Equipment Upgrading applies material effects to weapons and armor at the Workshop anvil. An upgrade changes the selected equipment's statistics or effects and increases its displayed + level. It is separate from Forging, which produces equipment through recipes.
Upgrade interface
The anvil first selects an upgrade material, then a compatible equipment slot and piece of equipment. Both carried and equipped equipment can be eligible. Materials without an upgrade effect and equipment marked as unsuitable cannot be selected for the corresponding upgrade.
The material determines the effect and the acceptable equipment range. A weapon material is not automatically usable on every armor or accessory. The interface's preview shows the resulting changes before the upgrade is applied.
Materials and effects
Weapons
Item level 0–5
Item level 0–10
Item level 10–15
Any item level
| Gem
|
Adds
|
Fits
|
Clear Gem
|
Reduces Upgrade Level by 1. Reverts changes from that upgrade.
|
Weapon, Armor
|
Armor
Item level 0–5
| Gem
|
Adds
|
Fits
|
Chipped Blood Gem
|
+2 Max HP
|
Armor
|
Chipped Mind Gem
|
+2 Max MP
|
Armor
|
Clot Gem
|
+1 Attack, +2 Max HP
|
Offhand, Necklace, Trinket
|
Coral Gem
|
+1 Attack, +1 M. Attack
|
Offhand, Necklace, Trinket
|
Curse Gem
|
+1% Curse Resistance
|
Ring
|
Darkness Gem
|
+1% Darkness Resistance
|
Ring
|
Insanity Gem
|
+1% Insanity Resistance
|
Ring
|
Insight Gem
|
+1% Insight Resistance
|
Ring
|
Lesser Armor Gem
|
+1 Defense
|
Head, Top, Bottom, Feet
|
Lesser Blood Gem
|
+3 Max HP
|
Armor
|
Lesser Greed Gem
|
+1 Luck
|
Armor
|
Lesser Mind Gem
|
+3 Max MP
|
Armor
|
Lesser Soul Gem
|
+1 M. Defense
|
Head, Top, Bottom, Feet
|
Light Gem
|
+1% Light Resistance
|
Ring
|
Sinew Gem
|
+1 M. Attack, +2 Max HP
|
Offhand, Necklace, Trinket
|
Item level 5–10
| Gem
|
Adds
|
Fits
|
Fog Gem
|
+0.5% All Resistance
|
Ring
|
Item level 0–10
| Gem
|
Adds
|
Fits
|
Faithful Gem
|
+1 M. Defense, +1 Luck
|
Head, Top, Bottom, Feet
|
Fortress Gem
|
+1 Defense, +2 Max HP
|
Head, Top, Bottom, Feet
|
Greater Armor Gem
|
+1 Defense
|
Head, Top, Bottom, Feet
|
Greater Blood Gem
|
+4 Max HP
|
Armor
|
Greater Greed Gem
|
+2 Luck
|
Armor
|
Greater Mind Gem
|
+4 Max MP
|
Armor
|
Greater Soul Gem
|
+1 M. Defense
|
Head, Top, Bottom, Feet
|
Payback Gem
|
+0.2% Counter Rate
|
Armor
|
Reflection Gem
|
+0.2% Reflect Rate
|
Armor
|
Item level 10–15
| Gem
|
Adds
|
Fits
|
Flesh Gem
|
+2 Defense
|
Armor
|
Meat Gem
|
+6 Max HP
|
Head, Top, Bottom, Feet
|
Perfect Armor Gem
|
+1 Defense
|
Head, Top, Bottom, Feet
|
Perfect Blood Gem
|
+4 Max HP
|
Armor
|
Perfect Greed Gem
|
+2 Luck
|
Armor
|
Perfect Mind Gem
|
+4 Max MP
|
Armor
|
Perfect Soul Gem
|
+1 M. Defense
|
Head, Top, Bottom, Feet
|
Tidal Gem
|
+5 Max HP, +2 Max MP
|
Head, Top, Bottom, Feet
|
Treasure Gem
|
+4 Luck, -4 Max HP
|
Armor
|
Any item level
| Gem
|
Adds
|
Fits
|
Clear Gem
|
Reduces Upgrade Level by 1. Reverts changes from that upgrade.
|
Weapon, Armor
|
Material entries describe the supported stat or effect changes. A fixed stat increase adds its stated amount. A percentage-based stat increase is calculated from the equipment's current value and rounded to a whole amount. Rate effects add percentage points rather than multiplying the whole rate; elemental resistance effects reduce the corresponding damage rate.
Accepted upgrade levels
| Current displayed equipment level
|
Range check
|
Result of one accepted upgrade
|
| +0–+5
|
Materials restricted to the lower range accept +5 but reject +6 or higher.
|
The displayed level increases by one; an upgrade applied at +5 produces +6.
|
| +0–+10
|
Materials using the wider range accept +10 but reject +11 or higher.
|
An upgrade applied at +10 can produce +11.
|
| +5–+9
|
Materials requiring the upper range reject below +5 and reject +10 or higher.
|
An upgrade applied at +9 produces +10.
|
These ranges describe the level before the material is applied. Consequently, the lower-range check can accept +5 and produce +6, and the wider check can accept +10 and produce +11. There is no single +10 ceiling shared by all upgrade materials. Upper-range materials instead accept +5 through +9 and can produce +10.
The + level already present on a forged equipment variant is included in the displayed level used by the range check.
Copies of equipment
Upgrade changes are shared by copies of the same equipment variant in the current game. Applying an upgrade to one copy changes the corresponding equipment record used by other copies, including equipped copies. Separately forged variants remain distinct equipment: an ordinary weapon and its separately listed + variant are not the same record.
Removing an upgrade
A
Clear Gem removes the latest applied upgrade from the selected weapon or armor. It reverses that upgrade's recorded changes and reduces its added upgrade level by one. It cannot remove the equipment variant's original forged + level.
The gem is consumed on a successful removal. The removed upgrade material is not returned. Removing upgrades therefore follows their application history rather than allowing an arbitrary older effect to be selected.
See also