Induce Anxiety
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| Type | Player ritual |
|---|---|
| Element | — |
| Target | The user / All allies |
| Cost | 3 MP |
Induce Anxiety is a ritual.
Effects
Increases Agility and Hit Rate by 20% for 3 turns.
Adds +1
Mechanics
Damage is calculated from the user’s relevant offensive stat and the target’s matching defensive stat unless the table lists a fixed amount or no direct damage. Final damage can also change with difficulty, buffs, debuffs, critical hits, elemental weaknesses, and resistances.
| Version | Result | Power | Element | Scaling | Target | Cost | Accuracy | Hits | Critical | Usable |
|---|---|---|---|---|---|---|---|---|---|---|
| Player version | No direct damage | — | — | — | The user | 3 MP | 100% base | 1 | Yes | Battle only |
| Enemy version | No direct damage | — | — | — | All allies | 3 MP | 100% base | 1 | Yes | Battle only |
| Enemy version 2 | No direct damage | — | — | — | The user | 3 MP | 100% base | 1 | Yes | Battle only |
How to learn
Enemy users
Practical use
- The Agility and Hit Rate increase is most valuable before several offensive turns rather than at the end of a fight.
- This is a utility action with no direct damage; its timing depends on the listed effect rather than offensive power.
