Rituals
Rituals include magical attacks, healing, buffs, debuffs, utility, and resource conversion. Unless an ability says otherwise, using a Ritual in battle costs its listed MP and 1 Action Point.
The table below contains player rituals and is maintained from the Abilities and rituals master list. Enemy-exclusive rituals are listed in the enemy rituals section.
Ritual list
| Ritual | Type | MP | Description | Learned from |
|---|---|---|---|---|
| Warp | Ritual | Warps you to your home. | Taught by Shopper in Ultra Video (once) | |
| Dark Blast | Ritual | 5 | Deals Darkness damage. Adds +1
May inflict Hex |
Forbidden Lorebook +10 (its basic attack) the task Build-A-Wife |
| Ghost Blast | Ritual | 5 | Deals Curse Damage. Adds +1
May inflict Fear |
the task By the Gods |
| Frenzy Blast | Ritual | 5 | Hits 2 times. Adds +1
Deals Insanity damage. May inflict Sickness |
Ritual Tome: Frenzy Blast Spellblade of Rage +8 (its basic attack) |
| Mind Blast | Ritual | 5 | Deals Insight Damage. Adds +1
May inflict Chaos |
Ritual Tome: Mind Blast |
| Light Blast | Ritual | 5 | Deals Light Damage. Adds +1
May inflict Weakness |
Ritual Tome: Light Blast |
| Terror Blast | Ritual | 5 | 25% chance to stun the target. | Ritual Tome: Terror Blast |
| Mana Drain | Ritual | Deals a small amount of Insight damage.
Drains MP from the target. |
Ritual Tome: Mana Drain | |
| Greater Mending | Ritual | 20 | Restores 40 HP. Adds +1
Can be used outside of battle. |
Ritual Tome: Greater Mending |
| Energizing Blast | Ritual | 5 | 15% chance to generate +1 AP. | Ritual Tome: Energizing Blast |
| Moonbeam of Gatis | Ritual | 7 | Deals Light damage. Adds +1 and +1
Requires alignment with Gatis to cast |
Taught by Emissary of Gatis in Catacombs 1F, for Cat Toy (once) |
| Crystal Blast | Ritual | 7 | Ignores Guard. Consumes an Elemental Crystal on use.
The size and type of Elemental Crystal determines the effect. |
Ritual Tome: Crystal Blast |
| Evil Eye | Ritual | 3 | Reduces enemy M. Attack and M. Defense by 20% for 3 turns.
Adds +1 |
Taught by Josh in Town (once) |
| Mark of Death | Ritual | 25 | Reduces enemy Defense by 40% for 3 turns. | Ritual Tome: Mark of Death |
| Mark of Insight | Ritual | 25 | Reduces enemy M. Defense by 40% for 3 turns. | Ritual Tome: Mark of Insight |
| Pumpkin Blast | Ritual | 5 | Deals Insanity damage. Adds +1
May inflict Hex |
Ritual Tome: Pumpkin Blast |
| Energy Shot | Ritual | 2 | A weak shot of energy. | Staff of Darkness +3 (its basic attack) Staff of Valtris +3 (its basic attack) Shieldstaff of Warding +5 (while equipped) Learned in Town: You reach out and touch the old Ritual Brazier (once) |
| Cosmic Premonition | Ritual | 3 | Reduces enemy Attack and Defense by 20% for 3 turns.
Adds +1 |
Ritual Tome: Cosmic Premonition |
| Torrent of Darkness | Ritual | 10 | A wide wave of energy.
Deals Darkness damage. Damages all enemies. |
Ritual Tome: Torrent of Darkness |
| Sludge Blast | Ritual | 6 | Deals Insanity damage. Adds +1
25% chance to inflict Sickness |
Ritual Tome: Sludge Blast |
| Lesser Mending | Ritual | 10 | Restores 20 HP. Adds +1
Can be used outside of battle. |
Ritual Tome: Lesser Mending |
| Blood Mana | Ritual | Converts 30 HP to 10 MP. Adds +1 AP. | Ritual Tome: Blood Mana | |
| Induce Anxiety | Ritual | 3 | Increases Agility and Hit Rate by 20% for 3 turns.
Adds +1 |
Ritual Tome: Induce Anxiety |
| Dark Shield | Ritual | 3 | Increases Defense and Magic Defense by 20% for 3 turns.
Adds +1 |
Ritual Tome: Dark Shield |
| Chaos Thorns | Ritual | 10 | Deals Insanity damage. Damage varies heavily.
15% chance to apply Weakness, Hex and Fear. |
Ritual Tome: Chaos Thorns |
Ritual rules
Magical damage
Most damaging Rituals use Magic Attack, Magic Defense, Magical Evasion, and the Ritual's listed element. Individual Rituals can override one or more of these rules.
Buffs and debuffs
Cosmic Premonition, Dark Shield, Evil Eye, Mark of Insight, Mark of Death, and Induce Anxiety use temporary battle effects. They do not create persistent bathing-duration Blessings or Curses.
Healing and costs
Mending Rituals restore fixed HP amounts and grant Defensive points. Blood Mana spends HP instead of MP. Mana Drain can be cast at 0 MP because it restores MP by draining the target.
Description differences
Sludge Blast's actual Sickness chance is 20%, despite a 25% description. Its tome has descriptive acquisition text, but the corresponding normal event route does not grant the Ritual.
