Police Mall Active is active.

  • “Protect and serve......”
Police Station — Cop — Initial conversation
  • “Welcome to the Elderfield Police Department....”
  • “How can I help you...?”
    • Player responses: “Request Protection”; “How does this work again..?”; “Nevermind...”
Police Station — Cop — Initial conversation

When: Police Intro is inactive.

  • “If you bring us a Police Voucher for a specific area it will permanently unlock the option to increase police presence in that area.”
  • “If you pay the appropriate fee, we can increase our presence in one unlocked area.”
  • “Areas with increased police presence will have fewer monsters than usual.”
  • “But... we will only patrol one part of town at a time.”
  • “So...”
Request Protection — Initial conversation
  • “Which area would you like us to patrol..?”
    • Player responses: “Sewers”; “Mall F1”; “Old Woods”; “Catacombs”; “Nevermind”
Request Protection — Choice response

When: the player chooses “Sewers”; Police Sewers is inactive; the player has Police Voucher: Sewers.

  • “Thank you for redeeming your Police Voucher.”
Request Protection — Choice response

When: the player chooses “Sewers”; Police Sewers is inactive.

  • “You haven't given us a Police Voucher for this area yet.”
    • Player responses: “Pay”; “Nevermind”
Request Protection — Choice response

When: the player chooses “Sewers”; Police Type ≠ 1; the player chooses “Pay”.

  • “Very well, we'll patrol this area.”
  • “It seems you can't afford this right now...”
Request Protection — Choice response

When: the player chooses “Sewers”.

  • “We're already patrolling another area. Are you sure you want to switch?”
    • Player responses: “Yes”; “No”

See also