Harvest Chambers

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Harvest Chambers
Harvest Chambers crop room map.pngHarvest Chamber crop room
Region Multiple entrances

Harvest Chambers is Time-limited farming challenge rooms entered from several regions, with a crop-growing sequence and reward rooms.

Access and connections

Access: Entrances appear in the Mall Mines, Sewers, Old Woods, Farm tower and Beginner Mine.

Connections: Mall · Sewers · Old Woods · Farm · Town Outskirts

Areas
  • Sixteen farming chambers
  • Five reward rooms

Maps and images

Areas and points of interest

Harvest Chambers are timed farming challenges reached from five regions. Bring the listed seeds and cleansing items before entering. A Bound Farmer can water the planted chamber crops for a fee; after the required harvest is complete, the connected one-time reward room becomes available.

Entrance Access and planting requirement Watering fee One-time rewards
Mall Mine F1 Dreamleaf Seed ×8 GoldIcon.png 500g Chalice of Mana
Ritual Tome: Blood Mana
Gemberries ×2
Sewers Dreamleaf Seed ×7 GoldIcon.png 500g Chaos Robe
Ritual Tome: Chaos Thorns
Offering of The Void ×2
Old Woods Dreampearl Seed ×5 GoldIcon.png 1000g Demon Tooth
Skill Tome: Harvest Slash
Strange Fruit ×2
Farm Stone Tower Cleansing Balm ×4 and Dreamleaf Seed ×4 GoldIcon.png 500g Illusory Cloak
Skill Tome: Blade of Blood
Experience Tome ×2
Beginner Mine Open the bricked door with a Small Hammer; bring Cleansing Balm ×3 and Dreampearl Seed ×7 GoldIcon.png 1500g
Skill Tome: Light Pierce
Crystal Flask
Preparation

Clear any required obstruction first, carry the full seed requirement, and bring upgraded watering tools if you do not plan to pay the Bound Farmer. The reward items are unique to each entrance's connected chamber.

Completion

Plant and maintain the requested crops until the chamber requirement is satisfied, then enter the reward room. The linked item and ability pages provide details for each prize.

Characters

Character Role here
Bound Farmer Bound Farmer One of the dead farmers bound to tend the supernatural Harvest Chambers.

Services and activities

  • Grow and harvest the chamber crops before the room’s time limit.
  • Advance through connected chambers and claim one-time reward chests.

Tasks, events and interactions

Event, task or character Requirement or timing Result or purpose
Bound Farmer Bound Farmer
Harvest Chambers — Ghost — Request or task
See Bound Farmer’s interaction requirements The Bound Farmer can water a chamber for the listed fee

For complete task stages and organized dialogue, open the linked character page. The general Tasks page collects requests across all regions.

Notable items and rewards

Relevant rewards and required items are listed in the event and activity sections above.

Hidden discoveries and searchable objects

Search these objects while exploring. Pictures mark the exact search tile; click one to open the full area map. Random and conditional rewards are possibilities, not cumulative guarantees.

Mimic Chest 1
Mimic Chest 1; highlighted search position
Harvest Chamber · Tile (18, 6) · Position 46

Where: Tile (18, 6)

Rewards / result: Cleansing Balm × 2

Reuse: Local completion flag used; check listed page conditions

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Qualifying path: No additional branch check recorded.

Mimic Chest 1
Mimic Chest 1; highlighted search position
Harvest Chamber · Tile (14, 11) · Position 4

Where: Tile (14, 11)

Rewards / result: Skill Tome: Harvest Slash × 1

Reuse: Local completion flag used; check listed page conditions

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Qualifying path: No additional branch check recorded.

Mimic Chest 1
Mimic Chest 1; highlighted search position
Harvest Chamber · Tile (12, 11) · Position 5

Where: Tile (12, 11)

Rewards / result: Receive Demon Tooth +5 × 1

Reuse: Local completion flag used; check listed page conditions

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Receive Demon Tooth +5 × 1

Qualifying path: No additional branch check recorded.

Mimic Chest 1
Mimic Chest 1; highlighted search position
Harvest Chamber · Tile (16, 11) · Position 6

Where: Tile (16, 11)

Rewards / result: Strange Fruit × 2

Reuse: Local completion flag used; check listed page conditions

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Qualifying path: No additional branch check recorded.

Mimic Chest 1
Mimic Chest 1; highlighted search position
Harvest Chamber · Tile (14, 11) · Position 4

Where: Tile (14, 11)

Rewards / result: Ritual Tome: Blood Mana × 1

Reuse: Local completion flag used; check listed page conditions

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Qualifying path: No additional branch check recorded.

Mimic Chest 1
Mimic Chest 1; highlighted search position
Harvest Chamber · Tile (12, 11) · Position 5

Where: Tile (12, 11)

Rewards / result: Receive Chalice of Mana +5 × 1

Reuse: Local completion flag used; check listed page conditions

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Receive Chalice of Mana +5 × 1

Qualifying path: No additional branch check recorded.

Mimic Chest 1
Mimic Chest 1; highlighted search position
Harvest Chamber · Tile (16, 11) · Position 6

Where: Tile (16, 11)

Rewards / result: Gemberries × 2

Reuse: Local completion flag used; check listed page conditions

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Qualifying path: No additional branch check recorded.

Mimic Chest 1
Mimic Chest 1; highlighted search position
Harvest Chamber · Tile (14, 11) · Position 4

Where: Tile (14, 11)

Rewards / result: Ritual Tome: Chaos Thorns × 1

Reuse: Local completion flag used; check listed page conditions

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Qualifying path: No additional branch check recorded.

Mimic Chest 1
Mimic Chest 1; highlighted search position
Harvest Chamber · Tile (12, 11) · Position 5

Where: Tile (12, 11)

Rewards / result: Receive Chaos Robe +5 × 1

Reuse: Local completion flag used; check listed page conditions

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Receive Chaos Robe +5 × 1

Qualifying path: No additional branch check recorded.

Mimic Chest 1
Mimic Chest 1; highlighted search position
Harvest Chamber · Tile (16, 11) · Position 6

Where: Tile (16, 11)

Rewards / result: Offering of The Void × 2

Reuse: Local completion flag used; check listed page conditions

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Qualifying path: No additional branch check recorded.

Mimic Chest 1
Mimic Chest 1; highlighted search position
Harvest Chamber · Tile (14, 11) · Position 4

Where: Tile (14, 11)

Rewards / result: Skill Tome: Blade of Blood × 1

Reuse: Local completion flag used; check listed page conditions

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Qualifying path: No additional branch check recorded.

Mimic Chest 1
Mimic Chest 1; highlighted search position
Harvest Chamber · Tile (12, 11) · Position 5

Where: Tile (12, 11)

Rewards / result: Receive Illusory Cloak +15 × 1

Reuse: Local completion flag used; check listed page conditions

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Receive Illusory Cloak +15 × 1

Qualifying path: No additional branch check recorded.

Mimic Chest 1
Mimic Chest 1; highlighted search position
Harvest Chamber · Tile (16, 11) · Position 6

Where: Tile (16, 11)

Rewards / result: Experience Tome × 2

Reuse: Local completion flag used; check listed page conditions

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Qualifying path: No additional branch check recorded.

Mimic Chest 1
Mimic Chest 1; highlighted search position
Harvest Chamber · Tile (14, 11) · Position 4

Where: Tile (14, 11)

Rewards / result: Skill Tome: Light Pierce × 1

Reuse: Local completion flag used; check listed page conditions

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Qualifying path: No additional branch check recorded.

Mimic Chest 1
Mimic Chest 1; highlighted search position
Harvest Chamber · Tile (12, 11) · Position 5

Where: Tile (12, 11)

Rewards / result: Receive Mirror Chestplate +8 × 1

Reuse: Local completion flag used; check listed page conditions

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Receive Mirror Chestplate +8 × 1

Qualifying path: No additional branch check recorded.

Mimic Chest 1
Mimic Chest 1; highlighted search position
Harvest Chamber · Tile (16, 11) · Position 6

Where: Tile (16, 11)

Rewards / result: Crystal Flask × 1

Reuse: Local completion flag used; check listed page conditions

Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.

All rewards, conditions and outcome variants
Interaction variant 1

Availability: No additional entry requirement recorded for this variant.

Possible rewards and effects

Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.

Qualifying path: No additional branch check recorded.

See also