Workshop
| Workshop | |
|---|---|
| Region | Town Outskirts |
| Access | Complete Molly’s introductory request, then travel south from the Farm Path. |
| Main areas | Forge floor Work areas Placeable area |
Workshop is Molly’s smithy, used for forging equipment, upgrading tools and combining equipment.
Access and connections
Access: Complete Molly’s introductory request, then travel south from the Farm Path.
Connections: Town Outskirts · Farm
- Areas
- Forge floor
- Work areas
- Placeable area
Maps and images
Characters
| Character | Role here |
|---|---|
| An unidentified Workshop assistant. | |
| The Farm Path blacksmith and proprietor of the Workshop. |
Services and activities
- Forge weapons and armor.
- Upgrade tools.
- Combine equipment into stronger pieces.
Tasks, events and interactions
| Event, task or character | Requirement or timing | Result or purpose |
|---|---|---|
Workshop — Initial conversation |
See Molly’s interaction requirements | — |
Workshop — Request or task |
See Molly’s interaction requirements | — |
Workshop — Conversation |
See Molly’s interaction requirements | Items received: Treasure Map 6 |
Workshop — Conversation |
See Molly’s interaction requirements | Items received: Furnace |
For complete task stages and organized dialogue, open the linked character page. The general Tasks page collects requests across all regions.
Notable items and rewards
Relevant rewards and required items are listed in the event and activity sections above.
Hidden discoveries and searchable objects
Search these objects while exploring. Pictures mark the exact search tile; click one to open the full area map. Random and conditional rewards are possibilities, not cumulative guarantees.
Where: Tile (33, 14)
Rewards / result: Advance Quest Stage: The Skull Chalice; Advance Quest Stage: Cursed Cuisine; Advance Quest Stage: Silver and Bone; Search Primary Storage; contents depend on the container state …
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Alternative path 1: Switch LapidaryTable is on → Choice: Forge → Switch Quest 14 Active - The Skull Chalice is on → F_2 The Skull Chalice = 0 → Requires Giant Skull Chalice
Alternative path 2: Otherwise: Switch LapidaryTable is on → Switch Quest 14 Active - The Skull Chalice is on → F_2 The Skull Chalice = 0 → Requires Giant Skull Chalice
Alternative path 1: Switch LapidaryTable is on → Choice: Forge → Switch Quest 32 Active - Cursed Cuisine is on → O_2 Cursed Cuisine = 1 → Requires Stew of Six Curses
Alternative path 2: Otherwise: Switch LapidaryTable is on → Switch Quest 32 Active - Cursed Cuisine is on → O_2 Cursed Cuisine = 1 → Requires Stew of Six Curses
Alternative path 1: Switch LapidaryTable is on → Choice: Forge → Switch Quest 68 - Silver and Bone is on → dc_3 Silver and Bone = 1 → Requires Necklace of Bone
Alternative path 2: Otherwise: Switch LapidaryTable is on → Switch Quest 68 - Silver and Bone is on → dc_3 Silver and Bone = 1 → Requires Necklace of Bone
Alternative path 1: Switch LapidaryTable is on → Choice: Forge → Switch Item Drop is on
Alternative path 2: Otherwise: Switch LapidaryTable is on → Switch Item Drop is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2976 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2974 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2975 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2973 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2972 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2971 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2970 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2969 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2968 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2967 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2979 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2966 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2965 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2964 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2963 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2962 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2952 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2978 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2961 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2960 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2959 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2958 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2957 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2956 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2955 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2954 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2953 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2944 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2943 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2942 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2941 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2940 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2951 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2950 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2949 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2948 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2947 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2946 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2945 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2928 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2927 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2926 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2925 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2924 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2935 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2939 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2923 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2933 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2932 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2931 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2930 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2929 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2934 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2922 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2919 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2918 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2938 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2936 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2937 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2921 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2920 → Switch Do Upgrade is on
Qualifying path: Switch LapidaryTable is on → Choice: Upgrade → Math 3 = 2977 → Switch Do Upgrade is on → Otherwise: Switch ItemAlready0 is on
Where: Tile (27, 5)
Rewards / result: Advance Quest Stage: The Skull Chalice; Advance Quest Stage: Cursed Cuisine; Advance Quest Stage: Silver and Bone; Search Primary Storage; contents depend on the container state
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: Variant requirements: Prior interaction state A is active
Availability: Prior interaction state A is active
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Switch Quest 14 Active - The Skull Chalice is on → F_2 The Skull Chalice = 0 → Requires Giant Skull Chalice
Qualifying path: Switch Quest 32 Active - Cursed Cuisine is on → O_2 Cursed Cuisine = 1 → Requires Stew of Six Curses
Qualifying path: Switch Quest 68 - Silver and Bone is on → dc_3 Silver and Bone = 1 → Requires Necklace of Bone
Qualifying path: Switch Item Drop is on
Where: Tile (24, 5)
Rewards / result: Encounter: Cornstalker
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: Variant requirements: Prior interaction state A is active
Availability: Prior interaction state A is active
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: No additional branch check recorded.






