Old Woods

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Old Woods
The Old Woods
Region North of Town
Access Travel north through the Town Outskirts and Old Woods entrance.
Main areas Entrance and stairs
Giant statue
Mill
Campsite
Tall-tree maze
Clearings
Old Woods mines
Cabins
Deep Woods

Old Woods is a large wilderness region containing campsites, cabins, mines, maze-like clearings and routes into the Deep Woods.

Access and connections

Access: Travel north through the Town Outskirts and Old Woods entrance.

Connections: Town Outskirts · Lakefront · Forsaken Settlement · Granny's House · Hidden Manor

Areas
  • Entrance and stairs
  • Giant statue
  • Mill
  • Campsite
  • Tall-tree maze
  • Clearings
  • Old Woods mines
  • Cabins
  • Deep Woods

Rooms and doorways

Room Door or passage Opening requirement Destination
Cabin Passage to Campsite Use the doorway. Old Woods — Campsite
Cabin ...It's locked tight. Use Basic Skeleton Key; the key is consumed. The player faces north. Old Woods — Closet
Cabin Passage to Clearing Use the doorway. Old Woods — Clearing
Cabin ...It's locked tight. Gatis's Favor is on; The player faces north. Old God Shrines — Chamber of Gatis
Abandoned Hovel Passage to Clearing Use the doorway. Old Woods — Clearing
Abandoned Hovel ...It's locked tight. Valtris's Favor is on; The player faces north. Old God Shrines — Chamber of Valtris
Closet Passage to Cabin Use the doorway. Old Woods — Cabin
Lonely Cabin Passage to The Deep Woods Use the doorway. Old Woods — The Deep Woods


Interior descriptions

Room Examination text
Cabin You've already searched this.
Cabin ...It's locked tight.
Cabin Use a Basic Skeleton Key?
Cabin You try your Basic Skeleton Key in the door.
Cabin The door creaks open.
Cabin ...It's locked tight. Requires Basic Skeleton Key to open.
Cabin Strange maps are scribbled all over loose papers.
Closet The shelves are lined with odd trinkets.
Closet The drawers are filled with junk.
Closet I think the whole pile would crash down if I touched one...
Closet This has seen better days...


Maps and images

Areas and points of interest

Entrance

Enter from northern Town Outskirts. A Sturdy Axe or better is required to clear the route farther into the woods. The first junction alternates between the giant-statue and staircase approaches.

Surface landmarks

The statue, staircase and mill are the clearest early landmarks. From the mill junction, side paths lead toward cabins, resident requests and the east-side bus route.

Campsite and mines

The Campsite contains characters, fishing water and the seasonal Fishing Contest. Access to The Old Woods Mines is tied to progress in “The Local Jogger's Club”; the mine route contains stronger enemies and rarer ore than the Beginner and Mall mines.

South-east, west and maze

The south-eastern paths hold forage nodes and task encounters. The western route opens through “The Local Jogger's Club.” The Tall Tree Maze leads to a bus stop that connects with the deeper woods.

Bus routes and deeper woods

The east-side bus stop connects the Campsite, Old Woods Mines and south-eastern woods and costs GoldIcon.png 1500g to unlock. The deeper bus route leads toward late-game areas including Forsaken Settlement, Granny's House and Hidden Manor.

Map

Map of the Old Woods

Characters

Character Role here
Ancient Mushroom Ancient Mushroom A cryptic talking mushroom encountered in the Old Woods and Mall Mines.
Ansel Ansel A self-described adventurer staying near the Old Woods campground.
Big Cat Big Cat A talking cat merchant found in the Old Woods.
Camper Camper An unnamed Old Woods camper who shares rumors about the surrounding wilderness.
Chef Chef A roaming chef who teaches the player cooking recipes when encountered.
Fallen Angel An isolated supernatural being in the Old Woods who asks the player for a soul.
Gretta Gretta An Old Woods cabin resident who initially mistakes the player for a food delivery worker.
Grizzled Woodsman Grizzled Woodsman An isolated woodsman who warns newcomers about the dangers of the Old Woods.
Hank Hank A resident near the Old Woods mill who recruits travelers to help with a long-running search.
Herb Herb The Lakefront fisherman who introduces fishing and runs the Fishing Contest.
Jacob Jacob An Old Woods traveler who asks the player to watch for something he lost.
Jogger Jogger An unnamed Joggers Club member encountered along running routes.
Michelle Michelle A Joggers Club member who encourages the player to take up jogging.
Nezroth Cultist Nezroth Cultist A follower of Nezroth who venerates flesh and the god’s guiding hand.
Police Officer Police Officer An Elderfield police officer who appears in several investigations and dangerous areas.
Sarah Sarah An Old Woods explorer whose Lucky Pocket Knife saved her from a creature attack.
Shopkeeper Shopkeeper An unidentified shopkeeper label used by several minor merchants.
Trisha Trisha An Old Woods resident and longtime friend of Molly who visits the Farm Path seasonally.

Services and activities

  • Forage seasonal plants, mushrooms and wood resources.
  • Use the Campsite fishing pool and Fishing Contest.
  • Explore the Old Woods mines, cabins and clearing chain.
  • Complete resident requests and supernatural encounters.

Tasks, events and interactions

Event, task or character Requirement or timing Result or purpose
Ancient Mushroom Ancient Mushroom
Old Woods — Encounter
See Ancient Mushroom’s dialogue and progression Items received: Living Soul
Encounter: Ancient Mushroom
Ansel Ansel
Old Woods — Initial conversation
See Ansel’s interaction requirements Items received: Forge Upgrade (t2)
Chef Chef
Old Woods — Request or task
Coin C is active;
Coin D is active;
this random dialogue variant is selected
Items received: Recipe: Expert BBQ Platter
Chef Chef
Old Woods — Request or task
Coin A is active;
Coin B is active;
this random dialogue variant is selected
Items received: Recipe: Expert Garden Salad
Fallen Angel
Old Woods — Exchange and reward
See Fallen Angel’s interaction requirements Required or removed: Living Soul
Items received: Sign of Death
Gretta Gretta
Old Woods — Exchange and reward
See Gretta’s interaction requirements Required or removed: Stew of Six Curses
Items received: Recipe: Hearty Stew
Hank Hank
Old Woods — Exchange and reward
See Hank’s interaction requirements Required or removed: Golden Beetle
Items received: Blueprint: Keg
Jacob Jacob
Old Woods — Exchange and reward
During Lost Journal, return the Lost Journal to Jacob. Required or removed: Lost Journal
Items received:
Jacob Jacob
Old Woods — Initial conversation
See Jacob’s interaction requirements —
Nezroth Cultist Nezroth Cultist
Old Woods — Encounter
Today's news activate is active;
Fingers Type 1 is active;
Daily News Broadcast ≥ 9;
Fingers Done is inactive
Items received: Beating Heart
Encounter: Flesh Pile of Nezroth
Sarah Sarah
Old Woods — Exchange and reward
During Lost Pocket Knife, return the Lucky Pocket Knife to Sarah. Required or removed: Lucky Pocket Knife
Items received:
Voice
Old Woods — Bus Stop — Request or task
Tut Stop Delay is inactive Required or removed: Perfect Cookie
Ansel Ansel
Old Woods — Conversation
An Adventurous Spirit is active;
An Adventurous Spirit ≥ 3
Items received: Extra Pouch
Herb Herb
Old Woods — Fishing Contest — Conversation
Trigger Judging is active Items received: Large Coin Box, Perfect Opal, Greater Deep Crystal, Fishing Trophy, Mounted Fish, Deep Crystal, Cleansing Balm, Medium Coin Pouch, Rain Gem, Extra Pouch
Michelle Michelle
Old Woods — Conversation
The Local Joggers Club is active;
The Local Joggers Club ≥ 6
Required or removed: Verdite Ore
Michelle Michelle
Old Woods — Choice response
See Michelle’s interaction requirements —
Voice
Old Woods — Bus Stop — Choice response
Tut Stop Delay is inactive Required or removed: Rune of the Dead God
Voice
Old Woods — Choice response
Tut Stop Delay is inactive Gold paid: 1500

For complete task stages and organized dialogue, open the linked character page. The general Tasks page collects requests across all regions.

Notable items and rewards

Hidden discoveries and searchable objects

Search these objects while exploring. Pictures mark the exact search tile; click one to open the full area map. Random and conditional rewards are possibilities, not cumulative guarantees.

You dig with your shovel...
You dig with your shovel...; highlighted search position
The Old Woods · Tile (37, 33) · Position 60

Where: Tile (37, 33)

Rewards / result: Search Buried Treasure: Potion of Everything × 1, Rare Gem Bag × 1, Treasure Casket × 3; Use/remove Treasure Map 9 × 9999

Reuse: No local completion flag observed; other conditions may limit reuse

Conditions: Variant requirements: Requires Treasure Map 9

All rewards, conditions and outcome variants
Interaction variant 1

Availability: Requires Treasure Map 9

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Search Buried Treasure: Potion of Everything × 1, Rare Gem Bag × 1, Treasure Casket × 3

Qualifying path: Requires Shovel

Use/remove Treasure Map 9 × 9999

Qualifying path: Requires Shovel → Storage container 17 is empty

A dark statue looms overhead.
A dark statue looms overhead.; highlighted search position
The Old Woods · Tile (75, 22) · Position 20

Where: Tile (75, 22)

Rewards / result: Advance Quest Stage: By the Gods; Advance Quest Stage: Hidden Shrines; Gain Doom status; Remove Doom status …

Reuse: No local completion flag observed; other conditions may limit reuse

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Advance Quest Stage: By the Gods

Qualifying path: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 12 Active - By the Gods is on → SV: CROP TYPE = 0 → t_7 By the Gods < 2 → t_7 By the Gods ≥ 2

Advance Quest Stage: Hidden Shrines

Qualifying path: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 46 Active - Hidden Shrines is on → Catacombs God Shrine Counter ≥ 2 → c_7 Hidden Shrines < 2

Gain Doom status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Doom = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Doom = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Doom = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Doom = 0

Remove Doom status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1

Gain Doom Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1

Remove Doom Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2

Gain Doom Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2

Remove Doom Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3

Gain Doom Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3

Remove Doom Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4

Gain Doom Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4

Gain Dread status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0

Remove Dread status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1

Gain Dread Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1

Remove Dread Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2

Gain Dread Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2

Remove Dread Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3

Gain Dread Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3

Remove Dread Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4

Gain Dread Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4

Gain Fear status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0

Remove Fear status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1

Gain Fear Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1

Remove Fear Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2

Gain Fear Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2

Remove Fear Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3

Gain Fear Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3

Remove Fear Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4

Gain Fear Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4

Gain Sickness status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0

Remove Sickness status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1

Gain Sickness Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1

Remove Sickness Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2

Gain Sickness Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2

Remove Sickness Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3

Gain Sickness Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3

Remove Sickness Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4

Gain Sickness Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4

Gain Chaos status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0

Remove Chaos status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1

Gain Chaos Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1

Remove Chaos Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2

Gain Chaos Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2

Remove Chaos Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3

Gain Chaos Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3

Remove Chaos Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4

Gain Chaos Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4

Gain Weakness status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0

Remove Weakness status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1

Gain Weakness Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1

Remove Weakness Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2

Gain Weakness Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2

Remove Weakness Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3

Gain Weakness Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3

Remove Weakness Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4

Gain Weakness Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4

Gain Hex status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0

Remove Hex status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1

Gain Hex Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1

Remove Hex Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2

Gain Hex Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2

Remove Hex Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3

Gain Hex Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3

Remove Hex Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4

Gain Hex Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4

Gain Greed status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Greed = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Greed = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Greed = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Greed = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Greed = 0

Remove Greed status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Gain Greed Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Remove Greed Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Gain Greed Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Remove Greed Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Gain Greed Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Remove Greed Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Gain Greed Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Gain Daring status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0

Remove Daring status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Gain Daring Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Remove Daring Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Gain Daring Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Remove Daring Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Gain Daring Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Remove Daring Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Gain Daring Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Gain Panic status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0

Remove Panic status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Gain Panic Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Remove Panic Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Gain Panic Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Remove Panic Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Gain Panic Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Remove Panic Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Gain Panic Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Gain Brutalism status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0

Remove Brutalism status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Gain Brutalism Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Remove Brutalism Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Gain Brutalism Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Remove Brutalism Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Gain Brutalism Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Remove Brutalism Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Gain Brutalism Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Gain Zealotry status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0

Remove Zealotry status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Gain Zealotry Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Remove Zealotry Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Gain Zealotry Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Remove Zealotry Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Gain Zealotry Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Remove Zealotry Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Gain Zealotry Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Gain Stubbornness status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0

Remove Stubbornness status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Gain Stubbornness Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Remove Stubbornness Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Gain Stubbornness Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Remove Stubbornness Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Gain Stubbornness Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Remove Stubbornness Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Gain Stubbornness Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Gain Skepticism status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0

Remove Skepticism status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Gain Skepticism Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Remove Skepticism Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Gain Skepticism Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Remove Skepticism Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Gain Skepticism Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Remove Skepticism Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Gain Skepticism Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Receive Ring of Immortality +2 × 1

Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Not yet completed (local state B) → Choice: Yes

Receive Void Leggings +3 × 1

Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Not yet completed (local state A) → Choice: Yes

Unlabelled interactive object
Unlabelled interactive object; highlighted search position
The Old Woods · Tile (39, 21) · Position 49

Where: Tile (39, 21)

Rewards / result: Receive Mill Key × 1

Reuse: No local completion flag observed; other conditions may limit reuse

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Receive Mill Key × 1

Qualifying path: No additional branch check recorded.

A voice whispers to you from somewhere within the bus stop.
A voice whispers to you from somewhere within the bus stop.; highlighted search position
The Old Woods · Tile (61, 28) · Position 24

Where: Tile (61, 28)

Rewards / result: Spend/remove 1500 gold

Reuse: Local completion flag used; check listed page conditions

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Spend/remove 1500 gold

Qualifying path: Switch TutStopDelay is off → Gold ≥ 1500 → Choice: Yes

You search the garbage...
You search the garbage...; highlighted search position
Old Woods — Cabin · Tile (15, 10) · Position 1

Where: Tile (15, 10)

Rewards / result: Bitter Herb × 1–3; Red Mushroom × 1–3; Pizza × 1; Hotdog × 1 …

Reuse: No local completion flag observed; other conditions may limit reuse

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Bitter Herb × 1–3

Qualifying path: Roll > 3 → Roll = 1

Red Mushroom × 1–3

Qualifying path: Roll > 3 → Roll = 2

Pizza × 1

Qualifying path: Roll > 3 → Roll = 3

Hotdog × 1

Qualifying path: Roll > 3 → Roll = 4

Bitter Gel × 1–2

Qualifying path: Roll > 3 → Roll = 5

Worm × 1–2

Qualifying path: Roll > 3 → Roll = 6

Leech × 1

Qualifying path: Roll > 3 → Roll = 7

Receive 110 gold

Alternative path 1: Roll > 3 → Roll = 8

Alternative path 2: Roll > 3 → Roll = 9

Alternative path 3: Roll > 3 → Roll = 10

Alternative path 4: Roll > 3 → Roll = 11

Qualifying path: Roll > 3 → Roll = 12 → Otherwise: Variable Roll = 1 → Otherwise: Variable Roll = 2 → Roll = 3

Receive Syringe × 1

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 1 → Switch Garbage 1 is off

Alternative path 1: Roll > 3 → Roll ≥ 13 → Roll = 1 → Otherwise: Switch Garbage 1 is off

Alternative path 2: Roll > 3 → Roll ≥ 13 → Roll = 2 → Otherwise: Switch Garbage 2 is off

Alternative path 3: Roll > 3 → Roll ≥ 13 → Roll = 3 → Otherwise: Switch Garbage 3 is off

Alternative path 4: Roll > 3 → Roll ≥ 13 → Roll = 4 → Otherwise: Switch Garbage 4 is off

Alternative path 5: Roll > 3 → Roll ≥ 13 → Roll = 5 → Otherwise: Switch Garbage 5 is off

Alternative path 6: Roll > 3 → Roll ≥ 13 → Roll ≥ 6 → Otherwise: Switch Garbage 6 is off

Receive Eyeglasses × 1

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 2 → Switch Garbage 2 is off

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 3 → Switch Garbage 3 is off

Receive Fool's Gold Ring +2 × 1

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 4 → Switch Garbage 4 is off

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 5 → Switch Garbage 5 is off

Qualifying path: Roll > 3 → Roll ≥ 13 → Roll ≥ 6 → Switch Garbage 6 is off

Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 5 → Switch Mine Gem is off

Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 15 → Switch Mine Gem is off

Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 40 → Switch Mine Gem is off

Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 90 → Switch Mine Gem is off

Qualifying path: Roll > 3 → Roll = 14 → Switch Mine Gem is off

A voice whispers to you from somewhere within the bus stop.
A voice whispers to you from somewhere within the bus stop.; highlighted search position
The Old Woods · Tile (56, 39) · Position 59

Where: Tile (56, 39)

Rewards / result: Use/remove Rune of the Dead God × 1

Reuse: Local completion flag used; check listed page conditions

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Use/remove Rune of the Dead God × 1

Qualifying path: Switch TutStopDelay is off → Requires Rune of the Dead God → Choice: Yes

Mimic Chest 1
Mimic Chest 1; highlighted search position
Mine F1 · Tile (60, 29) · Position 18

Where: Tile (60, 29)

Rewards / result: Encounter: Chest Mimic; Extra Pouch × 1; Cleansing Balm × 1; Basic Skeleton Key × 1 …

Reuse: Local completion flag used; check listed page conditions

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Encounter: Chest Mimic

Qualifying path: No additional branch check recorded.

Qualifying path: Roll = 1 → CHest t3 Pouch < 3

Qualifying path: Roll = 2 → CHest t3 Balm < 5

Qualifying path: Roll = 3

Qualifying path: Roll = 4

Qualifying path: Roll = 5

Qualifying path: Roll = 6

Qualifying path: Roll = 7

Qualifying path: Roll = 8 → CHest t3 Flask = 0

Qualifying path: Roll = 9

Qualifying path: Roll = 10

Qualifying path: Roll = 11

Qualifying path: Roll = 12

Qualifying path: Roll = 13

Qualifying path: Roll = 14

Qualifying path: Roll = 15

Qualifying path: Roll = 16 → Switch Lost Bell is off

Coal × 15

Qualifying path: Roll = 17

Gem Bag × 1

Qualifying path: Roll = 18

Qualifying path: Roll = 19 → Switch +1 AP Unlocked is on

Try a Small Mine Key?; highlighted search position
Mine F2 · Tile (55, 28) · Position 15

Where: Tile (55, 28)

Rewards / result: Encounter: Door Mimic; Use/remove Small Mine Key × 1; Passage to Old Woods

Reuse: No local completion flag observed; other conditions may limit reuse

Conditions: Variant requirements: Mine2 f3 unlocked ≥ 1

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Encounter: Door Mimic

Qualifying path: Requires Small Mine Key → Choice: Yes

Use/remove Small Mine Key × 1

Qualifying path: Requires Small Mine Key → Choice: Yes

Interaction variant 2

Availability: Mine2 f3 unlocked ≥ 1

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Passage to Old Woods

Passage outcome; availability follows this interaction variant.

Try a Small Mine Key?; highlighted search position
Mine F2 · Tile (44, 29) · Position 15

Where: Tile (44, 29)

Rewards / result: Encounter: Door Mimic; Use/remove Small Mine Key × 1; Passage to Old Woods

Reuse: No local completion flag observed; other conditions may limit reuse

Conditions: Variant requirements: Mine2 f3 unlocked ≥ 1

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Encounter: Door Mimic

Qualifying path: Requires Small Mine Key → Choice: Yes

Use/remove Small Mine Key × 1

Qualifying path: Requires Small Mine Key → Choice: Yes

Interaction variant 2

Availability: Mine2 f3 unlocked ≥ 1

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Passage to Old Woods

Passage outcome; availability follows this interaction variant.

Try a Small Mine Key?; highlighted search position
Mine F2 · Tile (5, 28) · Position 13

Where: Tile (5, 28)

Rewards / result: Encounter: Door Mimic; Use/remove Small Mine Key × 1; Passage to Old Woods

Reuse: No local completion flag observed; other conditions may limit reuse

Conditions: Variant requirements: Mine2 f3 unlocked ≥ 1

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Encounter: Door Mimic

Qualifying path: Requires Small Mine Key → Choice: Yes

Use/remove Small Mine Key × 1

Qualifying path: Requires Small Mine Key → Choice: Yes

Interaction variant 2

Availability: Mine2 f3 unlocked ≥ 1

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Passage to Old Woods

Passage outcome; availability follows this interaction variant.

Mimic Chest 1
Mimic Chest 1; highlighted search position
Mine F2 · Tile (48, 7) · Position 15

Where: Tile (48, 7)

Rewards / result: Encounter: Chest Mimic; Extra Pouch × 1; Cleansing Balm × 1; Basic Skeleton Key × 1 …

Reuse: Local completion flag used; check listed page conditions

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Encounter: Chest Mimic

Qualifying path: No additional branch check recorded.

Qualifying path: Roll = 1 → CHest t3 Pouch < 3

Qualifying path: Roll = 2 → CHest t3 Balm < 5

Qualifying path: Roll = 3

Qualifying path: Roll = 4

Qualifying path: Roll = 5

Qualifying path: Roll = 6

Qualifying path: Roll = 7

Qualifying path: Roll = 8 → CHest t3 Flask = 0

Qualifying path: Roll = 9

Qualifying path: Roll = 10

Qualifying path: Roll = 11

Qualifying path: Roll = 12

Qualifying path: Roll = 13

Qualifying path: Roll = 14

Qualifying path: Roll = 15

Qualifying path: Roll = 16 → Switch Lost Bell is off

Coal × 15

Qualifying path: Roll = 17

Gem Bag × 1

Qualifying path: Roll = 18

Qualifying path: Roll = 19 → Switch +1 AP Unlocked is on

Mimic Chest 1
Mimic Chest 1; highlighted search position
Mine F3 · Tile (11, 117) · Position 169

Where: Tile (11, 117)

Rewards / result: Encounter: Chest Mimic; Extra Pouch × 1; Cleansing Balm × 1; Basic Skeleton Key × 1 …

Reuse: Local completion flag used; check listed page conditions

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Encounter: Chest Mimic

Qualifying path: No additional branch check recorded.

Qualifying path: Roll = 1 → CHest t3 Pouch < 3

Qualifying path: Roll = 2 → CHest t3 Balm < 5

Qualifying path: Roll = 3

Qualifying path: Roll = 4

Qualifying path: Roll = 5

Qualifying path: Roll = 6

Qualifying path: Roll = 7

Qualifying path: Roll = 8 → CHest t3 Flask = 0

Qualifying path: Roll = 9

Qualifying path: Roll = 10

Qualifying path: Roll = 11

Qualifying path: Roll = 12

Qualifying path: Roll = 13

Qualifying path: Roll = 14

Qualifying path: Roll = 15

Qualifying path: Roll = 16 → Switch Lost Bell is off

Coal × 15

Qualifying path: Roll = 17

Gem Bag × 1

Qualifying path: Roll = 18

Qualifying path: Roll = 19 → Switch +1 AP Unlocked is on

Mimic Chest 1
Mimic Chest 1; highlighted search position
Mine F3 · Tile (17, 75) · Position 170

Where: Tile (17, 75)

Rewards / result: Encounter: Chest Mimic; Extra Pouch × 1; Cleansing Balm × 1; Basic Skeleton Key × 1 …

Reuse: Local completion flag used; check listed page conditions

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Encounter: Chest Mimic

Qualifying path: No additional branch check recorded.

Qualifying path: Roll = 1 → CHest t3 Pouch < 3

Qualifying path: Roll = 2 → CHest t3 Balm < 5

Qualifying path: Roll = 3

Qualifying path: Roll = 4

Qualifying path: Roll = 5

Qualifying path: Roll = 6

Qualifying path: Roll = 7

Qualifying path: Roll = 8 → CHest t3 Flask = 0

Qualifying path: Roll = 9

Qualifying path: Roll = 10

Qualifying path: Roll = 11

Qualifying path: Roll = 12

Qualifying path: Roll = 13

Qualifying path: Roll = 14

Qualifying path: Roll = 15

Qualifying path: Roll = 16 → Switch Lost Bell is off

Coal × 15

Qualifying path: Roll = 17

Gem Bag × 1

Qualifying path: Roll = 18

Qualifying path: Roll = 19 → Switch +1 AP Unlocked is on

A dark statue looms overhead.
A dark statue looms overhead.; highlighted search position
The Deep Woods · Tile (135, 106) · Position 54

Where: Tile (135, 106)

Rewards / result: Advance Quest Stage: By the Gods; Advance Quest Stage: Hidden Shrines; Gain Doom status; Remove Doom status …

Reuse: No local completion flag observed; other conditions may limit reuse

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Advance Quest Stage: By the Gods

Qualifying path: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 12 Active - By the Gods is on → SV: CROP TYPE = 0 → t_7 By the Gods < 2 → t_7 By the Gods ≥ 2

Advance Quest Stage: Hidden Shrines

Qualifying path: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 46 Active - Hidden Shrines is on → Catacombs God Shrine Counter ≥ 2 → c_7 Hidden Shrines < 2

Gain Doom status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Doom = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Doom = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Doom = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Doom = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Doom = 0

Remove Doom status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1

Gain Doom Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1

Remove Doom Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2

Gain Doom Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2

Remove Doom Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3

Gain Doom Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3

Remove Doom Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4

Gain Doom Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4

Gain Dread status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0

Remove Dread status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1

Gain Dread Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1

Remove Dread Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2

Gain Dread Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2

Remove Dread Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3

Gain Dread Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3

Remove Dread Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4

Gain Dread Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4

Gain Fear status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0

Remove Fear status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1

Gain Fear Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1

Remove Fear Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2

Gain Fear Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2

Remove Fear Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3

Gain Fear Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3

Remove Fear Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4

Gain Fear Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4

Gain Sickness status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0

Remove Sickness status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1

Gain Sickness Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1

Remove Sickness Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2

Gain Sickness Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2

Remove Sickness Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3

Gain Sickness Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3

Remove Sickness Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4

Gain Sickness Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4

Gain Chaos status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0

Remove Chaos status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1

Gain Chaos Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1

Remove Chaos Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2

Gain Chaos Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2

Remove Chaos Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3

Gain Chaos Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3

Remove Chaos Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4

Gain Chaos Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4

Gain Weakness status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0

Remove Weakness status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1

Gain Weakness Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1

Remove Weakness Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2

Gain Weakness Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2

Remove Weakness Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3

Gain Weakness Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3

Remove Weakness Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4

Gain Weakness Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4

Gain Hex status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0

Remove Hex status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1

Gain Hex Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1

Remove Hex Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2

Gain Hex Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2

Remove Hex Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3

Gain Hex Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3

Remove Hex Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4

Gain Hex Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4

Gain Greed status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Greed = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Greed = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Greed = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Greed = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Greed = 0

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Greed = 0

Remove Greed status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Gain Greed Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Remove Greed Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Gain Greed Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Remove Greed Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Gain Greed Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Remove Greed Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Gain Greed Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Gain Daring status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0

Remove Daring status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Gain Daring Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Remove Daring Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Gain Daring Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Remove Daring Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Gain Daring Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Remove Daring Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Gain Daring Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Gain Panic status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0

Remove Panic status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Gain Panic Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Remove Panic Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Gain Panic Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Remove Panic Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Gain Panic Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Remove Panic Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Gain Panic Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Gain Brutalism status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0

Remove Brutalism status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Gain Brutalism Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Remove Brutalism Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Gain Brutalism Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Remove Brutalism Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Gain Brutalism Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Remove Brutalism Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Gain Brutalism Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Gain Zealotry status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0

Remove Zealotry status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Gain Zealotry Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Remove Zealotry Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Gain Zealotry Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Remove Zealotry Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Gain Zealotry Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Remove Zealotry Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Gain Zealotry Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Gain Stubbornness status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0

Remove Stubbornness status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Gain Stubbornness Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Remove Stubbornness Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Gain Stubbornness Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Remove Stubbornness Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Gain Stubbornness Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Remove Stubbornness Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Gain Stubbornness Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Gain Skepticism status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0

Remove Skepticism status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Gain Skepticism Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Remove Skepticism Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Gain Skepticism Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Remove Skepticism Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Gain Skepticism Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Remove Skepticism Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Gain Skepticism Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Not yet completed (local state B) → Choice: Yes

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Not yet completed (local state A) → Choice: Yes

Receive Bone Earring of Blood +4 × 1

Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → SV: Smelter Amount = 0 → Choice: Yes

A dark statue looms overhead.
A dark statue looms overhead.; highlighted search position
The Deep Woods · Tile (115, 111) · Position 55

Where: Tile (115, 111)

Rewards / result: Advance Quest Stage: By the Gods; Advance Quest Stage: Hidden Shrines; Gain Doom status; Remove Doom status …

Reuse: No local completion flag observed; other conditions may limit reuse

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Advance Quest Stage: By the Gods

Qualifying path: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 12 Active - By the Gods is on → SV: CROP TYPE = 0 → t_7 By the Gods < 2 → t_7 By the Gods ≥ 2

Advance Quest Stage: Hidden Shrines

Qualifying path: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 46 Active - Hidden Shrines is on → Catacombs God Shrine Counter ≥ 2 → c_7 Hidden Shrines < 2

Gain Doom status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Doom = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Doom = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Doom = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Doom = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Doom = 0

Remove Doom status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1

Gain Doom Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1

Remove Doom Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2

Gain Doom Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2

Remove Doom Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3

Gain Doom Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3

Remove Doom Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4

Gain Doom Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4

Gain Dread status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0

Remove Dread status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1

Gain Dread Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1

Remove Dread Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2

Gain Dread Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2

Remove Dread Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3

Gain Dread Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3

Remove Dread Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4

Gain Dread Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4

Gain Fear status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0

Remove Fear status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1

Gain Fear Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1

Remove Fear Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2

Gain Fear Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2

Remove Fear Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3

Gain Fear Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3

Remove Fear Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4

Gain Fear Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4

Gain Sickness status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0

Remove Sickness status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1

Gain Sickness Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1

Remove Sickness Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2

Gain Sickness Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2

Remove Sickness Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3

Gain Sickness Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3

Remove Sickness Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4

Gain Sickness Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4

Gain Chaos status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0

Remove Chaos status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1

Gain Chaos Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1

Remove Chaos Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2

Gain Chaos Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2

Remove Chaos Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3

Gain Chaos Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3

Remove Chaos Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4

Gain Chaos Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4

Gain Weakness status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0

Remove Weakness status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1

Gain Weakness Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1

Remove Weakness Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2

Gain Weakness Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2

Remove Weakness Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3

Gain Weakness Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3

Remove Weakness Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4

Gain Weakness Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4

Gain Hex status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0

Remove Hex status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1

Gain Hex Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1

Remove Hex Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2

Gain Hex Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2

Remove Hex Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3

Gain Hex Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3

Remove Hex Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4

Gain Hex Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4

Gain Greed status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Greed = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Greed = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Greed = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Greed = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Greed = 0

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Greed = 0

Remove Greed status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Gain Greed Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1

Remove Greed Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Gain Greed Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2

Remove Greed Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Gain Greed Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3

Remove Greed Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Gain Greed Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4

Gain Daring status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0

Remove Daring status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Gain Daring Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1

Remove Daring Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Gain Daring Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2

Remove Daring Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Gain Daring Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3

Remove Daring Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Gain Daring Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4

Gain Panic status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0

Remove Panic status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Gain Panic Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1

Remove Panic Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Gain Panic Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2

Remove Panic Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Gain Panic Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3

Remove Panic Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Gain Panic Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4

Gain Brutalism status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0

Remove Brutalism status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Gain Brutalism Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1

Remove Brutalism Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Gain Brutalism Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2

Remove Brutalism Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Gain Brutalism Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3

Remove Brutalism Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Gain Brutalism Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4

Gain Zealotry status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0

Remove Zealotry status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Gain Zealotry Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1

Remove Zealotry Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Gain Zealotry Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2

Remove Zealotry Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Gain Zealotry Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3

Remove Zealotry Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Gain Zealotry Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4

Gain Stubbornness status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0

Remove Stubbornness status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Gain Stubbornness Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1

Remove Stubbornness Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Gain Stubbornness Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2

Remove Stubbornness Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Gain Stubbornness Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3

Remove Stubbornness Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Gain Stubbornness Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4

Gain Skepticism status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0

Remove Skepticism status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Gain Skepticism Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1

Remove Skepticism Lv2 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Gain Skepticism Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2

Remove Skepticism Lv3 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Gain Skepticism Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3

Remove Skepticism Lv4 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Gain Skepticism Lv5 status

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4

Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Not yet completed (local state B) → Choice: Yes

Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Not yet completed (local state A) → Choice: Yes

Receive Earring of Steel +4 × 1

Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → SV: Smelter Amount = 0 → Choice: Yes

Unlabelled interactive object
Unlabelled interactive object; highlighted search position
The Deep Woods · Tile (2, 30) · Position 64

Where: Tile (2, 30)

Rewards / result: Encounter: Cornstalker

Reuse: No local completion flag observed; other conditions may limit reuse

Conditions: Variant requirements: Prior interaction state A is active

All rewards, conditions and outcome variants
Interaction variant 2

Availability: Prior interaction state A is active

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Encounter: Cornstalker

Qualifying path: No additional branch check recorded.

A voice whispers to you from somewhere within the bus stop.
A voice whispers to you from somewhere within the bus stop.; highlighted search position
The Deep Woods · Tile (47, 70) · Position 110

Where: Tile (47, 70)

Rewards / result: Use/remove Perfect Cookie × 1

Reuse: Local completion flag used; check listed page conditions

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Use/remove Perfect Cookie × 1

Qualifying path: Switch TutStopDelay is off → Requires Perfect Cookie → Choice: Yes

See also