Tanner
Tanner is a former schoolmate who lives in a cabin near the Old Woods.
Locations
- Town
- Farm Path
- Farmhouse
- School
- Tanner's Cabin
- Greystone Estates
- Pet Shop/Nursery
- Elderfield Saloon
- Carpenter
- Church
Schedule
Bad weather normally replaces the outdoor route with the home route. Saloon visits, fixed outings, festivals and task scenes can override the ordinary schedule.
| Time | Days or condition | Location |
|---|---|---|
| 6:00 AM–8:59 PM | All days | Randomly selected: Town Outskirts, Klaus's House, Town bus stop or Flower Shop approach, outside Greystone Estates, or Pet Shop |
| 4:00–8:59 PM | Monday, Wednesday, Thursday and Sunday | Elderfield Saloon; takes priority over the ordinary route |
| 9:00 PM–5:59 AM; also bad weather | All days | Tanner’s Cabin |
| 6:00–9:59 AM | After marriage | Player’s home; married-life morning conversation |
| 9:00 PM–5:59 AM; bad weather after 10:00 AM | After marriage | Player’s home rather than the original home, except when a higher-priority outing applies |
Home: Tanner's Cabin near the entrance to the Old Woods.
Schedule override: While Lost Gameboy is active, Tanner waits in the Town Outskirts until the task is completed.
Interactions
| Situation | When or requirement | Task or interaction details | Items, rewards and other results |
|---|---|---|---|
| Town — Regular schedule — Initial conversation | After Tanner’s introduction, at Town on a day when this location is selected for Tanner’s route, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day. | “I've sure had to find some weird stuff to unlock all these bus routes, though...” | No immediate inventory item or gold change. |
| Player’s home — Married-life morning — Initial conversation | After marrying Tanner, at the player’s home during the morning (6:00–9:59 AM); one of four conversations is chosen for the day. | See the organized dialogue below. | Items received: Cup of Coffee |
| Player’s home — Married-life morning — Request or task | After marrying Tanner, at the player’s home during the morning (6:00–9:59 AM); one of four conversations is chosen for the day. | “Well now, if it isn't my favorite person!” | No immediate inventory item or gold change. |
| Player’s home — At home — Request or task | After marrying Tanner, at the player’s home during the night (9:00 PM–5:59 AM) or during bad weather after 10:00 AM; one conversation is chosen for the day. | “Well, if it isn't my favorite person!” | No immediate inventory item or gold change. |
| Farm Path — Initial conversation | Return Tanner's Gameboy to Tanner during the Lost Gameboy request | “You see, I happen to have a key to that gate, and I could unlock it...” | Required or removed: Tanner's Gameboy |
| Farm Path — Conversation | Speak to Hans is active | “Here, I'll unlock the gate just below us. Head through there, and you'll meet an old friend of mine.” | No immediate inventory item or gold change. |
| Carpenter — Regular schedule — Initial conversation | After Tanner’s introduction, at Klaus's House on a day when this location is selected for Tanner’s route, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day. | “I saw it in stock once, but couldn't afford it.” | No immediate inventory item or gold change. |
| School — Molly END — Conversation | After completing this group’s School investigation and returning to the lobby; Tanner gives the parting gift when neither Molly nor Tanner has strictly higher friendship than both other members of the group; this includes a tie for highest friendship | See the organized dialogue below. | Items received: Crystal Skull +10 |
Tasks
Relationships and gifts
Tanner is one of the nine relationship characters. The player may give one gift per day and two gifts per week. Personal preferences below take priority over universal gift rules. A Love Potion is always treated as a loved gift.
Gift preferences
Relationship rewards
| Hearts | Friendship-mail reward |
|---|---|
| 3 | One random item from: 5× Bloodberries |
| 5 | One random item from: Dual-Sprout Mushroom |
| 8 | One random item from: 2× Green Crystal |
| 4 | Shared school event reward: Crystal Skull +10 |
| 10 | The player can offer a Ring of Binding to begin the marriage sequence, provided the player is not already married. |
Dialogue
Show dialogue by situation
- Town — Conversation
When: On the first visit outside Home after the opening dream, when Tanner greets the player.
- “Oh, hey!”
- “Fancy running into you out here... right outside your house.”
- “I think this is the first time I've run into you since our graduation.”
- “I have no idea what I'm going to do now, personally...”
- “...I guess I'll need to make some money!”
- “Man, what a drag...”
- “I saw a "Help Wanted" sign near that old farm west of town.”
- “Who knows, maybe you could find some work out there.”
- “As for me, I'm content to just wander around and see what comes my way.”
- “You never know what opportunities might find you in this crazy place...”
- “Anyways, I was headed towards that old farm myself.”
- “Maybe I'll run into you there, if you decide to check it out.”
- “See you around!”
- Town — Conversation
When: During All Hallows' Eve.
- “Man, what a spooky time of year!”
- “Scares and candy... what a combination.”
- “I'm not sure how this whole tradition started, but I'm sure glad it did!”
- “If I keep eating all this candy, though, my dentist isn't going to be too happy with me...”
- Town — Holiday — Conversation
When: After Tanner’s introduction, at Town Outskirts on a day when this location is selected for Tanner’s route, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day.
- “Hey!”
- “Are you here for the "egg" hunt, too?”
- “I'm going to try to win the prize this year!”
- Town — Holiday — Conversation
When: During the "Egg" Festival; after the contest has finished.
- “What a fun hunt that was!”
- “I can't wait for next year.”
- Town — Holiday — Conversation
When: During the Harvest Festival.
- “There's something about the Harvest Festival... it just feels different from other days.”
- “The smell of hay in the air seems stronger, and I swear the cicadas are chirping louder than usual.”
- Town — Holiday — Conversation
When: During the Carnival of Souls.
- “Man, these games are tough!”
- “But, I'm gonna win every prize - no matter what it takes.”
- Town — Regular schedule — Initial conversation
When: After Tanner’s introduction, at Town on a day when this location is selected for Tanner’s route, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day.
- “I'd prefer to walk everywhere I can, but sometimes you just gotta take the bus.”
- “I'm not sure how it works exactly, but if there's no road, the bus is usually the easiest way to get there.”
- “I've sure had to find some weird stuff to unlock all these bus routes, though...”
- “Hey, are you heading out to the woods too?”
- “If so, you're pretty brave!”
- “Even though I'm used to the woods, I don't always feel like hanging around out there.”
- “Sometimes, a bit of predictability can be nice for a change.”
- “Sometimes, I like to stare out into the fields.”
- “When it's filled with wheat or corn, the swaying can be sort of hypnotic.”
- “It can feel like it's drawing me in, at times.”
- “Though, I feel like it would be hard to find my way out, if I ever wandered in.”
- “So, I'll just stick to watching. From a distance.”
- Player’s home — Married-life morning — Initial conversation
When: After marrying Tanner, at the player’s home during the morning (6:00–9:59 AM); one of four conversations is chosen for the day; available once per day.
- “Good morning, sleepy-head!”
- “I hope you want some coffee, I made it just the way you like.”
- “Here's to a new day, full of new things!”
- Player’s home — Married-life morning — Conversation
When: After marrying Tanner, at the player’s home during the morning (6:00–9:59 AM); one of four conversations is chosen for the day.
- “Well now, if it isn't my favorite person!”
- Player’s home — Married-life morning — Conversation
When: After marrying Tanner, at the player’s home during the morning (6:00–9:59 AM); one of four conversations is chosen for the day.
- “I was in a bit of a daze this morning... but one look at you has shocked me back to my senses.”
- “I don't know how I got so lucky.”
- “Another day, another adventure!”
- “Or, maybe I'll just end up watching T.V...”
- “Either way, it's something new!”
- “I'm all fired up today, for some reason!”
- “I don't know what the day will bring, but I feel like you and I can handle anything together.”
- Player’s home — At home — Conversation
When: After marrying Tanner, at the player’s home during the night (9:00 PM–5:59 AM) or during bad weather after 10:00 AM; one conversation is chosen for the day.
- “Well, if it isn't my favorite person!”
- Player’s home — At home — Initial conversation
When: After marrying Tanner, at the player’s home during the night (9:00 PM–5:59 AM) or during bad weather after 10:00 AM; one conversation is chosen for the day.
- “I was just thinking about you, and now here you are.”
- “I guess I must have done something to make the Old Gods happy, huh?”
- Player’s home — At home — Conversation
When: After marrying Tanner, at the player’s home during the night (9:00 PM–5:59 AM) or during bad weather after 10:00 AM; one conversation is chosen for the day.
- “Sometimes, when I go for a walk in the woods, I get so into it that I forget there's even a town to go back to.”
- “It makes me feel like some sort of animal or something.”
- “But... then I get hungry, and pull a snack out of my bag!”
- “Being human has its perks, I guess.”
- “I love to go for hikes, but I've never tried to join the Local Joggers Club.”
- “They can go places that nobody else can, but...”
- “I just can't trust myself with that kind of power.”
- “There are some scary places out there, in the Old Woods.”
- “And, I just know I'll want to go down every new path I see...”
- “The town has lots of ghosts, and lots of skeletons.”
- “I'm not even sure if that's possible.. but I have heard rumors.”
- “I walked through the house with my muddy boots on earlier.”
- “I was completely distracted, but I cleaned it up as soon as I noticed.”
- “I'm surprised it cleaned up so well, actually.”
- “I'll bet you couldn't even tell!”
- Player’s home — At home — Conversation
When: After marrying Tanner, at the player’s home during the night (9:00 PM–5:59 AM) or during bad weather after 10:00 AM; one conversation is chosen for the day.
- “But... have you ever seen a ghost skeleton?”
- Farm Path — Initial conversation
When: After completing the school investigation; Celeste is selected to give this group’s parting gift according to the relationship comparison; the player has Tanner's Gameboy.
- “Woah, you found it!”
- “Thanks a ton!”
- “I've got to head out, so I'll see you around!”
- “Before I go though, as promised, I'll get that gate opened for you...”
- Farm Path — Conversation
When: On the Farm Path, after the first conversation with Tanner outside the player’s home; ask him about the locked gate.
- “Hey, looks like we keep running into each other!”
- “...You see that gate just below us?”
- “...Ever wonder what's through there?”
- “Well, it's your lucky day!”
- “You see, I happen to have a key to that gate, and I could unlock it...”
- “The thing is though, I lost my Gameboy recently.”
- “...Bear with me, I swear it's relevant!”
- “I must have dropped it while I was visiting someone, but I get around a lot... I have no idea who's house I dropped it at!”
- “So, if you could take a look around town, and maybe find my Gameboy...”
- “...Maybe I could open that gate!”
- “In fact... I think there might be something down there that could help you deal with some of the... "dangers" around town.”
- “Sounds like a good deal, huh?”
- “Let me know if you find that old Gameboy of mine, and I'll get this bad boy open!”
- “After all... who knows what could be down there?”
- Farm Path — Conversation
When: Speak to Hans is active.
- “I had a feeling I'd run into you out here.”
- “I'm glad I caught up to you - there's something I've been meaning to tell you.”
- “Now that school's done, I figure you'll be more likely to wander around town ...maybe even exploring the outskirts a bit more.”
- “But, well... I live out by the Old Woods. I know what sort of "dangers" show up as you stray further away from town.”
- “So, before you get yourself into any trouble, I figured I'll help you protect yourself.”
- “Or rather, I know someone who can help you out.”
- “Here, I'll unlock the gate just below us. Head through there, and you'll meet an old friend of mine.”
- “I'm sure she can help you out.”
- “I have to head out, but I'm sure I'll run into you again sometime!”
- Farm Path — Regular schedule — Initial conversation
When: After Tanner’s introduction, at Town Outskirts on a day when this location is selected for Tanner’s route, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day.
- “Heading over to the farm?”
- “It's looking a lot better out there lately.”
- “You're really turning the place around!”
- “Though, a word to the wise - the farm is awfully close to the woods.”
- “The forest is pretty safe this close to town, but I wouldn't be surprised if something gets lured in by all the activity from time to time.”
- “But, you're pretty tough! I'm sure you'll handle it just fine.”
- Greystone Estates — Regular schedule — Initial conversation
When: • After Tanner’s introduction, at Greystone Estates on a day when this location is selected for Tanner’s route, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day
• After Tanner’s introduction, at Greystone Estates on a day when this location is selected for Tanner’s route, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day; not married to Tanner.
- “I was following a weird looking animal in the woods.”
- “It lead me down all sorts of strange paths, and eventually it left the forest and entered a clearing.”
- “Before I knew it, I was out here! Right back in town.”
- “When I looked back where the animal was, it was gone.”
- “Strange things always seem to lead to Greystone Estates, somehow.”
- “But, at least it lead me to a friend!”
- Greystone Estates — Regular schedule — Initial conversation
When: • After Tanner’s introduction, at Greystone Estates on a day when this location is selected for Tanner’s route, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day; married to Tanner
• After Tanner’s introduction, at Greystone Estates on a day when this location is selected for Tanner’s route, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day; not married to Tanner.
- “What's up with that?”
- Town — Egg Fest — Initial conversation
When: During the "Egg" Festival hunt; at Town.
- “There have to be some "eggs" around here somewhere...”
- Town — Regular schedule — Initial conversation
When: After Tanner’s introduction, at Town on a day when this location is selected for Tanner’s route, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day; married to Tanner.
- “I can't say I'm too surprised - you're pretty brave!”
- Town — Regular schedule — Conversation
When: After Tanner’s introduction, at Town on a day when this location is selected for Tanner’s route, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day; married to Tanner.
- “Well, this is a nice surprise!”
- “I didn't expect to run into you out here.”
- “I came out to visit some of my friends at the Joggers Club.”
- “But, it looks like I've run into someone even better!”
- Town — Regular schedule — Conversation
When: After Tanner’s introduction, at Town on a day when this location is selected for Tanner’s route, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day; not married to Tanner.
- “I was just stopping in at the Joggers Club to visit some friends of mine.”
- “But, I wasn't expecting to run into you here, too!”
- “It must be my lucky day. The more friends, the merrier!”
- Elderfield Saloon — Conversation
When: After meeting Tanner, at the Elderfield Saloon on Monday, Wednesday, Thursday and Sunday, 4:00–8:59 PM; the seating arrangement and conversation vary from day to day.
- “It's nice to have somewhere comfortable to do some serious thinking.”
- “It's convenient that all of Elderfield's businesses are open overnight.”
- “Frequent town-wide insomnia has its perks, I guess!”
- Elderfield Saloon — Conversation
When: After meeting Tanner, at the Elderfield Saloon on Monday, Wednesday, Thursday and Sunday, 4:00–8:59 PM; the seating arrangement and conversation vary from day to day.
- “I love hanging out at the Saloon.”
- “But... the walk home can be a bit tense, sometimes.”
- “Do you ever dream about something so boring, that you can't decide if it really happened or not?”
- Carpenter — Regular schedule — Initial conversation
When: After Tanner’s introduction, at Klaus's House on a day when this location is selected for Tanner’s route, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day.
- “I've been coming here for months to get a specific chair.”
- “I saw it in stock once, but couldn't afford it.”
- “Since then, someone else has been beating me to the punch whenever Stan makes a new one.”
- “At this point, it feels a bit like I'm gambling.”
- Pet Shop/Nursery — Regular schedule — Initial conversation
When: After Tanner’s introduction, at Pet Shop on a day when this location is selected for Tanner’s route, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day.
- “I like to come to the pet shop just to watch them play.”
- “Buying a pet is a pretty big commitment, so I never feel like I'm ready.”
- “But, I figure they'd like to have some company until they find new homes.”
- “It'll be a bit bittersweet when someone does buy one of these little guys.”
- “They'll have a new home, but I'll never be able to see them again.”
- “But, it's for the best!”
- School — Molly END — Conversation
When: After completing the school investigation; Celeste is selected to give this group’s parting gift according to the relationship comparison.
- “Wow... what an adventure!”
- “And to think, I was just out for a walk by the school!”
- “I didn't expect to get roped into a surprise mystery with bunch of friends.”
- “Least of all, I wasn't expecting to run into you out here!”
- “Who'd have thought wandering into an old school could turn out so well?”
- “I'm glad we bumped into each other, even if it was under some unusual circumstances.”
- “Things always seem to get interesting when we're together!”
- “Here, a little something for you.”
- “I found it in one of the classrooms while I was poking around.”
- “Think of it as thanks for giving me such an exciting day.”
- “As fun as it's been, that's about enough adventure for one day.”
- “I'll see you around!”
- School — Initial conversation
When: Molly School1 ≥ 6.
- “Woah!”
- “Talk about unexpected... what are you doing here?!”
- Player responses: “Uhh... what are YOU doing here?!”
- “Ha ha... that's a fair question!”
- “I was out for a walk in the area near the school, when I thought I saw someone go inside.”
- “I decided to come see whether my eyes were playing tricks on me or not.”
- “Oh, hey Molly!”
- “So you're here too?!”
- “Woah, woah! Relax!”
- “I know it looks weird, but I was just out for a walk!”
- “I was following the sound of footsteps. I could swear they led here, but when I walked in...”
- “...Nothing!”
- “Who knows... maybe I was just hearing the echoes of you guys walking around.”
- “That's an understatement!”
- “The last time Molly and I were both in this old place, we were dating!”
- “Anyways... I've answered your questions... now what are YOU two doing here?”
- “...”
- “Woah, that's a serious story...”
- “And... it hits close to home.”
- “I didn't know anyone who disappeared, personally, but...”
- “There was a kid in my class that went missing, too.”
- “It was a lonely kid named Danny, and one day he just sort of... vanished.”
- “...You can count on me!”
- “My old class was room 103. I tried to get in there earlier, but the door was locked.”
- “Maybe there's some kind of clue in there?”
- “After all, it was the class where Danny went missing...”
- “Sounds like a plan!”
- School — Conversation
When: Molly School1 ≥ 7.
- “I'll bet we can find a key to room 103 in the front office.”
- “The dark, creepy front office...”
- School — Celeste — Initial conversation
When: Molly School1 ≥ 7.
- “Hey, you're that girl from the library!”
- “Hey, you should tag along with us!”
- “It sure beats hanging around in here all alone.”
- “It'll be like we're all classmates, running around school, getting into trouble!”
- “It sounds like something's down in the basement...”
- “Lucky us!”
- School — Celeste — Task in progress
When: Molly School1 ≥ 7.
- “Well, what are we waiting for?”
- School — Conversation
When: Molly School1 ≥ 8.
- “Who'd have thought a walk by the old highschool would have turned out this interesting?”
- School — Celeste — Initial conversation
When: Molly School1 ≥ 8.
- “Well... Celeste said someone wanted to "meet her" here.”
- “I'm not normally one to believe children's stories, but I have a feeling that we might be making a new "friend" soon...”
- School — Conversation
When: Molly School1 ≥ 9.
- “Well... the only way is forward, I guess!”
- School — Celeste — Initial conversation
When: Molly School1 ≥ 10.
- “I wonder... if these are all missing kids?”
- School — Conversation
When: Molly School1 ≥ 11.
- “This is kind of crazy...”
- “I knew kids went missing from school every now and then, but this is ridiculous.”
- School — Celeste — Initial conversation
When: Molly School1 ≥ 12.
- “It's been one strange day, but I feel like we've accomplished something good, somehow.”
- “I'd say we make a great team!”
- Tanner's Cabin — At home — Initial conversation
When: After Tanner’s introduction, at Tanner's Cabin during the night (9:00 PM–5:59 AM) or bad weather; one conversation and position is chosen for the day.
- “Thanks for dropping in - it's always nice to see a familiar face, out here in the woods.”
- “As much as I love nature, it can feel a bit isolating sometimes, living out here on the outskirts.”
- Tanner's Cabin — At home — Conversation
When: After Tanner’s introduction, at Tanner's Cabin during the night (9:00 PM–5:59 AM) or bad weather; one conversation and position is chosen for the day.
- “Man, am I exhausted!”
- “I just came in from a hike, and can barely feel my feet.”
- “I may have bitten off a bit more than I can chew - I got totally turned around, and couldn't find my way back for a while.”
- “Running into you certainly makes me glad that I managed to make it back in one piece!”
- Gift reactions — Gift reactions
- “By the gods, that's a Ring of Binding!”
- “Are you asking me what I think you are!”
- “Ha ha ha!”
- “This is the greatest day ever!”
- “Of course I'll marry you!”
- “Yahoo!!!!”
- “Wow, Thanks so much! I really love this.”
- “Ugh... I absolutely hate these.”
- “Thanks, this is great!”
- “Uhh, thanks...I guess?”
- Gift reactions — Gift reactions
When: After giving Tanner a disliked gift.
- “...Why would you give this to me...?”

