Gem Bag
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A small cloth bag with the heft of rare stones. Open to receive random gems.
In-game actions: use
What it contains
Comes out of
Bonus loot rolls
A shrine’s pool grows with its difficulty, so one entry’s chance falls as you raise it.
Dug up
A small cloth bag with the heft of rare stones. Open to receive random gems.
In-game actions: use
How to obtain
Searching for it| What you search | Where | Chance | |
|---|---|---|---|
![]() | Barrel | Mall Mines, The Old Woods Mines, Catacombs Mines, Abandoned Hovel, Sealed Passage | 4% |
What it contains
| Contents | Amount | Ways to roll it |
|---|---|---|
| Greater Sharp Gem | 1 | 1 |
| Greater Magic Gem | 1 | 1 |
| Greater Swift Gem | 1 | 1 |
| Greater Rage Gem | 1 | 1 |
| Greater Focus Gem | 1 | 1 |
| Greater Blood Gem | 1 | 1 |
| Greater Soul Gem | 1 | 1 |
| Greater Greed Gem | 1 | 1 |
| Greater Armor Gem | 1 | 1 |
| Greater Mind Gem | 1 | 1 |
| Clear Gem | 1 | 1 |
| Lesser Blood Gem | 1 | 1 |
| Lesser Sharp Gem | 1 | 1 |
| Lesser Magic Gem | 1 | 1 |
| Lesser Swift Gem | 1 | 1 |
| Lesser Rage Gem | 1 | 1 |
| Lesser Focus Gem | 1 | 1 |
| Lesser Mind Gem | 1 | 1 |
| Lesser Armor Gem | 1 | 1 |
| Lesser Soul Gem | 1 | 1 |
| Lesser Greed Gem | 1 | 1 |
| Light Gem | 1 | 1 |
| Darkness Gem | 1 | 1 |
| Insanity Gem | 1 | 1 |
| Curse Gem | 1 | 1 |
| Insight Gem | 1 | 1 |
| Chipped Sharp Gem | 1 | 3 |
| Chipped Magic Gem | 1 | 3 |
| Chipped Swift Gem | 1 | 3 |
| Chipped Rage Gem | 1 | 3 |
| Chipped Focus Gem | 1 | 3 |
| Chipped Blood Gem | 1 | 3 |
| Chipped Mind Gem | 1 | 3 |
Comes out of
| Opened from | Amount | Chance |
|---|---|---|
| Treasure Casket | 1 | 12% |
| A treasure chest hooked while fishing (about 1 in 40 catches) | 1 | 12% |
Dropped by
| Reward table | Information |
|---|---|
| Bag Boy level 1 loot | See the table for quantities, conditions and roll-dependent probabilities. |
| Bag Boy level 2 loot | See the table for quantities, conditions and roll-dependent probabilities. |
| Catacombs higher-tier loot | See the table for quantities, conditions and roll-dependent probabilities. |
| Catacombs lower-tier loot | See the table for quantities, conditions and roll-dependent probabilities. |
| Catacombs shrine loot | See the table for quantities, conditions and roll-dependent probabilities. |
| Deep Catacombs chest loot | See the table for quantities, conditions and roll-dependent probabilities. |
| Deep Catacombs creature loot | See the table for quantities, conditions and roll-dependent probabilities. |
| Deep Woods creature loot | See the table for quantities, conditions and roll-dependent probabilities. |
| Early grotto loot | See the table for quantities, conditions and roll-dependent probabilities. |
| Farm early creature loot | See the table for quantities, conditions and roll-dependent probabilities. |
| Farm second-tier creature loot | See the table for quantities, conditions and roll-dependent probabilities. |
| Farm second-tier grotto loot | See the table for quantities, conditions and roll-dependent probabilities. |
| Laundry Man level 2 loot | See the table for quantities, conditions and roll-dependent probabilities. |
| Laundry Man level 3 loot | See the table for quantities, conditions and roll-dependent probabilities. |
| Mall Administrator loot | See the table for quantities, conditions and roll-dependent probabilities. |
| Mall Basement creature loot | See the table for quantities, conditions and roll-dependent probabilities. |
| Mall higher-tier loot | See the table for quantities, conditions and roll-dependent probabilities. |
| Mall lower-tier loot | See the table for quantities, conditions and roll-dependent probabilities. |
| Mall miniboss loot | See the table for quantities, conditions and roll-dependent probabilities. |
| Mall shrine loot | See the table for quantities, conditions and roll-dependent probabilities. |
| Old Woods higher-tier loot | See the table for quantities, conditions and roll-dependent probabilities. |
| Old Woods lower-tier loot | See the table for quantities, conditions and roll-dependent probabilities. |
| Old Woods shrine loot | See the table for quantities, conditions and roll-dependent probabilities. |
| School creature loot | See the table for quantities, conditions and roll-dependent probabilities. |
| Sewer and mine higher-tier loot | See the table for quantities, conditions and roll-dependent probabilities. |
| Sewer lower-tier loot | See the table for quantities, conditions and roll-dependent probabilities. |
| Silly Dog loot | See the table for quantities, conditions and roll-dependent probabilities. |
| Teacher's Pet loot | See the table for quantities, conditions and roll-dependent probabilities. |
| Tier 2 supply loot | See the table for quantities, conditions and roll-dependent probabilities. |
| Tier 3 supply loot | See the table for quantities, conditions and roll-dependent probabilities. |
| Treasure Goblin level 2 loot | See the table for quantities, conditions and roll-dependent probabilities. |
| Treasure Goblin levels 3–4 and Giant Fish loot | See the table for quantities, conditions and roll-dependent probabilities. |
Bonus loot rolls
| Where | Needs | Chance per roll | Most per save |
|---|---|---|---|
| Mall Shrine (after fights in the Mall) | Difficulty 1+ | 6.6% at 1 → 2.4% at 5 | No limit |
| Old Woods Shrine (after fights in the Old Woods) | Difficulty 1+ | 10.8% at 1 → 2.1% at 5 | No limit |
| Catacombs Shrine (after fights in the Catacombs) | Difficulty 1+ | 7.1% at 1 → 2.3% at 5 | No limit |
| Chests in the Deep Catacombs | Opening Cata Chest 1 (1 roll) or Cata Mimic Chest 1 (1 roll, after a fight with Chest Mimic v3) | 4.8% | No limit |
A shrine’s pool grows with its difficulty, so one entry’s chance falls as you raise it.
Dug up
- Using Treasure Map 8 at Town, with Shovel in hand — 2 at a time.
- Using Treasure Map 6 at Mall F1, with Shovel in hand.
- Using Treasure Map 11 at Music Store, with Shovel in hand.
- Using Treasure Map 7 at Town (West), with Shovel in hand.
Notes
- It cannot be sold, so keeping it does not sacrifice any direct sale income; retain it for its listed effect, unlock or collection purpose.
- Its stated function is: Open to receive random gems. Plan its use around that effect rather than treating it as a generic sale item.
