Celeste
Celeste is a ghostly resident often found at the Library and Greystone Estates.
Locations
Schedule
| Time | Days or condition | Location |
|---|---|---|
| 6:00 AM–8:59 PM | All days | Randomly selected: School approach, School, Rooftop or Library |
| 9:00 PM–5:59 AM; also bad weather | All days | Library |
| 6:00–9:59 AM | After marriage | Player’s home; married-life morning conversation |
| 9:00 PM–5:59 AM; bad weather after 10:00 AM | After marriage | Player’s home rather than the original home, except when a higher-priority outing applies |
Home: Celeste is bound to the Library in northwestern Town.
Schedule override: During the Season of the Dead, Celeste may occasionally appear outside the Library.
Interactions
| Situation | When or requirement | Task or interaction details | Items, rewards and other results |
|---|---|---|---|
| Player’s home — At home — Initial conversation | After marrying Celeste, at the player’s home during the night (9:00 PM–5:59 AM) or during bad weather after 10:00 AM; one conversation is chosen for the day. | See the organized dialogue below. | Items received: Experience Tome |
| Library — Conversation | • After Celeste’s introduction, at Library on a day when this location is selected for Celeste’s route, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day • After Celeste’s introduction, at Library during the night (9:00 PM–5:59 AM) or bad weather; one conversation and position is chosen for the day • Before the first introduction to Celeste, meet Celeste at Library. |
See the organized dialogue below. | Items received: Treasure Map 7 |
| School — Molly END — Conversation | After completing this group’s School investigation and returning to the lobby; Celeste gives the parting gift when Tanner’s friendship is strictly higher than both Molly’s and Celeste’s | See the organized dialogue below. | Items received: Crystal Skull +10 |
Relationships and gifts
Celeste is one of the nine relationship characters. The player may give one gift per day and two gifts per week. Personal preferences below take priority over universal gift rules. A Love Potion is always treated as a loved gift.
Gift preferences
Relationship rewards
| Hearts | Friendship-mail reward |
|---|---|
| 3 | One random item from: Skull |
| 5 | One random item from: Sign of Death |
| 8 | One random item from: Greater Death Crystal |
| 4 | Shared school event reward: Crystal Skull +10 |
| 10 | The player can offer a Ring of Binding to begin the marriage sequence, provided the player is not already married. |
Dialogue
Show dialogue by situation
- Town — Conversation
When: During the Carnival of Souls.
- “...Oh, hi...”
- “Enjoying the carnival?”
- “I can't say I'm big on events like this, but there aren't many ghost-specific holidays to pick from.”
- “I'll take what I can get if it means fitting in for a little while.”
- Player’s home — Married-life morning — Initial conversation
When: After marrying Celeste, at the player’s home during the morning (6:00–9:59 AM); one of four conversations is chosen for the day.
- “Oh, hey. I hope you slept well.”
- “Sometimes I almost forget we're living together, and then you walk into the room.”
- “It's like a pleasant surprise that I keep getting to re-live.”
- “Well, "live" is relative I guess...”
- “It's nice to know that things can turn out this good, even for a ghost.”
- Player’s home — Married-life morning — Conversation
When: After marrying Celeste, at the player’s home during the morning (6:00–9:59 AM); one of four conversations is chosen for the day.
- “I didn't know that ghosts still sleep, until I died.”
- “It was unfortunate news when I realized that they can't drink coffee.”
- “I guess that's one way to quit!”
- “Ugh, I don't feel like dragging myself into work today.”
- “But... Prof. Dayton seems to actually like having me around for some reason.”
- “So, I guess I don't want to disappoint him.”
- “Hello, love.”
- “...Hmmm?”
- “...What's that look for?”
- Player’s home — At home — Initial conversation
When: After marrying Celeste, at the player’s home during the night (9:00 PM–5:59 AM) or during bad weather after 10:00 AM; one conversation is chosen for the day; available once per day.
- “Hey.”
- “...Don't laugh, but I made something for you.”
- “Here.”
- “It's not much, but I was just thinking for you, and I was bored, so...”
- Player’s home — At home — Conversation
When: After marrying Celeste, at the player’s home during the night (9:00 PM–5:59 AM) or during bad weather after 10:00 AM; one conversation is chosen for the day.
- “I feel bad for other ghosts.”
- “I was holding this book when I died, and became bound to it.”
- “By sheer chance, it became ethereal as well.”
- “That's why I can go pretty much anywhere, as long as I'm carrying this book.”
- “But... other ghosts aren't so lucky.”
- “If they're bound to some place in the physical world, they can't roam far from that location.”
- “And, if they're bound to an object, they have to follow it wherever it goes.”
- “Oh, hey.”
- “I was thinking of doing some reading today.”
- “You'd think I'd be sick of books after being at the library all day.”
- “But, they're all I think about when I'm off the clock, too.”
- “There's just too much to read.”
- “It's hard to do, but even ghosts can be destroyed.”
- “When that happens... nobody knows where we go.”
- “It's a frightening thought.”
- “How has your day been?”
- Player responses: “Exciting!”; “Eh, pretty lame.”; “Terrible...”; “The same as usual.”
- Player’s home — At home — Choice response
When: After marrying Celeste, at the player’s home during the night (9:00 PM–5:59 AM) or during bad weather after 10:00 AM; one conversation is chosen for the day; the player chooses “Exciting!”.
- “That's nice to hear.”
- “I'm not the most exciting person, but even I can appreciate it, from time to time.”
- Player’s home — At home — Choice response
When: After marrying Celeste, at the player’s home during the night (9:00 PM–5:59 AM) or during bad weather after 10:00 AM; one conversation is chosen for the day; the player chooses “Eh, pretty lame.”.
- “Sounds about the same as mine.”
- “Did you know that the library is still full of books?”
- “Riveting.”
- Player’s home — At home — Choice response
When: After marrying Celeste, at the player’s home during the night (9:00 PM–5:59 AM) or during bad weather after 10:00 AM; one conversation is chosen for the day; the player chooses “Terrible...”.
- “Oh... that's a shame.”
- “I hope it gets better, before the day ends.”
- “You deserve it.”
- Player’s home — At home — Choice response
When: After marrying Celeste, at the player’s home during the night (9:00 PM–5:59 AM) or during bad weather after 10:00 AM; one conversation is chosen for the day; the player chooses “The same as usual.”.
- “Well, at least nothing's on fire, right?”
- School — Initial conversation
When: After Celeste’s introduction, at School on a day when this location is selected for Celeste’s route, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day.
- “This place gets a bad rap, but I like spending time here.”
- “The folks who complain tend to be living.”
- “For a ghost though, this place is pretty normal.”
- Rooftop — Initial conversation
When: After Celeste’s introduction, at Rooftop on a day when this location is selected for Celeste’s route, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day.
- “...”
- “I wonder if dead trees become ghosts, too.”
- “Maybe we just can't see them.”
- Town — Initial conversation
When: During All Hallows' Eve.
- “I can't knock on doors or get candy...”
- “All Hallows' Eve wasn't made for ghosts, I guess.”
- “But... I like it anyways.”
- “Even if I can only wear a mask and wander around...”
- “...The atmosphere is strangely enticing.”
- Town — Initial conversation
When: During the "Egg" Festival.
- “...I swear I saw a strange egg just now...”
- Library — Initial conversation
When: After Celeste’s introduction, at Library on a day when this location is selected for Celeste’s route, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day.
- “I don't know who's more dead in here - these boring visitors or the ghosts.”
- “I'll give you a pass, though.”
- “Most of the folks around here are as lame as it gets.”
- “But, you're alright I guess.”
- Library — Initial conversation
When: After Celeste’s introduction, at Library on a day when this location is selected for Celeste’s route, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day; not married to Celeste.
- “You seem to be able to handle yourself.”
- “I've seen you head pretty deep into the library.”
- “I'm a bit impressed, to be honest.”
- Library — Conversation
When: After Celeste’s introduction, at Library on a day when this location is selected for Celeste’s route, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day; not married to Celeste.
- “Welcome back.”
- “I hope you like books.”
- “That's all we've got.”
- “I have my own room here in the library.”
- “It might seem odd to live where you work, but at least I don't have to commute.”
- Library — Conversation
When: After Celeste’s introduction, at Library on a day when this location is selected for Celeste’s route, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day; married to Celeste.
- “This is a pleasant surprise.”
- “I thought it would just be another lame day at work, but I guess I was wrong for once.”
- “I used to want to work all the time, because I had nothing better to do.”
- “It's funny how things can change so much.”
- “Sorry... I guess I'm chatty today.”
- “Enjoy your visit...”
- Library — Conversation
When: After Celeste’s introduction, at Library on a day when this location is selected for Celeste’s route, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day; married to Celeste.
- “But, now I just watch the clock, waiting until I can come home.”
- Library — Conversation
When: • Before the first introduction to Celeste, meet Celeste at Library; first-time version of this conversation at this location
• Before the first introduction to Celeste, meet Celeste at Library.
- “You wouldn't believe all the junk I find stuck between the pages of the old books in here.”
- “Sometimes it's old candy wrappers and tissues.”
- “But, sometimes it's actually something kinda cool.”
- “Here, this is something I found this morning.”
- “You like getting your hands dirty more than me, so you take it.”
- “Oh... hi.”
- “Welcome to the Elderfield Public Library.”
- “If you're looking to take out a book... good luck.”
- “The layout of the library is changing by the week, and some of the books are not very friendly.”
- “If you have any historical questions, Professor Dayton is in his study to the east.”
- “If you'd prefer not to be trapped for all eternity, I'd suggest staying near the front.”
- “If you're having trouble finding something... too bad.”
- “Enjoy your visit.”
- School Path — Initial conversation
When: After Celeste’s introduction, at School on a day when this location is selected for Celeste’s route, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day.
- “This is a bit of a surprise...”
- “I come out here when I want to be alone.”
- “Hardly anyone ever comes out here.”
- “At least, I thought I came out here to be alone.”
- “Now that I've run into you, I feel like maybe that was what I really wanted.”
- “Sometimes, it's like I don't know myself at all.”
- School — Molly END — Conversation
When: After completing the school investigation; Tanner is selected to give this group’s parting gift according to the relationship comparison.
- “Well, wasn't expecting things to turn out this way when I came here today...”
- “...But I'm glad it did.”
- “To be honest, it's been a rough day.”
- “I wasn't in the best mood, standing in that old classroom alone.”
- “But, when I saw you walk through that door, my mood immediately lifted.”
- “And I certainly didn't expect to make some new friends, either.”
- “Here... a little something to show my appreciation.”
- “I'll see you around.”
- School — Initial conversation
When: Molly School1 ≥ 7.
- “...Hey.”
- Player responses: “What are you doing in here?”
- “Uhh... well, sometimes I just come here to... hang out.”
- Player responses: “This is an... "interesting" place to hang out...”; “Why here, of all places?”
- “I never got to attend a normal school.”
- “When I was alive... I was very sick.”
- “I was homeschooled throughout all of my highschool years.”
- “I passed away without knowing what a normal life was like.”
- “So... sometimes I come here, and imagine what it would have been like to be a student.”
- “Sometimes I'll see another ghost wandering the halls, and it feels real for a moment...”
- “As stupid as that might sound.”
- “...It's whatever.”
- “...Sure...”
- “Wait...”
- “...What are you even doing here?”
- “....”
- “I see...”
- “A "friend" that makes kids disappear..”
- “Actually... I was talking to a little girl earlier.”
- “She was a ghost, too.”
- “She told me that someone wanted to be friends with me.”
- “I didn't take it seriously. It just sounded like some weird thing that a kid would say.”
- “But... that sounds a bit like your story.”
- School — Task in progress
When: Molly School1 ≥ 7.
- “She said they were waiting, down in the basement.”
- School — Conversation
When: Molly School1 ≥ 8.
- “...An adventure..?”
- School — Initial conversation
When: Molly School1 ≥ 8.
- “I don't have a great feeling about this place.”
- School — Conversation
When: Molly School1 ≥ 9.
- “I can sense other ghosts down here.”
- “And... something else.”
- School — Initial conversation
When: Molly School1 ≥ 10.
- “More ghosts...”
- “But... these ones don't seem normal.”
- “They look totally entranced.”
- “If so, their "friend" must be nearby.”
- School — Conversation
When: Molly School1 ≥ 11.
- “All these children...”
- School — Initial conversation
When: Molly School1 ≥ 12.
- “...I don't sense as many ghosts down here anymore.”
- “Perhaps with that thing gone... they've moved on?”
- “...Team?”
- “...Yeah.”
- Gift reactions — Gift reactions
- “Oh no...”
- “No no no no....”
- “This can't be happening!”
- “What's gotten into you?”
- “I mean... I'm a ghost!”
- “Wouldn't you rather someone... more like you?”
- “...I... can't believe it...”
- “I never even considered this possibility...”
- “...Yes!”
- “Yes, I'll marry you!”
- “I know we can make it work.”
- “Wow, Thanks so much! I really love this.”
- “Ugh... I absolutely hate these.”
- “Thanks, this is great!”
- “Uhh, thanks...I guess?”
- Gift reactions — Gift reactions
When: After giving Celeste a disliked gift.
- “...Why would you give this to me...?”

