Forsaken Settlement

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Forsaken Settlement
Forsaken Settlement buildings in the Deep Woods
Region The Deep Woods (surface dwellings)
Deep Catacombs (underground dwellings)
Access Reached after progressing through the deeper wilderness and Catacombs routes.
Main areas Deep Woods dwellings and storehouse
Deep Catacombs dwellings

Forsaken Settlement comprises inhabited dwellings in two areas: a surface village in The Deep Woods and underground homes in Deep Catacombs. The main image shows the surface village, not the underground dwellings.

Access and connections

Access: Reached after progressing through the deeper wilderness and Catacombs routes.

Areas: The Deep Woods · Deep Catacombs
Related routes: Old Woods · Catacombs · Hidden Manor

Areas

Rooms and doorways

Room Door or passage Opening requirement Destination
Dwelling Passage to The Deep Woods Use the doorway. Old Woods — The Deep Woods
Dwelling ...It's locked tight. Use Basic Skeleton Key; the key is consumed. Forsaken Settlement — Closet
Storehouse Passage to The Deep Woods Use the doorway. Old Woods — The Deep Woods
Closet Passage to Dwelling Use the doorway. Forsaken Settlement — Dwelling
Dwelling Passage to Deep Catacombs Use the doorway. Catacombs — Deep Catacombs
Dwelling It's not very often that a pile of meat shambles through my door. Ha! Use Necklace of Bone; the key is consumed. —
Dwelling I could hardly believe my eyes when he barged in through that door. No opening method documented. —


Maps and images

Characters

Character Role here Area
Adam Adam A Forsaken Settlement resident who explains the dangers and rare resources found below Elderfield. Surface dwellings
Chloe Chloe A Forsaken Settlement resident who asks the player to carry something back to the surface. Underground dwellings
Dimitri Dimitri A stranded Forsaken Settlement resident whom the player rescues from the tunnels. Underground dwellings
Grace Grace A Forsaken Settlement resident who asks the surface-dwelling player for help. Surface dwellings
Hannah Hannah A Forsaken Settlement resident concerned with the settlement’s limited supplies. Surface dwellings
Isaiah Isaiah A busy Forsaken Settlement resident unaccustomed to visitors. Surface dwellings
Leo Leo The real-estate agent of the Forsaken Settlement. Underground dwellings
Lydia Lydia A Forsaken Settlement resident who relies on travelers to carry goods and messages to the surface. Underground dwellings
Maryam Maryam A Forsaken Settlement resident who believes light is essential for preserving sanity. Surface dwellings
Olivia Olivia A Forsaken Settlement resident who once lived closer to the surface entrance. Underground dwellings
Samson Samson A sick Forsaken Settlement resident who asks the player for help. Surface dwellings
Thaddeus Thaddeus A Forsaken Settlement resident fascinated by the player’s living skin. Underground dwellings
The Meat Man The Meat Man A disturbing merchant who operates from the Forsaken Settlement. Surface dwellings
Theodore Theodore A Forsaken Settlement resident who asks explorers to search the surrounding tunnels. Underground dwellings

Services and activities

  • Complete delivery, rescue and supply requests for residents.
  • Use the Meat Man’s shop.
  • Explore dwellings that connect the deep routes.

Tasks, events and interactions

Event, task or character Requirement or timing Result or purpose
Adam Adam
Forsaken Settlement — Completion and reward
Mysteries of the Deep Woods is active;
Mysteries of the Deep Woods ≥ 2
Items received: Golden Hatchet
Chloe Chloe
Forsaken Settlement — Exchange and reward
See Chloe’s interaction requirements Required or removed: Necklace of Bone
Items received: Small Ornate Key
Grace Grace
Forsaken Settlement — Villager — Exchange and reward
During A Herbal Cure, bring Grace one Herbal Salve. Required or removed: Herbal Salve
Items received: Golden Hatchet
Hannah Hannah
Forsaken Settlement — Exchange and reward
Stocking the Storehouse is active;
Stocking the Storehouse ≥ 2
Required or removed: Meat Portion, Herb Portion
Items received: Golden Hatchet
Hannah Hannah
Forsaken Settlement — Task in progress
See Hannah’s interaction requirements —
Isaiah Isaiah
Forsaken Settlement — Exchange and reward
The Dusklight Pearls ≥ 3 Required or removed: Dusklight Pearl
Items received: Heavy Golden Axe
Isaiah Isaiah
Forsaken Settlement — Request or task
See Isaiah’s interaction requirements —
Little Girl Little Girl
Forsaken Settlement — Encounter
See Little Girl’s interaction requirements Encounter: Flesh Girl
Lydia Lydia
Forsaken Settlement — Exchange and reward
See Lydia’s interaction requirements Required or removed: Herbal Stew, Herbal Feast, Herbal Serpent, Herbal Roast
Items received: Small Ornate Key
Olivia Olivia
Forsaken Settlement — Exchange and reward
See Olivia’s interaction requirements Required or removed: Gold Tooth
Items received: Small Ornate Key
Samson Samson
Forsaken Settlement — Exchange and reward
During A Strange Elixir, bring Samson one Soulbargain Potion. Required or removed: Soulbargain Potion
Items received: Golden Hatchet
Samson Samson
Forsaken Settlement — Request or task
See Samson’s interaction requirements —
Thaddeus Thaddeus
Forsaken Settlement — Exchange and reward
See Thaddeus’s interaction requirements Required or removed: Gold Coin of Death
Items received: The Final Key
Theodore Theodore
Forsaken Settlement — Completion and reward
See Theodore’s interaction requirements Items received: Small Ornate Key
Leo Leo
Forsaken Settlement — Choice response
See Leo’s interaction requirements Items received: Small Ornate Key
Gold paid: 50000

For complete task stages and organized dialogue, open the linked character page. The general Tasks page collects requests across all regions.

Notable items and rewards

Relevant rewards and required items are listed in the event and activity sections above.

Hidden discoveries and searchable objects

Search these objects while exploring. Pictures mark the exact search tile; click one to open the full area map. Random and conditional rewards are possibilities, not cumulative guarantees.

The storehouse has /25 Meat and /25 Herbs.
The storehouse has /25 Meat and /25 Herbs.; highlighted search position
Storehouse · Tile (20, 18) · Position 1

Where: Tile (20, 18)

Rewards / result: Use/remove Meat Portion × 9999; Advance Quest Stage: Stocking the Storehouse; Use/remove Herb Portion × 9999

Reuse: Local completion flag used; check listed page conditions

Conditions: Variant requirements: Requires Quest 63 Active - Stocking the Storehouse; dm_2 Stocking the Storehouse ≥ 1

All rewards, conditions and outcome variants
Interaction variant 1

Availability: Requires Quest 63 Active - Stocking the Storehouse; dm_2 Stocking the Storehouse ≥ 1

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Use/remove Meat Portion × 9999

Alternative path 1: Choice: Add Meat Portions

Alternative path 2: Choice: Add Herb Portions

Alternative path 3: Not yet completed (local state A) → SV: B ≥ 25 → SV: A ≥ 25

Advance Quest Stage: Stocking the Storehouse

Qualifying path: Not yet completed (local state A) → SV: B ≥ 25 → SV: A ≥ 25

Use/remove Herb Portion × 9999

Qualifying path: Not yet completed (local state A) → SV: B ≥ 25 → SV: A ≥ 25

See also