Carpenter
| Carpenter | |
|---|---|
| Region | North-eastern Town |
| Access | Enter from the north-eastern Town district. |
| Main areas | Showroom Daily furniture stock |
Carpenter is Stan’s furniture shop, where the daily selection focuses on decorative furnishings.
Access and connections
Access: Enter from the north-eastern Town district.
Connections: Town
- Areas
- Showroom
- Daily furniture stock
Maps and images
Characters
| Character | Role here |
|---|---|
| A furniture collector whose crowded home leads him to post a request. | |
| A cautious former schoolmate concerned by Elderfield’s disappearances. | |
| An unnamed Mall shopper who comments on shops, restaurants and local dangers. | |
| A carpenter who handcrafts furniture and sells a changing selection from his shop. | |
| A former schoolmate who lives in a cabin near the Old Woods. |
Services and activities
- Buy a changing selection of furniture from Stan.
- Meet scheduled visitors and complete Damian’s furniture-related request.
Tasks, events and interactions
| Event, task or character | Requirement or timing | Result or purpose |
|---|---|---|
Carpenter — Exchange and reward |
Artisanal Goods is active | Required or removed: Jelly (Bloodberry), Pickles (Radish) Items received: Recipe: Mana Candy, Recipe: Mushroom Soup |
Carpenter — Initial conversation |
See Stan’s interaction requirements | — |
Carpenter — Regular schedule — Initial conversation |
See Tanner’s interaction requirements | — |
Carpenter — Mon/Tues/Wed/Thurs/Sat — Conversation |
See Josh’s interaction requirements | Items received: Large Area Rug 1 |
For complete task stages and organized dialogue, open the linked character page. The general Tasks page collects requests across all regions.
Notable items and rewards
Hidden discoveries and searchable objects
Search these objects while exploring. Pictures mark the exact search tile; click one to open the full area map. Random and conditional rewards are possibilities, not cumulative guarantees.
Where: Tile (7, 12)
Rewards / result: Bitter Herb × 1–3; Red Mushroom × 1–3; Pizza × 1; Hotdog × 1 …
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Roll > 3 → Roll = 1
Qualifying path: Roll > 3 → Roll = 2
Qualifying path: Roll > 3 → Roll = 3
Qualifying path: Roll > 3 → Roll = 4
Qualifying path: Roll > 3 → Roll = 5
Qualifying path: Roll > 3 → Roll = 6
Qualifying path: Roll > 3 → Roll = 7
Alternative path 1: Roll > 3 → Roll = 8
Alternative path 2: Roll > 3 → Roll = 9
Alternative path 3: Roll > 3 → Roll = 10
Alternative path 4: Roll > 3 → Roll = 11
Qualifying path: Roll > 3 → Roll = 12 → Roll = 1
Qualifying path: Roll > 3 → Roll = 12 → Otherwise: Variable Roll = 1 → Roll = 2
Qualifying path: Roll > 3 → Roll = 12 → Otherwise: Variable Roll = 1 → Otherwise: Variable Roll = 2 → Roll = 3
Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 1 → Switch Garbage 1 is off
Alternative path 1: Roll > 3 → Roll ≥ 13 → Roll = 1 → Otherwise: Switch Garbage 1 is off
Alternative path 2: Roll > 3 → Roll ≥ 13 → Roll = 2 → Otherwise: Switch Garbage 2 is off
Alternative path 3: Roll > 3 → Roll ≥ 13 → Roll = 3 → Otherwise: Switch Garbage 3 is off
Alternative path 4: Roll > 3 → Roll ≥ 13 → Roll = 4 → Otherwise: Switch Garbage 4 is off
Alternative path 5: Roll > 3 → Roll ≥ 13 → Roll = 5 → Otherwise: Switch Garbage 5 is off
Alternative path 6: Roll > 3 → Roll ≥ 13 → Roll ≥ 6 → Otherwise: Switch Garbage 6 is off
Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 2 → Switch Garbage 2 is off
Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 3 → Switch Garbage 3 is off
Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 4 → Switch Garbage 4 is off
Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 5 → Switch Garbage 5 is off
Qualifying path: Roll > 3 → Roll ≥ 13 → Roll ≥ 6 → Switch Garbage 6 is off
Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 5 → Switch Mine Gem is off
Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 15 → Switch Mine Gem is off
Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 40 → Switch Mine Gem is off
Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 90 → Switch Mine Gem is off
Qualifying path: Roll > 3 → Roll = 14 → Switch Mine Gem is off
Where: Tile (23, 15)
Rewards / result: Search Buried Treasure: Gem Bag × 2, Treasure Casket × 3, Assorted Gems × 5; Use/remove Treasure Map 10 × 9999
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: Variant requirements: Requires Treasure Map 10
Availability: Requires Treasure Map 10
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Requires Shovel
Qualifying path: Requires Shovel → Storage container 18 is empty




