Weapons
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Compare weapons by their stats, effects and acquisition sources. Each weapon’s page provides its detailed information; the upgrade-gem tables below show which gems fit each item-level range.
All weapons
Core stat columns show flat bonuses; Hit, Crit and REC show percentage modifiers. — means no modifier. Percentage bonuses to core stats appear under Other modifiers and effects.
| Item | Lv | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | Hit | Crit | REC | Element | Other modifiers and effects | Source |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Brass Knuckles
Ouch. +25% chance for Basic Attacks to add +1 |
0 | +3 | — | +6 | +1 | — | -2 | +5 | +2 | +10% | +5% | — | Normal | Equip effect: +25% chance for Basic Attacks to add +1
|
Open Equipment Pack
|
Fire Extinguisher
Heavy and awkward, but makes a great bludgeon in a pinch. |
0 | +5 | — | +9 | — | — | -2 | -4 | — | -10% | +10% | — | Normal | —
|
Found in Kitchen
|
Ornate Dagger
Worse for wear, but very beautiful. A family heirloom, maybe? +25% chance for Basic Attacks to add +1 |
0 | +3 | +2 | +7 | -2 | +7 | -2 | +7 | — | +10% | — | — | Light | Equip effect: +25% chance for Basic Attacks to add +1
|
From Fleshy Mass Mall f1
|
Rusty Scissors
Simple, but sharp. |
0 | +3 | +5 | +4 | — | +4 | — | +5 | — | +5% | — | — | Normal | —
|
Found in Sports World
|
Syringe
I don't even know what's in it, but it sure seems to hurt. |
0 | — | +3 | +4 | — | +4 | — | +3 | — | +10% | — | — | Curse | —
|
From Tier 1 (once)
From Mine Armor Roll (once) |
Wooden Club
Swingy. |
0 | +5 | — | +12 | — | -1 | -2 | -3 | — | -15% | — | — | Normal | —
|
Open Equipment Pack
|
Wooden Stick
Better than nothing, but not suited for a real fight. |
0 | — | — | +1 | — | +1 | — | — | — | +5% | — | — | Normal | —
|
|
Royal Dagger +1
This tempting blade turns princes into kings. |
1 | — | — | +8 | +2 | — | -3 | +10 | +4 | +10% | +5% | — | Normal | —
|
Drops from Mall 1 Enhanced Loot
|
Stone Shortsword +1
Better than a wooden stick. |
1 | +5 | — | +3 | — | — | -1 | — | — | +5% | — | — | Normal | —
|
Craft at Anvil
|
Wooden Staff +1
A basic staff, commonly used by novice ritualists. |
1 | — | +5 | — | -3 | +6 | — | — | — | +5% | — | — | Normal | —
|
Craft at Anvil
|
Bone Chopper +2
There's nothing fancy about this axe, but it gets the job done. |
2 | — | — | +18 | -2 | -6 | -4 | -6 | — | -15% | — | — | Normal | —
|
Drops from Mall 1 Enhanced Loot
|
Copper Shortsword +2
Better than Stone. |
2 | +3 | +2 | +10 | — | — | -2 | — | — | — | — | — | Normal | —
|
Craft at Anvil
|
Copper Staff +2
A hefty staff, reinforced with a polished copper orb. |
2 | — | +6 | +4 | -4 | +9 | — | — | — | — | — | — | — | MP Cost Rate: +10%
|
Craft at Anvil
|
Iron Halberd +2
A heavy, brutal slaying implement. |
2 | — | — | +16 | -2 | -6 | -4 | -8 | — | -20% | +10% | — | Normal | —
|
Drops from Mall 1 Enhanced Loot
|
Metal Bat +2
Forged from sturdy copper. +25% chance for Basic Attacks to add +1 |
2 | -2 | -2 | +16 | -2 | -2 | -3 | +15 | — | -15% | — | — | Normal | Equip effect: +25% chance for Basic Attacks to add +1
|
Craft at Anvil
|
Spiked Bat +2
Ouch. |
2 | +5 | — | +14 | -2 | -2 | -4 | -10 | — | -20% | — | — | Normal | —
|
From Mall F1 Low Loot (once)
|
Blade of Darkness +3
A dense iron blade with a cursed hilt. |
3 | +10 | +4 | +18 | — | +5 | -5 | — | — | — | — | — | Darkness | —
|
Craft at Anvil
|
Bloody Cleaver +3
A massive, blood-soaked blade. +25% chance for Basic Attacks to add +1 |
3 | +2 | — | +20 | -3 | -5 | -5 | -14 | — | -20% | +5% | — | Darkness | Equip effect: +25% chance for Basic Attacks to add +1
|
From Candles Sewer f1
|
Brutal Knife +3
Quick as lightning, and sharp as a... knife? +25% chance for Basic Attacks to add +1 |
3 | +2 | +2 | +10 | — | +6 | -3 | +6 | — | +8% | +5% | — | Darkness | Equip effect: +25% chance for Basic Attacks to add +1
|
Craft at Anvil
|
Crescent Bladestaff +3
A cruel implement for separating heads from bodies. |
3 | +7 | +5 | +16 | -3 | +8 | -5 | +12 | — | +10% | — | — | Light | —
|
Drops from Mall 1 Enhanced Loot
|
Gnawed Bone Club +3
A large, chewed bone. Simple, but brutal. |
3 | +5 | +5 | +14 | -2 | +6 | -6 | +8 | +2 | -5% | +5% | — | Insanity | —
|
Found in Greystone Estates - Rooftop
|
Iron Shortsword +3
Better than Copper. |
3 | +5 | — | +16 | — | — | -3 | +3 | +1 | +5% | — | — | Normal | —
|
Craft at Anvil
|
Iron Staff +3
Better than Copper. |
3 | — | +8 | — | -5 | +16 | +2 | +5 | +2 | — | — | — | Normal | MP Cost Rate: +15%
|
Craft at Anvil
|
Large Wrench +3
Brutal and heavy, but easy to wield. +25% chance for Basic Attacks to add +1 |
3 | +5 | — | +12 | -2 | — | -4 | — | -5 | — | +5% | — | Normal | Equip effect: +25% chance for Basic Attacks to add +1
Physical damage taken: +10% |
Found in Mall F1 Office 4
|
Light Bladestaff +3
A thin pole which seems to shimmer when the sun hits it. |
3 | — | +8 | +6 | -2 | +14 | +2 | +8 | — | +10% | — | — | Light | MP Cost Rate: +50%
|
Drops from Mall 1 Enhanced Loot
|
Poison Greatsword +3
A not-so-subtle blade with a subtle effect. |
3 | +8 | — | +28 | -6 | -10 | -4 | -15 | — | -20% | — | — | Normal | —
|
Drops from Mall 1 Enhanced Loot
|
Pumpkin-Carver +3
Damaging attacks have a 5% chance to generate +1 AP |
3 | +10 | — | +16 | — | — | -4 | +40 | — | -10% | — | — | Insanity | Equip effect: Damaging attacks have a 5% chance to generate +1 AP
|
Found in Greystone Estates - Rooftop
|
Rapier of the Dead God +3
Large and old, it glimmers with the lingering power of a once-feared Old God. |
3 | +10 | — | +18 | — | +18 | -3 | +10 | — | +10% | — | — | Normal | —
|
From Ancient Totem
|
Ritual Blade +3
A dim gold blade with faded black stains. |
3 | -2 | +3 | +14 | -2 | +10 | -4 | +8 | — | +5% | — | — | Insanity | —
|
Found in Town
|
Sacrificial Blade +3
A gleaming blade, blessed by the gods. |
3 | -5 | +10 | +14 | -2 | +14 | -5 | +10 | — | +5% | — | — | Insanity | MP Cost Rate: +20%
|
Drops from Mall 1 Enhanced Loot
|
Staff of Darkness +3
A dense iron staff with a cursed orb. Basic Attack becomes Energy Shot |
3 | — | +10 | +6 | -7 | +17 | +3 | — | — | +5% | — | — | Darkness | Attack becomes: Energy Shot (ritual)
MP Cost Rate: +25% |
Craft at Anvil
|
Staff of Insight +3
A glowing orb mounted to a silver staff. +25% chance for Basic Attacks to add +1 |
3 | — | +2 | +8 | -2 | +13 | +2 | +5 | — | — | — | — | Insight | Equip effect: +25% chance for Basic Attacks to add +1
|
Found in Apartment F2
|
Staff of Valtris +3
This once belonged to a great scholar of the forbidden college. Basic Attack becomes Energy Shot |
3 | — | — | — | -8 | +16 | +6 | +6 | +4 | — | — | — | Insight | Attack becomes: Energy Shot (ritual)
MP Cost Rate: +25% |
From Mine Armor Roll lv2 (once)
|
Cursed Axe +4
The blade is tainted black with poison. |
4 | +5 | +4 | +18 | — | +6 | -3 | +4 | -2 | — | +5% | — | Curse | —
|
Craft at Anvil
|
Gold Battleaxe +4
A tool of battle for those with wealth and rage. |
4 | +5 | — | +18 | -2 | — | -6 | — | -5 | — | +5% | — | Normal | Physical damage taken: +10%
|
Drops from Mall 1 Enhanced Loot
|
Icicle Spear +4
All critical hits also cause Fear |
4 | +10 | — | +16 | — | — | -4 | +10 | — | +10% | +5% | — | Light | —
|
From Mutated Snowman Loot1 (once)
|
Royal Staff +4
The finely crafted staff was said to have been owned by a benevolent ruler. |
4 | — | +12 | -6 | -6 | +20 | +2 | +10 | — | +5% | — | — | Normal | Experience: +10%
MP Cost Rate: +50% |
Drops from Mall 1 Enhanced Loot
|
Triangle Greatsword +4
The strange shape is perfect for thrusting or slicing. |
4 | +6 | — | +32 | -5 | -10 | -6 | -18 | — | -30% | +10% | — | Darkness | —
|
Drops from Mall 1 Enhanced Loot
|
Verdite Greatsword +4
Hefty, but accurate. |
4 | +8 | -10 | +34 | -6 | — | -6 | — | +3 | -20% | — | — | Normal | —
|
Craft at Anvil
|
Verdite Quickblade +4
Swift and deadly. |
4 | +15 | — | +24 | +3 | +8 | -5 | +10 | — | +5% | — | — | Normal | —
|
Craft at Anvil
|
Verdite Staff +4
Pulsing with strange energy. |
4 | — | +10 | — | -8 | +24 | — | +7 | — | — | — | — | Normal | MP Cost Rate: +35%
|
Craft at Anvil
|
Axe of Misfortune +5
For those who have lost all hope. |
5 | — | — | +25 | — | — | -5 | -10 | -100 | -20% | +5% | — | Normal | —
|
From God Shrine Sewer f1 (2)
|
Blackblade +5
A simplistic, heavy blade, made from a dark, pitted metal. |
5 | — | — | +24 | -2 | -6 | -6 | — | — | -10% | — | — | Normal | —
|
Drops from Woods 1 Enhanced Loot
|
Bladestaff of the Dead God +5
A golden staff, adorned with a sharp, gleaming flame. |
5 | +10 | — | +20 | -2 | +20 | +2 | — | — | — | +5% | — | Light | MP Cost Rate: +50%
|
From Farm Boss lv2 Loot (once)
|
Bone Staff +5
Basic, but effective. |
5 | — | — | — | -10 | +30 | — | — | — | — | — | — | Normal | MP Cost Rate: +55%
|
Craft at Anvil
|
Bone Sword +5
Basic, but effective. |
5 | +10 | — | +32 | — | — | -5 | — | — | — | — | — | Normal | —
|
Craft at Anvil
|
Bonecrusher +5
This massive maul makes injured foes retire. |
5 | — | — | +38 | -2 | -6 | -4 | -20 | — | -20% | +10% | — | Normal | —
|
Drops from Cata 1 Enhanced Loot
|
Bonesplitter +5
This massive axe leaves none alive. |
5 | — | +10 | +42 | -6 | -10 | -8 | -20 | — | -20% | — | — | Normal | —
|
Drops from Cata 1 Enhanced Loot
|
Bonestaff +5
Sharp as a needle, and infused with ancient magic. Energy Shot adds +1 and +1 |
5 | — | +20 | +14 | -4 | +20 | — | — | — | — | — | — | Normal | Equip effect: Energy Shot adds +1 and +1
|
Craft at God Forge
|
Cat Staff +5
A bit soft and dull, but enchanting nonetheless. +25% chance for Basic Attacks to add +1 |
5 | +15 | +15 | +12 | +6 | +12 | +6 | +5 | +5 | — | — | — | Darkness | Equip effect: +25% chance for Basic Attacks to add +1
|
From Farm Boss lv2 Loot (once)
|
Crystal Greatstaff +5
A light but unbreakable staff from a strange dimension. |
5 | -10 | +20 | — | -12 | +45 | -8 | -20 | — | -20% | +5% | — | Insight | MP Cost Rate: +150%
|
Drops from Cata 1 Enhanced Loot
|
Cursed Blade +5
In Battle: Applies a 3-turn curse at the start of each battle. +25% chance for Basic Attacks to add +1 |
5 | +5 | +4 | +24 | — | +10 | -5 | -2 | -10 | — | — | — | Curse | Equip effect: +25% chance for Basic Attacks to add +1
|
From Old Woods Low Loot (once)
|
Dagger of Hope +5
A gleaming, golden blade. +25% chance for Basic Attacks to add +1 |
5 | +5 | — | +15 | — | — | -3 | +16 | +2 | +10% | — | — | Light | Equip effect: +25% chance for Basic Attacks to add +1
|
From Bag Boy lv1 Loot (once)
|
Giant Club +5
Extremely heavy, but can flatten anything. Basic Attack becomes All or Nothing |
5 | +5 | -25 | +24 | — | -20 | -6 | -20 | — | -25% | +15% | — | Normal | Attack becomes: All or Nothing
|
Craft at Anvil
|
Greatsword of the Dead God +5
It glimmers with the lingering power of a once-feared Old God. Basic Attack becomes Precision Strike |
5 | +10 | — | +50 | -10 | — | -8 | — | — | -35% | — | — | Normal | Attack becomes: Precision Strike
|
From Farm Mob lv3 Loot
|
Harvester +5
Equally effective in fields of crops or battle. |
5 | — | — | +24 | -4 | -6 | -8 | — | — | -20% | +10% | — | Normal | —
|
Drops from Woods 1 Enhanced Loot
|
Heathen's Flail +5
A weapon so cruel and unusual, it is said to bring dishonor to the bearer. |
5 | — | +10 | +34 | -6 | -10 | -8 | -10 | — | -20% | — | — | Curse | —
|
Drops from Woods 1 Enhanced Loot
|
Holy Bludgeon +5
Crack their skulls with the power of the light. +25% chance for Basic Attacks to add +1 |
5 | — | +5 | +16 | — | +16 | — | +8 | +2 | +5% | +5% | — | Light | Equip effect: +25% chance for Basic Attacks to add +1
|
Craft at Anvil
|
Icicle Sword +5
All critical hits also cause Fear |
5 | +15 | — | +24 | — | — | -6 | — | — | +5% | +5% | — | Light | —
|
From Mutated Snowman Loot2 (once)
|
Improvised Sickle +5
Various sharp metal parts, cobbled together. +25% chance for Basic Attacks to add +1 |
5 | +5 | -5 | +20 | -4 | +6 | -6 | +5 | — | +5% | +5% | — | Insight | Equip effect: +25% chance for Basic Attacks to add +1
|
Craft at Anvil
|
Jailer's Blade +5
This sorrowful blade has seen endless anguish, and channels it through its dense metal. |
5 | — | — | +32 | -2 | -6 | -6 | — | — | -10% | — | — | Insanity | —
|
Drops from Cata 1 Enhanced Loot
|
Jester's Staff +5
For those who can find the humor in anything. +25% chance for Basic Attacks to add +1 |
5 | — | -25 | +22 | -6 | +16 | -2 | — | — | -10% | — | — | Insanity | Equip effect: +25% chance for Basic Attacks to add +1
|
Found in Greystone Estates - Rooftop
|
Kaal's Executioner +5
A blade blessed with the power of death itself. |
5 | -20 | -20 | +40 | -8 | — | -12 | -25 | — | -10% | — | — | Darkness | —
|
From Mine Armor Roll lv2 (once)
|
Oldwood Greatstaff +5
A giant, heavy staff, made from the gnarled roots of the ancient trees of the Old Woods. |
5 | -10 | +20 | — | -12 | +36 | -8 | -20 | — | -20% | — | — | Insight | MP Cost Rate: +100%
|
Drops from Woods 1 Enhanced Loot
|
Platinum Greatsword +5
Hefty, but accurate. |
5 | +8 | -10 | +44 | -6 | — | -6 | — | — | -20% | — | — | Normal | —
|
Craft at Anvil
|
Platinum Quickblade +5
Swift and deadly. |
5 | +15 | — | +30 | +3 | +10 | -5 | +12 | — | +5% | — | — | Normal | —
|
Craft at Anvil
|
Platinum Staff +5
Pulsing with strange energy. |
5 | — | +12 | — | -9 | +30 | — | +7 | — | — | — | — | Normal | MP Cost Rate: +35%
|
Craft at Anvil
|
Poisoned Cutlass +5
This blade seems fair... at first glance. |
5 | — | — | +26 | — | — | -4 | +15 | — | +10% | +5% | — | Normal | —
|
Drops from Cata 1 Enhanced Loot
|
Pumpkin-Smasher +5
Critical hits have a 25% chance to generate +1 AP |
5 | +15 | — | +50 | — | — | -6 | -60 | — | -25% | +8% | — | Insanity | Equip effect: Critical hits have a 25% chance to generate +1 AP
|
Found in Greystone Estates - Rooftop
|
Shieldstaff of Warding +5
Basic Attack becomes Guard. All Skills are sealed. Energy Shot becomes free. |
5 | — | — | — | -6 | +26 | +2 | — | — | — | — | — | Normal | Attack becomes: Guard
Seals skill type: Skill Seals skill: Energy Shot Grants skill: Energy Shot (ritual) MP Cost Rate: +25% |
From Mine Armor Roll lv3 (once)
|
Smile Carver +5
Originally a surgical instrument, it found new life as a negotiating tool. |
5 | +5 | — | +16 | — | — | -5 | +20 | — | +10% | — | — | Insanity | —
|
Found in Cabin
|
Stiletto +5
It fits perfectly up a sleeve. |
5 | — | — | +16 | +2 | — | -3 | +10 | +4 | +10% | +5% | — | Normal | —
|
Drops from Woods 1 Enhanced Loot
|
Sword of Hope +5
A gleaming, golden blade. +25% chance for Basic Attacks to add +1 |
5 | +10 | — | +18 | +2 | — | -3 | — | +2 | — | +5% | — | Light | Equip effect: +25% chance for Basic Attacks to add +1
|
From Bag Boy lv2 Loot (once)
|
Staff of Flesh +6
A pulsating staff, carved from the wood of a bleeding tree. Evil Eye adds an additional +1 and +1 |
6 | +20 | +20 | — | -8 | +20 | — | — | — | — | — | — | Normal | Pharmacology: +25%
MP Cost Rate: +25% |
Found in Chamber of Nezroth
|
Steel Greatsword +6
Hefty, but deadly. |
6 | +10 | -10 | +48 | -7 | — | -8 | -10 | — | -20% | — | — | Normal | —
|
Craft at Anvil
|
Steel Quickblade +6
Swift and deadly. |
6 | +20 | — | +32 | +4 | +14 | -6 | +20 | — | +10% | — | — | Normal | —
|
Craft at Anvil
|
Steel Staff +6
Pulsing with strange energy. |
6 | — | +16 | — | -10 | +34 | +3 | +10 | — | — | — | — | Normal | MP Cost Rate: +65%
|
Craft at Anvil
|
Blacksteel Greatsword +7
Hefty, but deadly. |
7 | +10 | -12 | +55 | -8 | — | -8 | -10 | — | -20% | — | — | Normal | —
|
Craft at Anvil
From Game Stage: Deep Cata |
Blacksteel Quickblade +7
Swift and deadly. |
7 | +20 | — | +36 | +4 | +16 | -6 | +25 | — | +10% | — | — | Normal | —
|
Craft at Anvil
From Game Stage: Deep Cata |
Blacksteel Staff +7
Pulsing with strange energy. |
7 | — | +20 | — | -11 | +36 | +3 | +15 | — | — | — | — | Normal | MP Cost Rate: +75%
|
Craft at Anvil
From Game Stage: Deep Cata |
Bulbous Blade +7
This strange sword is swollen and oblong. Its pulsating blade exudes a noxious vapor. |
7 | — | — | +32 | — | — | — | — | — | — | — | — | Insanity | —
|
Drops from Woods 1 Enhanced Loot
|
Crystal Battleshield +7
The shifting metal distorts reality around it, twisting flesh and breaking bones. |
7 | +15 | +15 | +30 | +6 | +30 | +6 | -100 | — | -10% | +10% | — | — | —
|
Drops from Cata 1 Enhanced Loot
|
Crystal Dagger +7
A light but unbreakable dagger from a strange dimension. |
7 | — | — | +32 | -2 | +26 | -6 | +40 | +10 | +20% | — | — | Insight | —
|
Drops from Cata 1 Enhanced Loot
|
Curved Greatsword +7
A heavy blade with a violent aura. Basic Attack becomes All or Nothing |
7 | +15 | -50 | +45 | — | — | -8 | — | +5 | — | +10% | — | Normal | Attack becomes: All or Nothing
|
Found in Sealed Chamber (3F)
|
Golden Gun +7
Small, but lethal when used correctly. |
7 | — | +25 | +14 | — | — | -5 | +25 | +5 | +50% | +5% | — | Light | —
|
Found in Sealed Chamber (2F)
|
Hungry Battleshield +7
The shield's gaping maw gnashes about, eager to consume. Two-Handed Weapon |
7 | +15 | — | +16 | +8 | -20 | +6 | -100 | — | -20% | +20% | — | — | Counter Attack: +5%
Cannot change: Offhand |
Drops from Woods 1 Enhanced Loot
|
Icicle Greatword +7
All critical hits also cause Fear |
7 | +20 | — | +45 | -6 | — | -8 | -10 | — | -20% | +5% | — | Light | —
|
From Mutated Snowman Loot3 (once)
|
Iron Cestus +7
Basic Attack becomes Energizing Strike Guarding becomes free. MP can't be used. |
7 | +15 | -5000 | +30 | — | — | -6 | +10 | +5 | +15% | — | — | Normal | Found in Sealed Chamber (3F)
From Game Stage: Deep Cata | |
Lead Greataxe +7
Heavier than the weight of all the lives it's taken. |
7 | — | — | +60 | -8 | -15 | -12 | -25 | — | -35% | +10% | — | Darkness | —
|
Drops from Cata 1 Enhanced Loot
|
Nunchaku +7
Lightning fast, and hard to dodge. Basic Attack becomes Frenzy Slash |
7 | +15 | +20 | +26 | — | — | -5 | +30 | — | +15% | +10% | — | Normal | Attack becomes: Frenzy Slash
|
Found in Sealed Chamber (2F)
|
Obsidian Spear +7
Basic Attack becomes Precision Strike Precision Strike adds +1 |
7 | +15 | — | +28 | -2 | — | -6 | +15 | +5 | — | — | — | Normal | Equip effect: Precision Strike adds +1
Attack becomes: Precision Strike |
Found in Sealed Chamber (3F)
|
Seeing Sword +7
A sentient blade with a giant, shifting eye. |
7 | — | — | +45 | — | — | — | — | +10 | +25% | +5% | — | Normal | —
|
Drops from Cata 1 Enhanced Loot
|
Silver Scimitar +7
A gleaming blade from a faraway land. |
7 | — | — | +16 | -5 | +16 | -5 | +40 | +10 | +20% | — | — | Normal | —
|
Drops from Woods 1 Enhanced Loot
|
Staff of the Dead +7
A staff wielded by the frail mages of the Catacombs. Ghost Blast adds an additional +1 |
7 | -25 | — | — | -12 | +24 | -10 | — | — | — | — | — | Insanity | Magic Reflection: +5%
Experience: +10% MP Cost Rate: +25% |
From Catacombs Low Loot
|
Star Wand +7
This unassuming wand packs a devastating punch. |
7 | — | +30 | — | — | +45 | — | — | — | — | +5% | — | Normal | MP Cost Rate: +150%
|
Drops from Cata 1 Enhanced Loot
|
Void Channeler +7
This strange staff is said to be made of the void itself, bound to carved spiritwood. |
7 | — | +20 | — | -10 | +32 | -4 | — | — | — | +5% | — | Darkness | MP Cost Rate: +100%
|
Drops from Woods 1 Enhanced Loot
|
Bladefan of Delvek +8
The best defense is a good offense. |
8 | -5 | — | +14 | +4 | +14 | +4 | — | — | — | — | — | Normal | Magic Reflection: +4%
Counter Attack: +4% Darkness damage taken: -5% Curse damage taken: -5% |
Found in Chamber of Delvek
|
Brutal Maul of Kaal +8
A rough, iron bludgeon, stained dark by blood. +25% chance for Basic Attacks to add +1 |
8 | +25 | +25 | +30 | -6 | +20 | -10 | +10 | +5 | -5% | +5% | — | Normal | Equip effect: +25% chance for Basic Attacks to add +1
|
Found in Chamber of Kaal
|
Cat's-Eye Spear +8
Unnaturally accurate, and quick as moonlight. |
8 | +15 | +15 | +20 | -2 | +15 | — | +25 | +5 | +10% | — | — | Normal | Counter Attack: +3%
|
Found in Chamber of Gatis
|
Dagger of Valtris +8
A keen blade which requires a keener eye. +25% chance for Basic Attacks to add +1 |
8 | +5 | — | +25 | -3 | — | -6 | +25 | +5 | +20% | +10% | — | Normal | Equip effect: +25% chance for Basic Attacks to add +1
|
Found in Chamber of Valtris
|
Executioner's Greataxe +8
The shadowy tool of a feared professional. |
8 | — | — | +46 | -8 | -15 | -12 | -35 | — | -35% | +10% | — | Darkness | —
|
Drops from Woods 1 Enhanced Loot
|
Mending Spear +8
Deals Light damage. 25% chance for all Skills, Rituals and Basic Attacks to add +1. |
8 | +25 | +15 | +24 | -8 | +24 | — | — | — | — | — | — | Light | Equip effect: Deals Light damage. 25% chance for all Skills, Rituals and Basic Attacks to add +1.
MP Cost Rate: +25% |
Found in Catacombs 3F
|
Ornate Greataxe +8
As beautiful as it is deadly. +25% chance for Basic Attacks to add +1 |
8 | +15 | +10 | +38 | — | — | -6 | — | — | -10% | — | — | Normal | Equip effect: +25% chance for Basic Attacks to add +1
|
Craft at Anvil
|
Spellblade of Rage +8
Basic Attack becomes Frenzy Blast All other Rituals are sealed. |
8 | — | +30 | +35 | -2 | +35 | -2 | — | — | — | — | — | Normal | Attack becomes: Frenzy Blast (ritual)
Seals skill type: Ritual |
From Mine Armor Roll lv3 (once)
|
Staff of the Deep +8
A staff which points toward a watery grave. Energy Shot adds +1 |
8 | — | +15 | -30 | -10 | +30 | +2 | -10 | +5 | — | +5% | — | Normal | Equip effect: Energy Shot adds +1
MP Cost Rate: +50% |
Found in Chamber of Daeus
|
Sword of the Harvest +8
A glowing blade, infused with the power of life itself. +25% chance for Basic Attacks to add +1 |
8 | +10 | +20 | +20 | — | — | -5 | +10 | — | — | +5% | — | Normal | Equip effect: +25% chance for Basic Attacks to add +1
Magic Reflection: +5% |
Found in Chamber of Hagroth
|
Tainted Spear +8
Heretical Blow has a 15% chance to generate +1 AP |
8 | +10 | +50 | +40 | — | +25 | -6 | +35 | — | +20% | — | — | Curse | MP Cost Rate: +25%
|
From God Shrine Deep Mall 1
|
Trident of the Deep +8
For catching larger prey than simple fish. |
8 | +15 | — | +30 | — | -30 | -6 | — | +5 | — | — | — | Insight | MP Cost Rate: -10%
Max MP bonus: +20% |
Craft at God Forge
|
Whip of Delvek +8
The ultimate tool of the plunderer. |
8 | — | — | +24 | — | +20 | -6 | +40 | +5 | +15% | — | — | Normal | —
|
Craft at God Forge
|
Blade of Blood +10
Damaging attacks Restore HP by 10. |
10 | +25 | -25 | +40 | -10 | — | -16 | +15 | — | — | — | — | Normal | —
|
From God Shrine Deep Mall 1
|
Divine Mageblade +10
Skills and Rituals cost no MP. "Mending" rituals are sealed. |
10 | -35 | — | +28 | -10 | +28 | -10 | — | — | -20% | — | — | Normal | MP Cost Rate: -100%
Seals skill: Lesser Mending Seals skill: Greater Mending |
Found in Sealed Chamber (3F)
|
Encrusted Blade +10
The noxious blade is lined with strange mushrooms which emit a corrosive mist, capable of melting flesh and bone. |
10 | +20 | — | +40 | — | — | -4 | +30 | — | +10% | — | — | Curse | —
|
Craft at Anvil
From Game Stage: Deep Cata |
Forbidden Lorebook +10
A devastating tome of ancient secrets. Basic Attack becomes Dark Blast |
10 | -15 | — | — | -15 | +20 | -5 | — | -5 | +10% | +5% | — | Darkness | Craft at God Forge
| |
Gargantuan Greatsword +10
Basic Attacks add +1 Precision Strike becomes sealed. |
10 | +15 | — | +70 | -10 | — | -6 | -100 | — | -50% | +10% | — | Normal | Seals skill: Precision Strike
|
Found in Catacombs 2F
|
Staff of Blood +10
Damaging attacks Restore HP by 10. |
10 | +15 | +15 | — | -16 | +40 | -10 | +15 | +5 | — | — | — | — | MP Cost Rate: +100%
|
Craft at Anvil
From Game Stage: Deep Cata |
Staff of Hatred +10
Not very balanced, but packs an immense punch. |
10 | — | +20 | — | -20 | +45 | -5 | +20 | — | — | +5% | — | — | MP Cost Rate: +150%
|
Craft at Anvil
From Game Stage: Deep Cata |
Staff of Nature +10
A fragrant staff made from twisted leaves and branches. |
10 | +15 | +30 | — | -10 | +35 | +8 | +20 | +5 | — | — | — | — | MP Cost Rate: +100%
|
Craft at Anvil
From Game Stage: Deep Cata |
Staff of Thorns +10
Basic Attack becomes Chaos Thorns Chaos Thorns has a 50% chance to add +1 |
10 | -20 | — | -25 | -16 | +35 | -7 | +25 | — | — | — | — | Insanity | From God Shrine Deep Mall 1
| |
Tentacle Blade +10
Basic Attack becomes Frenzy Slash |
10 | +15 | — | +40 | — | — | -10 | +15 | — | +15% | — | — | Insanity | Attack becomes: Frenzy Slash
|
Craft at Anvil
From Game Stage: Deep Cata |
The Decimator +10
Its unique curved blade strikes fear into the hearts of foes from a mere glance. |
10 | +15 | -20 | +75 | -12 | — | -15 | -35 | — | -30% | — | — | Curse | —
|
Craft at Anvil
From Game Stage: Deep Cata |
Vile Greataxe +10
A vile weapon, forged from shards of forbidden relics. Damaging attacks have a 10% chance to cause Weakness |
10 | +25 | +15 | +50 | — | — | -10 | — | — | -10% | — | — | Darkness | Equip effect: Damaging attacks have a 10% chance to cause Weakness
|
Craft at Anvil
|
Vile Greatsword +10
A vile weapon, forged from shards of forbidden relics. Damaging attacks have a 10% chance to cause Weakness |
10 | +15 | -20 | +62 | -10 | — | -10 | -10 | — | -20% | — | — | Darkness | Equip effect: Damaging attacks have a 10% chance to cause Weakness
|
Craft at Anvil
|
Vile Quickblade +10
A vile weapon, forged from shards of forbidden relics. Damaging attacks have a 10% chance to cause Weakness |
10 | +25 | — | +40 | +6 | +20 | -8 | +55 | — | +10% | — | — | Darkness | Equip effect: Damaging attacks have a 10% chance to cause Weakness
|
Craft at Anvil
|
Vile Spear +10
A vile weapon, forged from shards of forbidden relics. Damaging attacks have a 10% chance to cause Hex and Weakness |
10 | +10 | +10 | +30 | -4 | +30 | -6 | +80 | — | +20% | +5% | — | Darkness | Equip effect: Damaging attacks have a 10% chance to cause Hex
and Weakness MP Cost Rate: +50% |
Craft at Anvil
|
Vile Staff +10
A vile weapon, forged from shards of forbidden relics. Damaging attacks have a 10% chance to cause Hex |
10 | — | +25 | — | -12 | +40 | +3 | +25 | — | — | — | — | Darkness | Equip effect: Damaging attacks have a 10% chance to cause Hex
MP Cost Rate: +100% |
Craft at Anvil
|
Upgrade gems
A gem is spent to raise one piece of gear, and which gem you may spend depends on that piece's item level. The tier words are not a ladder: nothing converts one gem into another, and a higher tier does not always mean a bigger bonus — what it buys is reach, since only a Perfect gem works on item levels 10 to 15. Read the Adds column rather than the tier word.
Item level 0–5
| Gem | Adds | Fits |
|---|---|---|
| Chipped Focus Gem | +2% Hit Rate | Weapon |
| Chipped Magic Gem | +1 M. Attack | Weapon |
| Chipped Rage Gem | +0.2% Crit Rate | Weapon |
| Chipped Sharp Gem | +1 Attack | Weapon |
| Chipped Swift Gem | +2 Agility | Weapon |
| Lesser Focus Gem | +4% Hit Rate | Weapon |
| Lesser Magic Gem | +2 M. Attack | Weapon |
| Lesser Rage Gem | +0.4% Crit Rate | Weapon |
| Lesser Sharp Gem | +2 Attack | Weapon |
| Lesser Swift Gem | +4 Agility | Weapon |
Item level 0–10
| Gem | Adds | Fits |
|---|---|---|
| Blasphemous Gem | +2 M. Attack, +2 Max MP | Weapon |
| Dominating Gem | +2 Attack, +2 Agility | Weapon |
| Greater Focus Gem | +4% Hit Rate | Weapon |
| Greater Magic Gem | +2 M. Attack | Weapon |
| Greater Rage Gem | +0.4% Crit Rate | Weapon |
| Greater Sharp Gem | +2 Attack | Weapon |
| Greater Swift Gem | +4 Agility | Weapon |
| Insensate Gem | +4% Hit Rate, +0.2% Crit Rate | Weapon |
Item level 10–15
| Gem | Adds | Fits |
|---|---|---|
| Artery Gem | +4 Max HP | Weapon |
| Damp Gem | -10% MP Cost | Weapon |
| Perfect Focus Gem | +4% Hit Rate | Weapon |
| Perfect Magic Gem | +2 M. Attack | Weapon |
| Perfect Rage Gem | +0.4% Crit Rate | Weapon |
| Perfect Sharp Gem | +2 Attack | Weapon |
| Perfect Swift Gem | +4 Agility | Weapon |
| Riptide Gem | +4 Agility, +2% Hit Rate | Weapon |
| Viscera Gem | +2 M. Defense | Weapon |
Any item level
| Gem | Adds | Fits |
|---|---|---|
| Clear Gem | Reduces Upgrade Level by 1. Reverts changes from that upgrade. | Weapon, Armor |
Weapons ·
