Induce Anxiety

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Induce Anxiety
Type Player ritual
Element —
Target The user / All allies
Cost 3 MP

Induce Anxiety is a ritual.

Effects

Increases Agility and Hit Rate by 20% for 3 turns.
Adds +1

Mechanics

Damage is calculated from the user’s relevant offensive stat and the target’s matching defensive stat unless the table lists a fixed amount or no direct damage. Final damage can also change with difficulty, buffs, debuffs, critical hits, elemental weaknesses, and resistances.

Version Result Power Element Scaling Target Cost Accuracy Hits Critical Usable
Player version No direct damage — — — The user 3 MP 100% base 1 Yes Battle only
Enemy version No direct damage — — — All allies 3 MP 100% base 1 Yes Battle only
Enemy version 2 No direct damage — — — The user 3 MP 100% base 1 Yes Battle only

How to learn

Ritual Tome: Induce Anxiety

Enemy users

Practical use

  • The Agility and Hit Rate increase is most valuable before several offensive turns rather than at the end of a fight.
  • This is a utility action with no direct damage; its timing depends on the listed effect rather than offensive power.

See also