Wait and See

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Wait and See
Type Enemy skill
Element —
Target None
Cost No cost

Wait and See is a skill used by enemies.

Effects

The user watches the opponent without dealing damage.

Mechanics

Damage is calculated from the user’s relevant offensive stat and the target’s matching defensive stat unless the table lists a fixed amount or no direct damage. Final damage can also change with difficulty, buffs, debuffs, critical hits, elemental weaknesses, and resistances.

Version Result Power Element Scaling Target Cost Accuracy Hits Critical Usable
Enemy version No direct damage — — — None No cost 100% base 1 No Battle only

How to learn

Cannot be learned by the player.

Enemy users

Practical use

  • This move spends the user’s action without direct damage, giving the player a low-pressure turn to recover or attack.
  • This is a utility action with no direct damage; its timing depends on the listed effect rather than offensive power.
  • See the linked enemy pages for each user’s move-selection probability and any conditions that affect when this move can be chosen.

See also