Police Officer
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Police Officer is an Elderfield police officer who appears in several investigations and dangerous areas.
Locations
Interactions
| Situation | When or requirement | Task or interaction details | Items, rewards and other results |
|---|---|---|---|
| Police Station — Cop — Initial conversation | At the Police Station, hand in the region’s voucher to unlock its protection service: Police Voucher: Sewers, Police Voucher: Mall, Police Voucher: Old Woods, or Police Voucher: Catacombs. Then pay the regional fee. | “If you bring us a Police Voucher for a specific area it will permanently unlock the option to increase police presence in that area.” “If you pay the appropriate fee, we can increase our presence in one unlocked area.” |
Required or removed: Police Voucher: Sewers, Police Voucher: Mall, Police Voucher: Old Woods, Police Voucher: Catacombs Gold paid: 200 Gold paid: 500 Gold paid: 2000 Gold paid: 5000 |
| Request Protection — Choice response | After handing in the corresponding Police Voucher: Sewers, Police Voucher: Mall, Police Voucher: Old Woods, or Police Voucher: Catacombs, pay for protection in an unlocked region other than the currently protected one: Sewers 200g, Mall 500g, Old Woods 2,000g, or Catacombs 5,000g. | See the organized dialogue below. | Required or removed: Police Voucher: Sewers, Police Voucher: Mall, Police Voucher: Old Woods, Police Voucher: Catacombs Gold paid: 200 Gold paid: 500 Gold paid: 2000 Gold paid: 5000 |
Dialogue
Show dialogue by situation
- Mall — Cop — Initial conversation
When: Police Mall Active is active.
- “Protect and serve......”
- Police Station — Cop — Initial conversation
- “Welcome to the Elderfield Police Department....”
- “How can I help you...?”
- Player responses: “Request Protection”; “How does this work again..?”; “Nevermind...”
- Police Station — Cop — Initial conversation
When: Police Intro is inactive.
- “If you bring us a Police Voucher for a specific area it will permanently unlock the option to increase police presence in that area.”
- “If you pay the appropriate fee, we can increase our presence in one unlocked area.”
- “Areas with increased police presence will have fewer monsters than usual.”
- “But... we will only patrol one part of town at a time.”
- “So...”
- Request Protection — Initial conversation
- “Which area would you like us to patrol..?”
- Player responses: “Sewers”; “Mall F1”; “Old Woods”; “Catacombs”; “Nevermind”
- Request Protection — Choice response
When: the player chooses “Sewers”; Police Sewers is inactive; the player has Police Voucher: Sewers.
- “Thank you for redeeming your Police Voucher.”
- Request Protection — Choice response
When: the player chooses “Sewers”; Police Sewers is inactive.
- “You haven't given us a Police Voucher for this area yet.”
- Player responses: “Pay”; “Nevermind”
- Request Protection — Choice response
When: the player chooses “Sewers”; Police Type ≠ 1; the player chooses “Pay”.
- “Very well, we'll patrol this area.”
- “It seems you can't afford this right now...”
- Request Protection — Choice response
When: the player chooses “Sewers”.
- “We're already patrolling another area. Are you sure you want to switch?”
- Player responses: “Yes”; “No”

