Mining
Mining breaks ore, crystal and gem nodes with a pickaxe. Better pickaxes unlock harder nodes and break them in fewer swings. Mining provides materials for Processing, Forging and Equipment Upgrading.
Getting started
Keep a pickaxe in the carried inventory and interact with a node. The game uses the strongest pickaxe carried; pickaxes do not need to occupy a weapon slot. Holding the interaction continues mining supported nodes. Leave enough bag space for the expected resource.
Each successful swing adds the pickaxe's tier to the node's accumulated damage. The node breaks when that damage reaches its durability. For example, a Copper Ore node with 12 durability takes six swings with a Basic Pickaxe (tier 2), or three with a Quality Pickaxe (tier 4). A pickaxe below the node's required tier cannot mine it.
Tools and equipment
| Name | Description | How to Obtain |
|---|---|---|
| Rusty Pickaxe | Used for smashing things up Mining Lv:1 |
|
| Basic Pickaxe | Used for smashing things up Mining Lv: 2 |
|
| Sturdy Pickaxe | Used for smashing things up Mining Lv: 3 |
|
| Quality Pickaxe | Used for smashing things up Mining Lv: 4 |
|
| Superior Pickaxe | Used for smashing things up Mining Lv: 5 |
|
| Hard Hat | Beware of falling objects. When Equipped: Reduces damage from debris by 25%. |
|
| Small Mine Key | Opens small mine doors. Consumed on use. |
|
| Miner's Potion | Adds +15% mining quantity until midnight. |
|
| Hazard Potion | Encounter 50% less enemies while mining until midnight. |
|
| Ring of Plenty | +5% for 2x mined and foraged resources |
|
The “Mining Lv” printed on a pickaxe is its tool tier, separate from the player's Mining skill level. A high activity level does not replace the required pickaxe.
Mines
- Beginner Mine — early-game nodes that can be broken with a Rusty Pickaxe.
- Mall Mines — ore and gem nodes with stronger tool requirements.
- Old Woods Mines — unlocked by completing The Local Jogger's Club.
- Catacombs Mines — unlocked by completing The Strange Orb.
Mines contain more than ore: crates, debris, forage, doors and scripted interactions use their own rewards and conditions. Gem nodes and special rooms are not guaranteed on every visit.
Ore and crystals
The table lists base rewards before double-yield effects, and Mining EXP before any separate EXP modifier. Durability is the total pickaxe damage needed to break the node. Beginner versions of Coal, Copper Ore and Salt Rock have lower tool requirements than their ordinary versions.
Gems
Ordinary gem nodes select a pool, then select one gem from that pool. The node tiers below are separate from the gem's upgrade eligibility. Mining a higher-tier node does not guarantee a Rare gem.
| Node | Minimum pickaxe | Durability | Rare pool | Greater pool | Lesser pool | Chipped pool | Clear Gem |
|---|---|---|---|---|---|---|---|
| Tier 1 | Basic Pickaxe | 28 | 5% | 10% | 25% | 50% | 10% |
| Tier 2 | Sturdy Pickaxe | 40 | 10% | 40% | 40% | — | 10% |
| Tier 3 | Quality Pickaxe | 60 | 20% | 70% | — | — | 10% |
Every gem within a selected pool has the same chance. To obtain the chance of one particular gem, multiply its pool chance by the chance within that pool. For example, each Rare gem has a 5% ÷ 7 ≈ 0.714% chance from a tier 1 node.
| Pool | Gem types | Chance within pool | Possible gems |
|---|---|---|---|
| Rare | 7 | 1 in 7 | Insensate Gem Blasphemous Gem Dominating Gem Fortress Gem Faithful Gem Payback Gem Reflection Gem |
| Greater | 10 | 1 in 10 | Greater Sharp Gem Greater Magic Gem Greater Swift Gem Greater Rage Gem Greater Focus Gem Greater Blood Gem Greater Soul Gem Greater Greed Gem Greater Armor Gem Greater Mind Gem |
| Lesser | 15 | 1 in 15 | Lesser Blood Gem Lesser Sharp Gem Lesser Magic Gem Lesser Swift Gem Lesser Rage Gem Lesser Focus Gem Lesser Mind Gem Lesser Armor Gem Lesser Soul Gem Lesser Greed Gem Light Gem Darkness Gem Insanity Gem Curse Gem Insight Gem |
| Chipped | 7 | 1 in 7 | Chipped Sharp Gem Chipped Magic Gem Chipped Swift Gem Chipped Rage Gem Chipped Focus Gem Chipped Blood Gem Chipped Mind Gem |
| Clear | 1 | Guaranteed within this pool | Clear Gem |
Tier 1–3 gem nodes award 20 base Mining EXP. Their base yield is one gem; the mining double-yield check can double it. The ordinary node pools above do not include Perfect upgrade gems. For upgrade effects and eligibility, see Equipment Upgrading, Weapons and Armor.
Hazards
On ordinary ore and gem nodes, the hazard check runs after a swing that damages the node without breaking it. The final breaking swing skips that standard check. Some clutter objects have additional event-specific checks.
| Result | Chance per standard hazard check | Effect |
|---|---|---|
| Enemy encounter | 1.5%, once the buffer condition is met | Starts the current map’s encounter. Hazard Potion cancels half of eligible encounters. |
| Curse | 1% | Adds one random common Curse. |
| Falling debris | 3% | Loses 5% of maximum HP, rounded to a whole amount; this damage can be fatal. |
| No immediate hazard | 94.5% after encounter eligibility; 96% before eligibility | No encounter, Curse or debris hit from this check. |
Half of standard checks stop before rolling any outcome. The remaining half increment the encounter buffer, then roll the hazard. Enemy encounters are eligible only when the incremented buffer is at least 15. The buffer resets after an encounter or an encounter cancelled by Hazard Potion; Curses and debris do not reset it. These percentages are therefore per hazard check, rather than per mined node or a guarantee after a fixed number of swings.
Hazard Potion affects enemy encounters, not the Curse or debris branches. The Hard Hat's description states a 25% debris reduction, but the inspected event divides maximum HP by 40 instead of 20 when the Hard Hat is equipped. That event therefore halves the base damage to 2.5% of maximum HP before rounding.
Skill levels and benefits
Breaking a resource awards Mining EXP. Level checks run at midnight and advance Mining by at most one level per check. EXP is cumulative and is not spent on leveling.
| Mining level | Cumulative Mining EXP | Level contribution to double yield |
|---|---|---|
| 1 | 75 | 1 percentage point |
| 2 | 200 | 2 percentage points |
| 3 | 500 | 3 percentage points |
| 4 | 1000 | 4 percentage points |
| 5 | 1800 | 5 percentage points |
| 6 | 2800 | 6 percentage points |
| 7 | 4000 | 7 percentage points |
| 8 | 6000 | 8 percentage points |
| 9 | 10000 | 9 percentage points |
| 10 | 15000 | 10 percentage points |
Mining level contributes to the chance of doubling the resource's complete yield. The current calculation uses one percentage point at levels 0 and 1, and the level number from level 2 onward. Other modifiers can add to this chance:
- Miner's Potion grants Miner's Luck, adding 15 percentage points until midnight.
- An equipped Ring of Plenty adds five percentage points. The ring check grants this bonus once even if both ring slots contain it.
The chance is rolled on a 1–100 scale when the node breaks. It doubles the amount already selected for that node; it does not increase every yield by a fixed 15% or give an extra item on every swing.
Regeneration
Mining nodes regenerate with the world's resource-reset system. Bathing regenerates resources only when its resource-reset flag is ready; an ordinary monster respawn does not refill a mine. Moon Events can also regenerate resources.
Resource regeneration resets the mine resource counters and rerolls the Mall's floor variants and door puzzle. It also rerolls the Old Woods mine door and clears the Old Woods third-floor unlock. A daily time change and a resource reset should not be treated as the same operation.
Processing mined materials
The existing conversion reference is retained here, separate from the pickaxe and yield table. Hard Bones are an enemy drop rather than a mineable ore; their conversion remains included for the Blast Kiln reference. Machine requirements and time are covered by Processing.
| Ore | Description | Crafted Item | Crafting Station | Required Materials | Location |
|---|---|---|---|---|---|
| Coal | A versatile material required for many crafting recipes. | - | - | - |
|
| Coal 6 -14 |
A versatile material required for many crafting recipes. | - | - | - |
|
| Salt Rock | A versatile material required for many crafting and cooking recipes. | Salt | Grinder or Windmill |
| |
| Copper Ore | - | Copper Bar | Furnace |
|
|
| Iron Ore | - | Iron Bar | Furnace |
| |
| Gold Ore | - | Gold Bar | Furnace |
| |
| Raw Void Crystal | - | Void Crystal Bar | Furnace |
| |
| Verdite Ore | - | Verdite Bar | Furnace |
|
|
| Green Crystal | A resource required for some crafting recipes. | - | - | - |
|
| Platinum Ore | - | Platinum Bar | Furnace |
|
|
| Hard Bones | Cannot be mined; obtained from monster drops in the Catacombs. | Bone Ingot | Blast Kiln |
|
|
| Dense Gold Ore | - | Gold Plate | Blast Kiln |
|
|
| Dense Iron Ore | - | Steel Bar | Blast Kiln |
|
|
| Blackiron Ore | - | Blacksteel Bar | Blast Kiln |
|
|
| Crimson Ore | - | Crimson Bar | Blast Kiln |
|
|
