Farm
| Farm | |
|---|---|
| |
| Region | Farm / Ranch |
Farm is the main crop-growing area and a hub for visitors, taxes, farming events and access to the Ranch and Shrine of Xxarteck.
Access and connections
Access: Travel west along the Farm Path.
Connections: Farmhouse · Town Outskirts · Shrine of Xxarteck
- Areas
- Crop fields
- Visitor area
- Ranch approach
- Stone tower entrance
Maps and images
- Farmhouse exterior
Characters
| Character | Role here |
|---|---|
| A former schoolmate and enthusiastic collector of VHS tapes. | |
| A sewer-dwelling resident who wants to experience life on the surface. | |
| A ghostly resident often found at the Library and Greystone Estates. | |
| Farmer Hans’ chef, a recipe merchant and the giver of several cooking requests. | |
| A deeply religious former schoolmate of the player. | |
| An upbeat former schoolmate fascinated by unsettling mysteries. | |
| An unidentified farmer encountered on the Farm. | |
| The skeletal owner of the Farmhouse who introduces farming and operates its principal shops. | |
| A cautious former schoolmate concerned by Elderfield’s disappearances. | |
| The Farm Path blacksmith and proprietor of the Workshop. | |
| A former farmhand who sells the player early tools and supplies at the Farmhouse. | |
| A former schoolmate with a strong interest in the night sky. | |
| A mysterious merchant who occasionally offers wares on the Farm. | |
| A former schoolmate who lives in a cabin near the Old Woods. | |
| The recurring followers of Xxarteck who guide the dreamer toward the god’s shrine. |
Services and activities
- Plant, water and harvest crops.
- Receive rotating farm visitors and character interactions.
- Use seasonal shops and respond to farm events.
- Open the route into the Shrine of Xxarteck.
Tasks, events and interactions
| Event, task or character | Requirement or timing | Result or purpose |
|---|---|---|
Farm — Farm visitor — Request or task |
See Alice’s interaction requirements | Items received: Pizza |
Farm — Farm visitor — Exchange and reward |
See Chef Elroy’s interaction requirements | Required or removed: Light Sandwich, Light Salad, Fog Broth Items received: Voidberry Seed, Soulfruit Seed, Cleansing Balm, Celery Seed |
Farm — Farm visitor — Request or task |
See Josh’s interaction requirements | Items received: Stalktopus |
Farm — Farm visitor — Request or task |
See Sam’s interaction requirements | Items received: Wax |
| Voice Farm — Vine Block interaction — Request or task |
See Voice’s interaction requirements | Required or removed: Pumpkin Vine |
Farm — Farm visitor — Conversation |
See Edwin’s interaction requirements | Items received: Cleansing Balm, Void Dinner |
Farm — Farm visitor — Conversation |
See Ellie’s interaction requirements | Items received: Scrap Metal |
Farm — Farm visitor — Conversation |
See Farmer’s interaction requirements | Items received: Unmarked Seed, Cleansing Balm |
For complete task stages and organized dialogue, open the linked character page. The general Tasks page collects requests across all regions.
Notable items and rewards
Hidden discoveries and searchable objects
Search these objects while exploring. Pictures mark the exact search tile; click one to open the full area map. Random and conditional rewards are possibilities, not cumulative guarantees.
Where: Tile (46, 13)
Rewards / result: Passage to Farmhouse; Spicy Candy × 1; Bubble Gum × 1; Chocolate Bar × 1 …
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: Variant requirements: Requires All Hallows’ Eve
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Passage outcome; availability follows this interaction variant.
Availability: Requires All Hallows’ Eve
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: SV: B < Day Counter → CostumeType > 0 → Roll ≥ 4 → Choice: Yes → Roll = 1
Qualifying path: SV: B < Day Counter → CostumeType > 0 → Roll ≥ 4 → Choice: Yes → Roll = 2
Qualifying path: SV: B < Day Counter → CostumeType > 0 → Roll ≥ 4 → Choice: Yes → Roll = 3
Qualifying path: SV: B < Day Counter → CostumeType > 0 → Roll ≥ 4 → Choice: Yes → Roll = 4
Qualifying path: SV: B < Day Counter → CostumeType > 0 → Roll ≥ 4 → Choice: Yes → Roll = 5
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Roll ≥ 4 → Choice: Yes → Roll = 6
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Roll ≥ 4 → Choice: Yes → Roll = 11
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Roll ≥ 4 → Choice: Yes → Roll = 7
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Roll ≥ 4 → Choice: Yes → Roll = 8
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Roll ≥ 4 → Choice: Yes → Roll = 9
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Roll ≥ 4 → Choice: Yes → Roll = 10
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 1: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 2: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Qualifying path: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → t1_7 Bone Cleanup ≥ 3 → Roll = 1
Qualifying path: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → t1_7 Bone Cleanup ≥ 3 → Roll = 2
Qualifying path: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → t1_7 Bone Cleanup ≥ 3 → Roll = 3
Qualifying path: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable t1_7 Bone Cleanup ≥ 3 → Switch Catacombs Unlocked is on → Roll = 1
Qualifying path: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable t1_7 Bone Cleanup ≥ 3 → Switch Catacombs Unlocked is on → Roll = 2
Qualifying path: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable t1_7 Bone Cleanup ≥ 3 → Switch Catacombs Unlocked is on → Roll = 3
Qualifying path: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Otherwise: Variable Roll ≥ 2 → Choice: Yes → t1_7 Bone Cleanup ≥ 3 → Roll = 1
Qualifying path: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Otherwise: Variable Roll ≥ 2 → Choice: Yes → t1_7 Bone Cleanup ≥ 3 → Roll = 2
Qualifying path: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Otherwise: Variable Roll ≥ 2 → Choice: Yes → Otherwise: Variable t1_7 Bone Cleanup ≥ 3 → Switch Catacombs Unlocked is on → Roll = 1
Qualifying path: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Otherwise: Variable Roll ≥ 2 → Choice: Yes → Otherwise: Variable t1_7 Bone Cleanup ≥ 3 → Switch Catacombs Unlocked is on → Roll = 2
Qualifying path: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Otherwise: Variable Roll ≥ 2 → Choice: Yes → Otherwise: Variable t1_7 Bone Cleanup ≥ 3 → Otherwise: Switch Catacombs Unlocked is on → Otherwise: Switch Old Woods Unlocked is on → Roll = 1
Qualifying path: SV: B < Day Counter → CostumeType > 0 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 3 → Otherwise: Variable Roll ≥ 2 → Choice: Yes → Otherwise: Variable t1_7 Bone Cleanup ≥ 3 → Otherwise: Switch Catacombs Unlocked is on → Otherwise: Switch Old Woods Unlocked is on → Roll = 2
Where: Tile (4, 25)
Rewards / result: Use/remove Pumpkin Vine × 15
Reuse: Local completion flag used; check listed page conditions
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Math ≥ 15 → Choice: Yes




