Key Items
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Keys, task objects, treasure clues and other progression items. Open each entry for its associated request or location, and keep required objects until the relevant interaction is complete.
Return to the item directory, or use the complete item list for a compact lookup table.
Return to the item directory, or use the complete item list for a compact lookup table.
Treasure Maps
| Name | Description | Location / How to Obtain | Use / Purpose | Sell Price |
|---|---|---|---|---|
| Treasure Map 1 | An old, tattered map. Where could it lead? (Use to view) | Use from the inventory to view the treasure map. See Treasure for its location and rewards. | Cannot be sold | |
| Treasure Map 2 | An old, tattered map. Where could it lead? (Use to view) |
| Use from the inventory to view the treasure map. See Treasure for its location and rewards. | Cannot be sold |
| Treasure Map 3 | An old, tattered map. Where could it lead? (Use to view) | Use from the inventory to view the treasure map. See Treasure for its location and rewards. | Cannot be sold | |
| Treasure Map 4 | An old, tattered map. Where could it lead? (Use to view) |
| Use from the inventory to view the treasure map. See Treasure for its location and rewards. | Cannot be sold |
| Treasure Map 5 | An old, tattered map. Where could it lead? (Use to view) |
| Use from the inventory to view the treasure map. See Treasure for its location and rewards. | Cannot be sold |
| Treasure Map 6 | An old, tattered map. Where could it lead? (Use to view) | Use from the inventory to view the treasure map. See Treasure for its location and rewards. | Cannot be sold | |
| Treasure Map 7 | An old, tattered map. Where could it lead? (Use to view) |
| Use from the inventory to view the treasure map. See Treasure for its location and rewards. | Cannot be sold |
| Treasure Map 8 | An old, tattered map. Where could it lead? (Use to view) |
| Use from the inventory to view the treasure map. See Treasure for its location and rewards. | Cannot be sold |
| Treasure Map 9 | An old, tattered map. Where could it lead? (Use to view) |
| Use from the inventory to view the treasure map. See Treasure for its location and rewards. | Cannot be sold |
| Treasure Map 10 | An old, tattered map. Where could it lead? (Use to view) |
| Use from the inventory to view the treasure map. See Treasure for its location and rewards. | Cannot be sold |
| Treasure Map 11 | An old, tattered map. Where could it lead? (Use to view) | Use from the inventory to view the treasure map. See Treasure for its location and rewards. | Cannot be sold | |
| Treasure Map 12 | An old, tattered map. Where could it lead? (Use to view) |
| Use from the inventory to view the treasure map. See Treasure for its location and rewards. | Cannot be sold |
Other Key Items
| Name | Description | Location / How to Obtain | Use / Purpose | Sell Price |
|---|---|---|---|---|
| Ancient Iron Key | An old, worn-out metal key. Who knows what this could open..? |
| Unlocks the sealed door on floor 5 of the Shrine of Xxarteck; consumed when used. | Cannot be sold |
| Basic Skeleton Key | Opens a variety of basic locks. Consumed on use. |
| Unlocks specific locked doors around Elderfield. | 25 |
| Blue Gem | The lonely gemstone longs for its lost, opposing partner. |
| Place in the blue-gem recess on floor 2 of the Catacombs; consumed when placed. | Cannot be sold |
| Branches | A bundle of branches. Can I really build a wife with this...? | The first item required for the "Build-A-Wife" Task | Cannot be sold | |
| Cat Toy | A bit of String string tied to a stick. Rough and tattered, it seems well-loved. |
| Return to the Emissary of Gatis on floor 1 of the Catacombs to learn Moonbeam of Gatis. | Cannot be sold |
| Catacombs F2 Key | Opens a deeper level of the Catacombs. | Used to open the Gate in the Catacombs next to Church. | Cannot be sold | |
| Catacombs F3 Key | Opens the deepest level of the Catacombs. |
| Described as opening the deepest Catacombs level; a working use is not confirmed. | Cannot be sold |
| Catacombs Mine Key | Opens the gate in the Forsaken Settlement. |
| Unlocks the gate in the Forsaken Settlement in Catacombs Mines; consumed when used. | Cannot be sold |
| Classroom 103 Key | A key to a classroom door at Elderfield High. |
| Unlocks Classroom 103 at Elderfield High; consumed when used. | Cannot be sold |
| Classroom 104 Key | A key to a classroom door at Elderfield High. |
| Unlocks Classroom 104 at Elderfield High; consumed when used. | Cannot be sold |
| Classroom 106 Key | A key to a classroom door at Elderfield High. |
| Unlocks Classroom 106 at Elderfield High; consumed when used. | Cannot be sold |
| Classroom 107 Key | A key to a classroom door at Elderfield High. |
| Unlocks Classroom 107 at Elderfield High; consumed when used. | Cannot be sold |
| Climbing Rope | A sturdy piece of rope, which seems to extend forever. |
| Allows descent into the great pit on floor 3 of the Catacombs, leading to the Deep Catacombs. | Cannot be sold |
| Damp Nails | Old, Damp Nails damp nails. |
| Give to shoppers with Damp Plank to repair broken bridges in the Deep Mall. | 750 |
| Damp Plank | An old, Damp Plank damp plank of Wood wood. |
| Give to shoppers with Damp Nails to repair broken bridges in the Deep Mall. | 400 |
| Deep Woods Gate Key | A key to the iron gate in the Deep Wood Woods. |
| Unlocks the iron gate in the Deep Woods; consumed when used. | 5,000 |
| Deer Claw | Unusually sharp, and charged with dark power. |
| Give to Art to complete his request for a Wild Deer claw. | Cannot be sold |
| Defiled Remains | The mangled remains of a deceased skeleton. They appear to have been chopped to pieces. |
| Show to Leo in the Deep Catacombs to obtain his gate key without paying $50,000. | Cannot be sold |
| Devil Costume | A spooky Devil Costume devil costume - perfect for Trick or Treating. (Can only be worn on All Hallows' Eve) |
| Use from the inventory to wear the costume; use Remove to take it off. | Cannot be sold |
| Dusklight Pearl | A golden orb, said to appear in locations of true mystery. |
| Bring three to Isaiah in the Deep Woods for The Dusklight Pearls request. | Cannot be sold |
| Elder Gem | A bright gem, older than memory. |
| Give to Molly to complete her Elder Gem request. | Cannot be sold |
| Eldritch Slime | A hideous green substance that whispers faintly from its enclosure. |
| Used in the Task An "Eldritch Prank" | 15 |
| Ellie's Artwork | A work of art created by Ellie. (Use to view) |
| Used in the Artwork for Abigail task | Cannot be sold |
| Essence of Daeus | A glimmering vial of mysterious liquid. |
| Give to Prof. Dayton in the Library to advance his research into the old gods. | Cannot be sold |
| Essence of Delvek | A glimmering vial of mysterious liquid. |
| Give to Prof. Dayton in the Library to advance his research into the old gods. | Cannot be sold |
| Essence of Kaal | A glimmering vial of mysterious liquid. |
| Give to Prof. Dayton in the Library to advance his research into the old gods. | Cannot be sold |
| Eternal Lantern | An old lantern which shines light only in the darkest of places. |
| Allows passage beyond the Ancient Tree into the Deep Woods. | Cannot be sold |
| Fancy key | A fancy looking key. ...It likely opens a similarly fancy closet door. |
| Used to open the closet in the Fancy House. | Cannot be sold |
| Forbidden Snack | It... almost looks edible..? |
| Give to Zeek on floor 3 of the Catacombs to complete his food request. | Cannot be sold |
| Front Gate Key | Opens the gate to your yard. |
| Described as opening the player's yard gate; a working use is not confirmed. | Cannot be sold |
| Gallery Brochure | Use to view the current status of gallery exhibitions. |
| Used to view which items are still missing from each painting | Cannot be sold |
| Gate Key #1 | Opens one of the Sewer gates. The Gatekeeper is looking for this. |
| Return to The Gatekeeper to open a gate in the Sewers. | Cannot be sold |
| Gate Key #2 | Opens one of the Sewer gates. The Gatekeeper is looking for this. |
| Return to The Gatekeeper to open a gate in the Sewers. | Cannot be sold |
| Gate Key #3 | Opens one of the Sewer gates. The Gatekeeper is looking for this. |
| Return to The Gatekeeper to open a gate in the Sewers. | Cannot be sold |
| Giant Egg | A large, heavy egg with a rough surface. |
| Return to the Bird Woman on the rooftop of Greystone Estates during her visit to receive a reward. | Cannot be sold |
| Giant Mushroom | Similar to a Common Mushroom common mushroom, but large and bloated. |
| Give to Isabella in Town to complete her request and gain access to her lab. | Cannot be sold |
| Giant Skull Chalice | Ornate, beautiful, and very, very large. A perfect chalice for Farmer Hans. | Used in the Task "The Skull Chalice" | Cannot be sold | |
| Gold Coin of Death | The final toll, paid to Kaal himself. Bring four of these to Thaddeus to open the final gate. |
| Bring four to Thaddeus in the Deep Catacombs to obtain The Final Key. | Cannot be sold |
| Gold Tooth | The Golden Tooth golden tooth of a fallen skeleton. |
| Bring five to Olivia in the Deep Catacombs to receive Small Ornate Key. | Cannot be sold |
| Golden Beetle | It shimmers brightly in the sunlight. |
| Give to Hank in the Old Woods to complete his Golden Beetle request. | Cannot be sold |
| Golden Hatchet | A rare, enchanted hatchet. It is one of the only tools capable of clearing light tangles of cursed wood. |
| Clears light tangles of cursed wood in the Deep Woods; one is consumed for each blockage. | Cannot be sold |
| Golden Spoon | A solid gold eating utensil. | Used at the mysterious food cart in Town during its visit; consumed when used. | Cannot be sold | |
| Heavy Golden Axe | A rare, enchanted axe. It is one of the only tools capable of clearing heavy tangles of cursed wood. |
| Clears the heavy tangle of cursed wood in the Deep Woods; consumed when used. | Cannot be sold |
| Herb Portion | A large bundle of herbs from plants in the Deep Wood Woods. Bring this to the Storehouse for Hannah |
| Deliver with Meat Portion to the Storehouse in the Deep Woods for Hannah. | Cannot be sold |
| Kaal Idol | A small figurine, sculpted from bones and other materials. |
| Give to Denzel on floor 3 of the Catacombs to complete his idol request. | Cannot be sold |
| Large Hammer | Smashes solid bone piles in the Catacombs. |
| Smashes hardened bone piles in the Catacombs; one is consumed for each blockage. | 1,250 |
| Living Bones | Assorted bones that glow with the power of life. |
| Bring ten to Carlos on floor 2 of the Catacombs for Feed the Mold. | Cannot be sold |
| Lost Bell | An old, tarnished bell. Who knows where it came from. |
| Give Bell to Ghost in Old Woods Mines | Cannot be sold |
| Lost Journal | A book of personal writings. We'd better not read it. |
| Return to Jacob in the Deep Woods to complete his journal request. | Cannot be sold |
| Lost Mirror | A portal to another world. |
| Return to Barry at the Joggers Club to complete his mirror request. | Cannot be sold |
| Lost Ring | An old, worn-out gold ring. Looks to be the real deal. Perhaps someone in town could be looking for it? |
| Associated with Old Man Jackson; a current hand-in is not confirmed. This key item is separate from the equippable Lost Ring accessory. | Cannot be sold |
| Lost Supplies | A barrel filled with various supplies. | Return to Tobias on floor 2 of the Catacombs to complete his supplies request. | Cannot be sold | |
| Lucky Pendant | Sam's lost pendant. It looks like she made it herself. |
| Return to Sam to complete her lost-pendant request. | Cannot be sold |
| Lucky Pocket Knife | A plain looking pocket knife. |
| Return to Sarah in the Deep Woods to complete her pocket-knife request. | Cannot be sold |
| Mall Elevator Key | Unlocks the Mall elevator doors. |
| Unlocks the elevator doors on floor 1 of the Mall; consumed when used. | Cannot be sold |
| Mall F1 Hallway Key | Opens a door in the mall food court to the back hallways. | Unlocks the door from the Mall food court to the back hallways; consumed when used. | Cannot be sold | |
| Meat Portion | A large piece of meat from a creature in the Deep Wood Woods. Bring this to the Storehouse for Hannah |
| Deliver with Herb Portion to the Storehouse in the Deep Woods for Hannah. | Cannot be sold |
| Metal Chunks | Small pieces of metal. Can I really build a wife with this...? | The fourth item required for the "Build-A-Wife" Task | Cannot be sold | |
| Mill Key | Opens the door to the Abandoned Mill. |
| Unlocks the Abandoned Mill in the Old Woods; consumed when used. | Cannot be sold |
| Mud Blob | Looks kind of like mud. Can I really build a wife with this...? | The third item required for the "Build-A-Wife" Task | Cannot be sold | |
| Necklace of Bone | An expertly crafted necklace, made of rare metals and carved bones. |
| Give to Chloe in the Deep Catacombs to complete her necklace request. | Cannot be sold |
| New Doll | Identical to Sophia's old doll, but in much better shape. |
| Give to Sophia in the Deep Catacombs to complete her replacement-doll request. | Cannot be sold |
| Palewood Branch | A branch from giant, sacred Spiritwood spiritwood tree. Its bark is so pure that entities of the dark can't touch it. |
| Bring to Grandma at Granny's House for her branch request. | Cannot be sold |
| Peculiar Offering | An old vessel, filled with strange herbs and stones. Offer this at the statue in the Sealed Passage. |
| Used to start the boss fight with the golem. Isn't consumed on use | Cannot be sold |
| Pencil Case | A small pouch filled with school supplies. |
| Return to the Schoolgirl in Classroom 104 at Elderfield High. | Cannot be sold |
| Police Voucher: Catacombs | Trade this in at the Police Station to unlock police protection in the Catacombs. |
| Redeem at the Police Station to unlock police protection in the Catacombs. | Cannot be sold |
| Police Voucher: Mall | Trade this in at the Police Station to unlock police protection in the Mall. |
| Redeem at the Police Station to unlock police protection in the Mall. | Cannot be sold |
| Police Voucher: Old Woods | Trade this in at the Police Station to unlock police protection in The Old Woods. |
| Redeem at the Police Station to unlock police protection in the Old Woods. | Cannot be sold |
| Police Voucher: Sewers | Trade this in at the Police Station to unlock police protection in the Sewers. |
| Redeem at the Police Station to unlock police protection in the Sewers. | Cannot be sold |
| Pumpkin Costume | A spooky Pumpkin Costume pumpkin costume - perfect for Trick or Treating. (Can only be worn on All Hallows' Eve) |
| Use from the inventory to wear the costume; use Remove to take it off. | Cannot be sold |
| Room #4 Key | Opens a door in Greystone Estates. |
| Used to open Room #4 in the Greystone Estates | Cannot be sold |
| Room #7 Key | Opens a door in Greystone Estates. |
| Unlocks Room #7 in Greystone Estates; consumed when used. | Cannot be sold |
| Scavenger Hunt List | A list of locations, each hiding a prize. (Use to view) |
| Use from the inventory. | Cannot be sold |
| School Basement Key #1 | Opens a basement door at Elderfield High. |
| Unlocks a basement door at Elderfield High; consumed when used. | Cannot be sold |
| Shiny Gems | Small, assorted stones. They glimmer brightly, but aren't worth anything. |
| No use is documented. These are separate from equipment-upgrade gems. | Cannot be sold |
| Skeleton Costume | A spooky Skeleton Costume skeleton costume - perfect for Trick or Treating. (Can only be worn on All Hallows' Eve) |
| Use from the inventory to wear the costume; use Remove to take it off. | Cannot be sold |
| Skull of the Beast | Even in death, it emits a sinister energy. |
| Give to Adam in Catacombs Mines to obtain Catacombs Mine Key. | Cannot be sold |
| Skull of the Catacombs | A strange skull, once held by a powerful entity. |
| Contribute to Orange Room Painting 6 (Skull) at the Art Gallery. | Cannot be sold |
| Skull of the Dark | A strange skull, once held by a powerful entity. |
| Contribute to Orange Room Painting 6 (Skull) at the Art Gallery. | Cannot be sold |
| Skull of the Deep | A strange skull, once held by a powerful entity. |
| Contribute to Orange Room Painting 6 (Skull) at the Art Gallery. | Cannot be sold |
| Skull of the Lost | A strange skull, once held by a powerful entity. |
| Contribute to Orange Room Painting 6 (Skull) at the Art Gallery. | Cannot be sold |
| Skull of the Mall | A strange skull, once held by a powerful entity. |
| Used in Painting 6 (Skull) in the Art Gallery. | Cannot be sold |
| Skull of the Woods | A strange skull, once held by a powerful entity. |
| Used in Painting 6 (Skull) in the Art Gallery. | Cannot be sold |
| Sledgehammer | Surely this can clear some rubble. |
| Clears the rubble in Carla's apartment in Greystone Estates; breaks when used. | Cannot be sold |
| Slimy Key | It's wet and gooey. |
| Used to open the Gate in the Sewers next to Greystone Estates. | Cannot be sold |
| Small Hammer | Breaks stone doors in the Catacombs. |
| Breaks stone doors in the Catacombs and Beginner Mines; one is consumed for each door. | 750 |
| Small Mine Key | Opens small mine doors. Consumed on use. |
| Occasionally required to open the door to F3 Mall Mine | 50 |
| Small Ornate Key | Opens a generic gate in the deepest level of the Catacombs. |
| Unlocks the small ornate gates in the Deep Catacombs; one is consumed for each gate. | Cannot be sold |
| Small Stones | Some Small Stones small stones. Can I really build a wife with this...? | The second item required for the "Build-A-Wife" Task | Cannot be sold | |
| Sophia's Doll | A ragged doll, sewn together from scraps. |
| Place beside the giant pit on floor 3 of the Catacombs to call Sophia. | Cannot be sold |
| Steel Key | An old Steel Key steel key. Opens the door to Pumpkid's siblings...? |
| Unlocks reinforced steel doors at Amelia and Martin's House and in Catacombs Mines; one is consumed for each door. | Cannot be sold |
| Stew of Six Curses | Completely inedible to humans, but perhaps it has some other use. |
| Give to Gretta at her cabin in the Old Woods to complete her stew request. | Cannot be sold |
| Storeroom Key | Opens the back door in the General Store. | Described as opening the back door of the General Store; see Storeroom Key for acquisition limitations. | Cannot be sold | |
| Strange Doll | It supposedly whispers secrets to its owner. |
| No current use is documented for this key item; it is separate from the equippable Strange Doll trinket. | Cannot be sold |
| Strange Orb | A fragile orb that vibrates in a strange frequency. |
| Use from the inventory to break the orb. | Cannot be sold |
| Survey Documents | Pages and pages of uninteresting questions. |
| Return to Jess on floor 2 of the Catacombs to complete her survey request. | Cannot be sold |
| Tanner's Gameboy | It's old and beat up, but somehow still works. They don't build them like they used to! |
| Return to Tanner for Lost Gameboy; the request is not normally offered. | Cannot be sold |
| The Final Key | Opens the final gate, in the deepest level of the Catacombs. |
| Unlocks the final gate in the Deep Catacombs; consumed when used. | Cannot be sold |
| Tome of the Sea | A guide book for an ancient, forgotten language. | Deciphers the Deep Mall control-panel instructions so the food court escalators can be activated; crumbles after use. | Cannot be sold | |
| Toy Heart | A cheap plastic heart. For when the real thing just isn't available. |
| The last item required for the "Build-A-Wife" Task | 7 |
| Tracy's Laundry | Warm, clean, and... easy to get. |
| Used in the task "Laundry Day" | Cannot be sold |
| Translation Notes | Allows you to read ancient text within the Shrine of Xxarteck. | Allows ancient text in the Shrine of Xxarteck to be read. | Cannot be sold | |
| Wand of Parks and Recreation | Gets things done. Manager John is looking for this. |
| give to Manager John, during the task Parks and Recreation | Cannot be sold |
| Wire Cutters | Good for cutting through thin metal bars. |
| Cuts through thin metal bars in the Catacombs; one is consumed for each blockage. | 1,750 |
Items ·