Locations

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Locations is the master directory for places connected to the characters, services, tasks and major events listed on Characters. Each location page identifies its areas, residents and visitors, events, activities, relevant item links and available images.

Town and community

Location Overview Main connections
Town Elderfield’s central settlement, divided into several districts containing homes, shops, public services and festival spaces. Town Apartment · Town Outskirts · Farm · Mall · Greystone Estates · Old Woods · Sewers · Lakefront
Town Apartment The two-floor apartment directly north of the player’s Town home, with a basement laundry room and shrine. Town
Elderfield Saloon A social venue and refreshment shop visited by the relationship characters during many evening schedules. Town
Carpenter Stan’s furniture shop, where the daily selection focuses on decorative furnishings. Town
Joggers Club A Town club whose members train for endurance and exploration challenges. Town · Corn Maze
Art and Jenn's House The home of Art and Jenn, used for Art’s collection requests and the couple’s related storyline. Town
Brittany's House Brittany’s pastel-decorated home and the starting point of her pen-pal request. Town
Music Store The Mall’s music shop and the location of Brian’s allergy-related request. Mall
Police Station The Town police station and the starting point for police-led investigations. Town · School · Catacombs
Potion Lab Isabella’s laboratory, where mushroom-based potions can be crafted after her request unlocks the facility. Town · Old Woods
Trisha's House Trisha’s home in north-eastern Town and a location used by Ellie during part of her schedule. Town · Old Woods
Amelia and Martin's House The Town home of Amelia, Martin and their children; its hidden closet contains the telephone used by the Strange Voice. Town
Church The Church of the Old Gods, used for weekly alignment, the God Forge, weddings and several character meetings. Town · Old God Shrines
Library A changing maze-like library containing Prof. Dayton’s research, character requests and uncommon books and tomes. Town · Church · Art Gallery
Art Gallery A two-floor gallery whose haunted paintings are completed by submitting themed collections. Town
Pet Shop Henrietta’s combined Pet Shop and Nursery, selling animals, cosmetic pets, feed and specialty seeds. Town · Farm
Greystone Estates A supernatural apartment complex with shifting floors, resident requests, its own laundry room and a rooftop altar. Town · Rooftop
Rooftop The Greystone Estates rooftop, home to several mystery encounters and Pumpkin Cat’s offering altar. Greystone Estates

Farm and outskirts

Location Overview Main connections
Town Outskirts The routes surrounding Town, including the Farm Path, Workshop approach, Beginner Mine, School Path and Old Woods entrance. Town · Farm · School · Old Woods · Corn Maze · Pumpkin Path
Farm / Ranch The homestead region containing the Farm, Ranch, Farmhouse, Workshop approach and several progression routes. Town Outskirts · Workshop · Shrine of Xxarteck
Farm The main crop-growing area and a hub for visitors, taxes, farming events and access to the Ranch and Shrine of Xxarteck. Farmhouse · Town Outskirts · Shrine of Xxarteck
Farmhouse The player’s homestead base, combining housing, storage, cooking, recovery, farming shops and relationship visits. Farm · Town Outskirts
Klaus's House Klaus’s home on the Ranch, where his carpentry and Farmhouse renovation services are arranged. Farm · Farmhouse
Workshop Molly’s smithy, used for forging equipment, upgrading tools and combining equipment. Town Outskirts · Farm
Corn Maze A seasonal maze off the Farm Path used for a running challenge and related encounters. Town Outskirts
Pumpkin Path A seasonal route beyond the Farm Path leading to the Great Pumpkin encounter. Town Outskirts
Shrine of Xxarteck A six-floor stone tower focused on farming seals, crop offerings, cultist battles and treasure chambers. Farm · Harvest Chambers
Harvest Chambers Time-limited farming challenge rooms entered from several regions, with a crop-growing sequence and reward rooms. Mall · Sewers · Old Woods · Farm · Town Outskirts

Wilderness and underground

Location Overview Main connections
Lakefront A fishing area reached through the Sewers, with fishing instruction, mysteries, rituals and access toward the Radio Station. Sewers · Town
Old Woods A large wilderness region containing campsites, cabins, mines, maze-like clearings and routes into the Deep Woods. Town Outskirts · Lakefront · Forsaken Settlement · Granny's House · Hidden Manor
Sewers A multi-entrance underground network containing merchants, tasks, fishing, hostile creatures and routes to the Lakefront. Town · Lakefront · Harvest Chambers
Mall A large commercial complex containing shops, the Food Court, back hallways, mines and the dangerous Deep Mall. Town · Harvest Chambers · Forsaken Settlement
Catacombs A multi-floor underground complex of skeletal residents, mines, shrines, sealed chambers and dangerous encounters. Town · Old God Shrines · Forsaken Settlement
Forsaken Settlement An isolated underground community spread across connected dwellings near the deeper wilderness and Catacombs. Old Woods · Catacombs · Hidden Manor
Old God Shrines A network of hidden shrine rooms dedicated to the Old Gods and their cultists. Church · Catacombs · Old Woods · Mall · Sewers
Granny's House Grandma’s isolated cabin in the Deep Woods and the site of a hostile supernatural encounter. Old Woods · Hidden Manor
Hidden Manor A secret manor beyond the Forsaken Settlement route, guarded by the Emissary of Delvek. Forsaken Settlement · Old Woods
School Elderfield High, a multi-floor exploration area with classrooms, offices, bathrooms, a basement and shared relationship events. Town · Town Outskirts · Sewers

Travel and connected areas

See also