Bathing
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Bathing is a repeatable rest action at the player's home. It restores the player and resets several world systems without requiring sleep or waiting for midnight.
Effects
Bathing performs the following actions:
- fully restores HP and MP;
- removes most ordinary Blessings, Curses, and temporary status effects;
- respawns monsters;
- resets Mysteries;
- refreshes certain rest-gated interactions; and
- when the weekly-ready resource reset is available, regenerates world resources and mine layouts.
The resource reset is conditional. Monsters and Mysteries reset on an ordinary bath, but forage and mines do not regenerate after every bath.
Blessings and Curses
The common stackable stat Blessings and Curses are cleared by bathing unless they have been made incurable for a number of days. Other effects have their own rules:
| Effect type | Removed by bathing? |
|---|---|
| Blessing or Curse — ordinary stackable stat effect | Yes |
| Blessing or Curse — incurable timed effect | No; its day counter must expire |
| Tax Blessing or Tax Curse | No; it lasts until the Tax Man's next cycle |
| Missed-sleep fatigue | No; choose to Sleep |
| Battle-only state | Normally ends according to its battle rules |
Reset comparison
Bathing is not the same as sleeping or reaching midnight. It does not itself advance the date or roll a Moon Event, and it does not trigger a random Sleep Event. See Day/Night Cycle for a comparison of reset sources.
