Wait and See
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| Type | Enemy skill |
|---|---|
| Element | — |
| Target | None |
| Cost | No cost |
Wait and See is a skill used by enemies.
Effects
The user watches the opponent without dealing damage.
Mechanics
Damage is calculated from the user’s relevant offensive stat and the target’s matching defensive stat unless the table lists a fixed amount or no direct damage. Final damage can also change with difficulty, buffs, debuffs, critical hits, elemental weaknesses, and resistances.
| Version | Result | Power | Element | Scaling | Target | Cost | Accuracy | Hits | Critical | Usable |
|---|---|---|---|---|---|---|---|---|---|---|
| Enemy version | No direct damage | — | — | — | None | No cost | 100% base | 1 | No | Battle only |
How to learn
Cannot be learned by the player.
Enemy users
Practical use
- This move spends the user’s action without direct damage, giving the player a low-pressure turn to recover or attack.
- This is a utility action with no direct damage; its timing depends on the listed effect rather than offensive power.
- See the linked enemy pages for each user’s move-selection probability and any conditions that affect when this move can be chosen.
