Town Apartment

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Town Apartment
Town Apartment exterior, beside the playground
Region Western Town
Access Enter the apartment building directly north of the player’s Town home.
Main areas First-floor apartment
Second-floor apartment
Basement laundry room
Basement shrine

Town Apartment is the two-floor apartment directly north of the player’s Town home, with a basement laundry room and shrine.

Access and connections

Access: Enter the apartment building directly north of the player’s Town home.

Connections: Town

Areas
  • First-floor apartment
  • Second-floor apartment
  • Basement laundry room
  • Basement shrine

Rooms and doorways

Room Door or passage Opening requirement Destination
Apartment F1 Passage to Town Use the doorway. Town
Apartment F1 Passage to Apartment F2 Use the doorway. Town Apartment — Apartment F2
Apartment F1 Passage to Laundry Room Use the doorway. Town Apartment — Laundry Room
Apartment F1 The doors are locked tight. No opening method documented. —
Apartment F2 Passage to Town Use the doorway. Town
Apartment F2 Passage to Apartment F1 Use the doorway. Town Apartment — Apartment F1
Laundry Room Passage to Apartment F1 Use the doorway. Town Apartment — Apartment F1
Laundry Room Shrine PeteShrineUnlocked is on; Choose Yes.. Catacombs — Catacombs 1F


Interior descriptions

Room Examination text
Apartment F1 A bunch of tentacles have burst through the wall.
Apartment F1 They seem to be coming from somewhere far away...
Apartment F1 A bunch of branches have burst through the wall.
Apartment F1 A pile of bones have burst through the wall... somehow.
Apartment F1 You've already searched this.
Apartment F1 The kitchen is neat and tidy.
Apartment F1 This looks like it's been frequently slept on.
Apartment F1 It's a lamp.
Apartment F1 Filled with clothes.
Apartment F1 Business clothes line the hangers. These all appear to be Jeannie's.
Apartment F2 This looks like it's been used before.
Apartment F2 The beautiful artwork on the shoji screen steals your attention. It takes a strained effort to look away.
Apartment F2 The soft light glows dimly...
Apartment F2 This plant is dead.
Apartment F2 The bed is unmade, and full of crumbs...
Apartment F2 This NES looks weird.
Apartment F2 It's a TV.
Apartment F2 A warm kotatsu. Warm enough for cold bones, even.
Apartment F2 An ancient scroll. It looks like it is barely intact.
Apartment F2 An interesting assortment of relics and trinkets line the shelves.
Apartment F2 The drawers are filled with old documents.
Apartment F2 One in particular catches your eye...
Apartment F2 Found Akira's Document.
Apartment F2 The note was added to your journal.
Apartment F2 The kitchen is neat and tidy.
Apartment F2 A cleaning bucket.
Laundry Room An old, dingy dryer.
Laundry Room An old, dingy washing machine.
Laundry Room You hear a faint clunking sound in the washing machine...
Laundry Room Would you like to open it?
Laundry Room ...
Laundry Room ...There's something inside!
Laundry Room Better not...
Laundry Room A big sink.


Maps and images

Areas and points of interest

Finding the building

From the player’s Town home, enter the apartment building immediately to the north. This is an ordinary Town residence and is not part of Greystone Estates.

Floors and residents

Adrian and Jeannie are encountered on the first floor during their early storyline. Akira is found on the second floor. The basement contains the laundry room, Pete, the Laundry Ghost and a shrine.

Progression

Return to Akira as Mystery investigations accumulate, and speak with Pete when pursuing his Old God shrine sequence.

Characters

Character Role here
Adrian Adrian A Town Apartment resident whose unusual possessions and requests connect several major locations.
Akira Akira A Town Apartment resident who rewards the player for investigating Mysteries.
Jeannie Jeannie Adrian’s partner, first encountered in the Town Apartment and later found in Greystone Estates.
Pete, the Laundry Ghost Pete, the Laundry Ghost A playful ghost haunting the Town Apartment’s basement laundry room.

Services and activities

  • Follow Adrian and Jeannie’s early storyline.
  • Report completed Mysteries to Akira.
  • Meet Pete in the basement laundry room and begin his Old God shrine progression.
  • Use the basement shrine after it becomes relevant.

Tasks, events and interactions

Event, task or character Requirement or timing Result or purpose
Adrian and Jeannie — Their early conversations and requests take place in this apartment building.
Akira’s investigations — Akira rewards progress in the Mystery investigation sequence from the second floor.
Pete and the basement shrine — Pete appears in the basement laundry room and introduces the shrine-related progression.
Adrian Adrian
Town Apartment — Completion and reward
Old Woods News Ready is active Items received: Basic Axe
Adrian Adrian
Town Apartment — Completion and reward
Tree Branch Cleanup ≥ 1;
See Adrian’s interaction requirements
Items received: Catacombs F2 Key
Adrian Adrian
Town Apartment — Request or task
Adrian Mail Cata Read is active;
Tree Branch Cleanup ≥ 4
Items received: Mall Elevator Key
Adrian Adrian
Town Apartment — Task in progress
See Adrian’s interaction requirements Items received: Mall F1 Hallway Key
Akira Akira
Town Apartment — Completion and reward
See Akira’s interaction requirements Items received: Flask of the Gods (Defense)
Akira Akira
Town Apartment — Completion and reward
See Akira’s interaction requirements Items received: Flask of the Gods (Luck), Stone Shield +2
Akira Akira
Town Apartment — Completion and reward
See Akira’s interaction requirements Items received: Flask of the Gods (Attack), Flask of the Gods (Agility)
Pete, the Laundry Ghost Pete, the Laundry Ghost
Town Apartment — Request or task
See Pete, the Laundry Ghost’s interaction requirements —
Akira Akira
Town Apartment — Conversation
See Akira’s interaction requirements Items received: Staff of Insight +3

For complete task stages and organized dialogue, open the linked character page. The general Tasks page collects requests across all regions.

Notable items and rewards

Relevant rewards and required items are listed in the event and activity sections above.

Hidden discoveries and searchable objects

Search these objects while exploring. Pictures mark the exact search tile; click one to open the full area map. Random and conditional rewards are possibilities, not cumulative guarantees.

You search the garbage...
You search the garbage...; highlighted search position
Apartment F1 · Tile (32, 13) · Position 38

Where: Tile (32, 13)

Rewards / result: Bitter Herb × 1–3; Red Mushroom × 1–3; Pizza × 1; Hotdog × 1 …

Reuse: No local completion flag observed; other conditions may limit reuse

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Bitter Herb × 1–3

Qualifying path: Roll > 3 → Roll = 1

Red Mushroom × 1–3

Qualifying path: Roll > 3 → Roll = 2

Pizza × 1

Qualifying path: Roll > 3 → Roll = 3

Hotdog × 1

Qualifying path: Roll > 3 → Roll = 4

Bitter Gel × 1–2

Qualifying path: Roll > 3 → Roll = 5

Worm × 1–2

Qualifying path: Roll > 3 → Roll = 6

Leech × 1

Qualifying path: Roll > 3 → Roll = 7

Receive 110 gold

Alternative path 1: Roll > 3 → Roll = 8

Alternative path 2: Roll > 3 → Roll = 9

Alternative path 3: Roll > 3 → Roll = 10

Alternative path 4: Roll > 3 → Roll = 11

Qualifying path: Roll > 3 → Roll = 12 → Otherwise: Variable Roll = 1 → Otherwise: Variable Roll = 2 → Roll = 3

Receive Syringe × 1

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 1 → Switch Garbage 1 is off

Alternative path 1: Roll > 3 → Roll ≥ 13 → Roll = 1 → Otherwise: Switch Garbage 1 is off

Alternative path 2: Roll > 3 → Roll ≥ 13 → Roll = 2 → Otherwise: Switch Garbage 2 is off

Alternative path 3: Roll > 3 → Roll ≥ 13 → Roll = 3 → Otherwise: Switch Garbage 3 is off

Alternative path 4: Roll > 3 → Roll ≥ 13 → Roll = 4 → Otherwise: Switch Garbage 4 is off

Alternative path 5: Roll > 3 → Roll ≥ 13 → Roll = 5 → Otherwise: Switch Garbage 5 is off

Alternative path 6: Roll > 3 → Roll ≥ 13 → Roll ≥ 6 → Otherwise: Switch Garbage 6 is off

Receive Eyeglasses × 1

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 2 → Switch Garbage 2 is off

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 3 → Switch Garbage 3 is off

Receive Fool's Gold Ring +2 × 1

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 4 → Switch Garbage 4 is off

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 5 → Switch Garbage 5 is off

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll ≥ 6 → Switch Garbage 6 is off

Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 5 → Switch Mine Gem is off

Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 15 → Switch Mine Gem is off

Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 40 → Switch Mine Gem is off

Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 90 → Switch Mine Gem is off

Qualifying path: Roll > 3 → Roll = 14 → Switch Mine Gem is off

You search the garbage...
You search the garbage...; highlighted search position
Apartment F1 · Tile (4, 7) · Position 39

Where: Tile (4, 7)

Rewards / result: Bitter Herb × 1–3; Red Mushroom × 1–3; Pizza × 1; Hotdog × 1 …

Reuse: No local completion flag observed; other conditions may limit reuse

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Bitter Herb × 1–3

Qualifying path: Roll > 3 → Roll = 1

Red Mushroom × 1–3

Qualifying path: Roll > 3 → Roll = 2

Pizza × 1

Qualifying path: Roll > 3 → Roll = 3

Hotdog × 1

Qualifying path: Roll > 3 → Roll = 4

Bitter Gel × 1–2

Qualifying path: Roll > 3 → Roll = 5

Worm × 1–2

Qualifying path: Roll > 3 → Roll = 6

Leech × 1

Qualifying path: Roll > 3 → Roll = 7

Receive 110 gold

Alternative path 1: Roll > 3 → Roll = 8

Alternative path 2: Roll > 3 → Roll = 9

Alternative path 3: Roll > 3 → Roll = 10

Alternative path 4: Roll > 3 → Roll = 11

Qualifying path: Roll > 3 → Roll = 12 → Otherwise: Variable Roll = 1 → Otherwise: Variable Roll = 2 → Roll = 3

Receive Syringe × 1

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 1 → Switch Garbage 1 is off

Alternative path 1: Roll > 3 → Roll ≥ 13 → Roll = 1 → Otherwise: Switch Garbage 1 is off

Alternative path 2: Roll > 3 → Roll ≥ 13 → Roll = 2 → Otherwise: Switch Garbage 2 is off

Alternative path 3: Roll > 3 → Roll ≥ 13 → Roll = 3 → Otherwise: Switch Garbage 3 is off

Alternative path 4: Roll > 3 → Roll ≥ 13 → Roll = 4 → Otherwise: Switch Garbage 4 is off

Alternative path 5: Roll > 3 → Roll ≥ 13 → Roll = 5 → Otherwise: Switch Garbage 5 is off

Alternative path 6: Roll > 3 → Roll ≥ 13 → Roll ≥ 6 → Otherwise: Switch Garbage 6 is off

Receive Eyeglasses × 1

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 2 → Switch Garbage 2 is off

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 3 → Switch Garbage 3 is off

Receive Fool's Gold Ring +2 × 1

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 4 → Switch Garbage 4 is off

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 5 → Switch Garbage 5 is off

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll ≥ 6 → Switch Garbage 6 is off

Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 5 → Switch Mine Gem is off

Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 15 → Switch Mine Gem is off

Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 40 → Switch Mine Gem is off

Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 90 → Switch Mine Gem is off

Qualifying path: Roll > 3 → Roll = 14 → Switch Mine Gem is off

A modern fridge.
A modern fridge.; highlighted search position
Apartment F2 · Tile (12, 4) · Position 69

Where: Tile (12, 4)

Rewards / result: Tempura × 1

Reuse: Local completion flag used; check listed page conditions

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Tempura × 1

Qualifying path: No additional branch check recorded.

The strange shrine glows eerily.
The strange shrine glows eerily.; highlighted search position
Laundry Room · Tile (14, 9) · Position 16

Where: Tile (14, 9)

Rewards / result: Passage to Catacombs

Reuse: Local completion flag used; check listed page conditions

Conditions: Variant requirements: Requires PeteShrineUnlocked

All rewards, conditions and outcome variants
Interaction variant 2

Availability: Requires PeteShrineUnlocked

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Passage to Catacombs

Passage outcome; availability follows this interaction variant.

See also