Gem Bag

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A small cloth bag with the heft of rare stones. Open to receive random gems.
In-game actions: use

How to obtain

Searching for it
What you search Where Chance
Sprite Clutter1_4.png Sprite Clutter1_2.png Barrel Mall Mines, The Old Woods Mines, Catacombs Mines, Abandoned Hovel, Sealed Passage 4%

What it contains
Contents Amount Ways to roll it
Greater Sharp Gem 1 1
Greater Magic Gem 1 1
Greater Swift Gem 1 1
Greater Rage Gem 1 1
Greater Focus Gem 1 1
Greater Blood Gem 1 1
Greater Soul Gem 1 1
Greater Greed Gem 1 1
Greater Armor Gem 1 1
Greater Mind Gem 1 1
Clear Gem 1 1
Lesser Blood Gem 1 1
Lesser Sharp Gem 1 1
Lesser Magic Gem 1 1
Lesser Swift Gem 1 1
Lesser Rage Gem 1 1
Lesser Focus Gem 1 1
Lesser Mind Gem 1 1
Lesser Armor Gem 1 1
Lesser Soul Gem 1 1
Lesser Greed Gem 1 1
Light Gem 1 1
Darkness Gem 1 1
Insanity Gem 1 1
Curse Gem 1 1
Insight Gem 1 1
Chipped Sharp Gem 1 3
Chipped Magic Gem 1 3
Chipped Swift Gem 1 3
Chipped Rage Gem 1 3
Chipped Focus Gem 1 3
Chipped Blood Gem 1 3
Chipped Mind Gem 1 3

Comes out of
Opened from Amount Chance
Treasure Casket 1 12%
A treasure chest hooked while fishing (about 1 in 40 catches) 1 12%

Dropped by

Reward table Information
Bag Boy level 1 loot See the table for quantities, conditions and roll-dependent probabilities.
Bag Boy level 2 loot See the table for quantities, conditions and roll-dependent probabilities.
Catacombs higher-tier loot See the table for quantities, conditions and roll-dependent probabilities.
Catacombs lower-tier loot See the table for quantities, conditions and roll-dependent probabilities.
Catacombs shrine loot See the table for quantities, conditions and roll-dependent probabilities.
Deep Catacombs chest loot See the table for quantities, conditions and roll-dependent probabilities.
Deep Catacombs creature loot See the table for quantities, conditions and roll-dependent probabilities.
Deep Woods creature loot See the table for quantities, conditions and roll-dependent probabilities.
Early grotto loot See the table for quantities, conditions and roll-dependent probabilities.
Farm early creature loot See the table for quantities, conditions and roll-dependent probabilities.
Farm second-tier creature loot See the table for quantities, conditions and roll-dependent probabilities.
Farm second-tier grotto loot See the table for quantities, conditions and roll-dependent probabilities.
Laundry Man level 2 loot See the table for quantities, conditions and roll-dependent probabilities.
Laundry Man level 3 loot See the table for quantities, conditions and roll-dependent probabilities.
Mall Administrator loot See the table for quantities, conditions and roll-dependent probabilities.
Mall Basement creature loot See the table for quantities, conditions and roll-dependent probabilities.
Mall higher-tier loot See the table for quantities, conditions and roll-dependent probabilities.
Mall lower-tier loot See the table for quantities, conditions and roll-dependent probabilities.
Mall miniboss loot See the table for quantities, conditions and roll-dependent probabilities.
Mall shrine loot See the table for quantities, conditions and roll-dependent probabilities.
Old Woods higher-tier loot See the table for quantities, conditions and roll-dependent probabilities.
Old Woods lower-tier loot See the table for quantities, conditions and roll-dependent probabilities.
Old Woods shrine loot See the table for quantities, conditions and roll-dependent probabilities.
School creature loot See the table for quantities, conditions and roll-dependent probabilities.
Sewer and mine higher-tier loot See the table for quantities, conditions and roll-dependent probabilities.
Sewer lower-tier loot See the table for quantities, conditions and roll-dependent probabilities.
Silly Dog loot See the table for quantities, conditions and roll-dependent probabilities.
Teacher's Pet loot See the table for quantities, conditions and roll-dependent probabilities.
Tier 2 supply loot See the table for quantities, conditions and roll-dependent probabilities.
Tier 3 supply loot See the table for quantities, conditions and roll-dependent probabilities.
Treasure Goblin level 2 loot See the table for quantities, conditions and roll-dependent probabilities.
Treasure Goblin levels 3–4 and Giant Fish loot See the table for quantities, conditions and roll-dependent probabilities.

Bonus loot rolls
Where Needs Chance per roll Most per save
Mall Shrine (after fights in the Mall) Difficulty 1+ 6.6% at 1 → 2.4% at 5 No limit
Old Woods Shrine (after fights in the Old Woods) Difficulty 1+ 10.8% at 1 → 2.1% at 5 No limit
Catacombs Shrine (after fights in the Catacombs) Difficulty 1+ 7.1% at 1 → 2.3% at 5 No limit
Chests in the Deep Catacombs Opening Cata Chest 1 (1 roll) or Cata Mimic Chest 1 (1 roll, after a fight with Chest Mimic v3) 4.8% No limit

A shrine’s pool grows with its difficulty, so one entry’s chance falls as you raise it.
Dug up

Notes

  • It cannot be sold, so keeping it does not sacrifice any direct sale income; retain it for its listed effect, unlock or collection purpose.
  • Its stated function is: Open to receive random gems. Plan its use around that effect rather than treating it as a generic sale item.

See also

Tools and Utility. Browse all items.