Touch of Death
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| Type | Enemy ritual |
|---|---|
| Element | — |
| Target | One opponent |
| Cost | 10 MP |
Touch of Death is a ritual used by enemies.
Effects
Deals no damage. Applies Soulrot causing a loss of 10% max HP per turn which lasts until the end of battle.
Mechanics
Damage is calculated from the user’s relevant offensive stat and the target’s matching defensive stat unless the table lists a fixed amount or no direct damage. Final damage can also change with difficulty, buffs, debuffs, critical hits, elemental weaknesses, and resistances.
| Version | Result | Power | Element | Scaling | Target | Cost | Accuracy | Hits | Critical | Usable |
|---|---|---|---|---|---|---|---|---|---|---|
| Enemy version | No direct damage | — | — | — | One opponent | 10 MP | 100% base | 1 | Yes | Battle only |
How to learn
Cannot be learned by the player.
Enemy users
- Bag Boy
- Congregation
- Fungal Swarm
- Gravemoss Colony
- Horde of Shoppers
- Living Stump
- Pretty Flower
- Shopper (Enemy)
- Skeletal Priest
- Skeleton Mage
- Sleep, Demigod
- Void Entity
Practical use
- Soulrot removes 10% of maximum HP per turn until battle ends, so the move becomes more threatening in longer encounters.
- Its secondary status effect can be as important as its damage, especially in longer encounters.
- This is a utility action with no direct damage; its timing depends on the listed effect rather than offensive power.
- See the linked enemy pages for each user’s move-selection probability and any conditions that affect when this move can be chosen.
