Blessings

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Blessings are beneficial states that improve stats, combat performance, gathering, farming, or random outcomes. Some are ordinary effects cleared by Bathing, while others are incurable for a number of days or last until a specific event.

Common stat Blessings

The seven common stat Blessings can be selected by Sleep Events, Mysteries, potions, shrines, and other effects. Each selection adds one stack. They do not expire through ordinary battle turns.

Blessing Stat Effect per stack Maximum stacks Maximum total
Greed Luck +10% 5 +50%
Daring Agility +10% 5 +50%
Panic Hit Rate +10 percentage points 5 +50 percentage points
Brutalism Attack +10% 5 +50%
Zealotry Magic Attack +10% 5 +50%
Stubbornness Defense +10% 5 +50%
Skepticism Magic Defense +10% 5 +50%

The common blessing controller replaces the active tier as stacks increase: +10%, +20%, +30%, +40%, then +50% at five stacks. These tiers are not five separate 110% multipliers. Other independent modifiers still multiply with the active tier. Panic adds to Hit Rate and reaches +50 percentage points at five stacks.

Battle-only versions

Combat buffs can use the same visible names but are separate effects. Their common three-turn versions grant +20% to the named stat, allow one stack, and are removed at battle end. Do not confuse these with the +10%-per-stack persistent Blessings.

Special Blessings

Blessing Effect Maximum stacks Removal
Angler's Luck +15% fish quality 1 Follows its own timed effect
Plenty +25 percentage points to the chance of a good sleep result 1 Tax-cycle removal
Tax Boon +10% Defense and +10% Magic Defense 1 Tax-cycle removal
Growth +5% crop quantity 1 Tax-cycle removal
Burgeoning +5% crop quality 1 Tax-cycle removal
Cat's Mystery +5 percentage points to Evasion 1 Two-day timed effect; not removed by bathing
Gift of Whispers +5 percentage points Critical Rate, +10% EXP, +50% MP, and −100% Luck 1 Special event state

Gift of Whispers is mechanically mixed despite being presented as a beneficial special state.

Duration and removal

Blessing type Battle end Bathing Sleeping / midnight
Common persistent stat Blessing Survives Removed, unless temporarily incurable Does not automatically remove it
Three-turn battle Blessing Removed Not normally relevant Not normally relevant
Two-day incurable Blessing Survives Survives Day counter decreases through the daily cycle
Tax Blessing Survives Survives Lasts until the Tax Man's next cycle

Random selection

When an effect calls the ordinary random-Blessing controller, the seven common stat Blessings are selected with equal 1-in-7 probability. Multiple independent selections can choose the same Blessing and add multiple stacks, subject to the five-stack maximum.

See also