Mysteries
Mysteries are unusual objects that can be investigated throughout Elderfield. Investigating them starts a die roll influenced by Luck. Many unique rewards can only be obtained from mysteries.
Directions, roll outcomes, and rewards are shown below. Select a mystery name to open its individual article.
Contents
Town · Sewers · Mall · Old Woods · Catacombs · Deep Woods · How investigations work
Town
| Mystery | Roll | Outcome |
|---|---|---|
| ≤ 2 | Take 5 HP damage. | |
| 3–5 | Restore 10 HP; the first result in this roll range also gives 25g. Always applies 1 random curse and 1 random blessing. | |
| 6+ | Restore 15 HP; the first result in this roll range also gives 50g. |
Sewers
| Mystery | Roll | Outcome |
|---|---|---|
| ≤ 0 | 3 random curses. | |
| 1 | 1 mixed draw, 2 random curses, plus a 50% chance of another random curse. | |
| 2–3 | 1 random blessing, 1 mixed draw, 1 random curse, plus a 50% chance of another random curse. | |
| 4–5 | First result in this roll range: Leather Chaps +2 plus 3 mixed draws. Later results in this roll range: 3 mixed draws. | |
| 6 | First result in this roll range: Treasure Map 4. Later results in this roll range: 2 random blessings. | |
| 7+ | First result in this roll range: Bloody Cleaver +3. Later results in this roll range: 3 random blessings. |
Mall
| Mystery | Roll | Outcome |
|---|---|---|
| ≤ 2 | 1 random curse. | |
| 3–4 | 1 random blessing. The first 3–4 result at this ATM also gives 35g; later 3–4 results give only the blessing. | |
| 5+ | Every 5+ result adds 1 Greed (+Luck) stack. The first 5+ result at this ATM also gives 50g. Later 5+ results also give 25g until the first 3–4 result has been received here; after that, they give Greed without gold. | |
| ≤ 1 | The first result in this roll range permanently reduces Max Defense by 1. Later results in this roll range apply 1 random curse. | |
| 2–3 | 1 random blessing and 1 random curse. | |
| 4–5 | First result in this roll range: Tattered Hood. Later results in this roll range: 1 random blessing. | |
| 6 | First result in this roll range: Flask of the Gods (MP). Later results in this roll range: 2 random blessings. | |
| 7+ | First result in this roll range: Ring of the One Point +2. Later results in this roll range: 3 random blessings. | |
| ≤ 2 | Adds 1 Dread (-Agility) stack and 1 Fear (-Hit Rate) stack, then starts a battle against Globule and a Shopper. Victory also gives Star Necklace +1 if that necklace has not yet been claimed from this counter. Escaping gives no necklace. | |
| 3–4 | Before claiming this counter’s Star Necklace +1: battle Globule and a Shopper; victory awards the necklace once, while escaping leaves it unclaimed. After claiming the necklace: battle a Shopper, then receive 5g, even if the player successfully escapes. | |
| 5+ | First result in this roll range: Block of Rock +1. Later results in this roll range: 1 Stubbornness (+Defense) stack and 1 Skepticism (+Magic Defense) stack. | |
| ≤ 0 | 6 random curses. | |
| 1 | 3 random curses. | |
| 2–3 | 1 random blessing and 1 random curse. | |
| 4–5 | First result in this roll range: Used Work Boots +1. Later results in this roll range: 2 random blessings. | |
| 6 | First result in this roll range: Sturdy Boots +2. Later results in this roll range: 3 random blessings. | |
| 7+ | First result in this roll range: Ancient Effigy +2. Later results in this roll range: 3 random blessings. | |
| ≤ 2 | Take 5 HP damage. The first bite also permanently reduces Max HP by 2. Later bites still deal 5 HP damage but do not reduce Max HP again. | |
| 3–4 | The first 3–4 result from this fleshy mass gives Ornate Dagger. After claiming the dagger here, later 3–4 results give 1 random blessing and 1 random curse instead. | |
| 5+ | The first 5+ result from this fleshy mass gives Emerald Ring +2. After claiming the ring here, later 5+ results give 5g instead. |
Old Woods
Every day, the Old Woods shuffles which clearing doors are open.
| Mystery | Roll | Outcome |
|---|---|---|
|
Old Woods, near the Abandoned Mill. |
≤ 1 | No additional effect after the roll. |
| 2 | 4 random curses; the first result in this roll range also permanently reduces Max Defense by 1. | |
| 3–4 | 2 random blessings; the first result in this roll range also permanently reduces Max Agility by 1. | |
| 5+ | For the first three results of 5+ at this well: Large Coin Box; the first also gives Extra Pouch. Later results of 5+: 3 random blessings. | |
|
Clearing south of the bus stop. |
≤ −1 | No riddle branch runs. Only possible at the Very Unlucky tier. |
| 0–2 | The corpse asks: "A fool wanders into an ancient forest... On a scale of one to nine... how likely are they to leave the woods alive?"
| |
| 3–4 | The corpse asks which of three corpses will be resurrected.
| |
| 5+ | The corpse asks: "Three friends walk into the woods... How many friends survive?"
| |
|
Campsite clearing. |
≤ 2 | Battle Pretty Flower; victory yields 40 EXP and no additional fixed item reward. |
| 3–4 | Battle Pretty Flower. On the first three victories with a roll of 3–4 at this campsite: 2 Iron Ore. Later victories with a roll of 3–4: 2 Scrap Metal. Victory yields 40 EXP. Other roll results and escaping do not use these three rewards. | |
| 5+ | First result of 5+ at this campsite: Cursed Emerald Ring +3. Next three results of 5+: 2 Gold Ore. Later results of 5+: 2 Scrap Metal. This sequence is separate from the rewards for rolls of 3–4. | |
| ≤ 3 | 2 random curses, then battle Giant Fish; victory yields 100 EXP and no gold or item drops. | |
| 4+ | For the first three results of 4+ at this campsite: 1 Crystal Flask; the first also gives Lost Mariner's Bauble +3. Later results of 4+: 3 random blessings. | |
| ≤ 1 | 3 random curses. | |
| 2 | 2 random curses. | |
| 3–4 | 2 random blessings. | |
| 5+ | First result of 5+ at this tree: 2 Cleansing Balm plus 1 Lesser Offering of Rain. Next two results of 5+: 1 Lesser Offering of Rain. Later results of 5+: 3 Crushed Bones. | |
|
Clearing in the Tall Tree Maze area. |
≤ 3 | 2 random curses and 2 random blessings. |
| 4–5 | 1 Cleansing Balm for the first three balm rewards at these trees, then 1 Soda Pop. Rolls of 4–5 and repeat rolls of 6+ share those three balm rewards; receiving the unique ring does not use one. | |
| 6+ | First result of 6+: Eye of Gatis +5. Later results of 6+: 1 Cleansing Balm until three balm rewards have been received at these trees, counting rolls of 4–5 as well; afterward, 1 Soda Pop. | |
|
Old Woods (Tall Tree Maze area). |
≤ 2 | Battle 3 Fingermen Lv2; victory yields 90 EXP and no gold or item drops. |
| 3–4 | 2 random blessings. | |
| 5+ | 3 Honey. | |
|
Old Woods (Tall Tree Maze area). |
≤ 2 | Battle Strange Plant; victory yields 0 EXP, 0g, and no item drops. |
| 3 | 2 random curses and 2 random blessings. | |
| 4–5 | First result in this roll range: Dreamleaf Seed plus 2 random blessings. Later results in this roll range: 4 random blessings. | |
| 6+ | Every 6+ result gives 10 Slimeweed. The first such result at this plant also gives Dreampearl Seed; the next such result gives Emerald Necklace +2 instead. After both have been claimed here, later 6+ results give only the Slimeweed. The seed and necklace are separate rewards, not granted together. |
Catacombs
| Mystery | Roll | Outcome |
|---|---|---|
|
Found at several locations in Catacombs 3F. |
≤ 1 | 1 Wax. |
| 2 | 1 Small Coin Pouch. | |
| 3–4 | Special Donut while fewer than three Donut or Balm rewards have been received from this skeleton; afterward, Medium Coin Pouch. Rolls of 3–4 and 5–6 share this allowance; the unique shoes do not use one. | |
| 5–6 | While fewer than three Donut or Balm rewards have been received from this skeleton: Shoes of Swiftness +7 if no pair has been claimed from any hiding skeleton; otherwise, Cleansing Balm. Once three Donut or Balm rewards have been received, counting rolls of 3–4 as well: Large Coin Box. Receiving the unique shoes does not use one of those three rewards. | |
| 7+ | Chestplate of Stone +7 if this reward has not been claimed from any hiding skeleton; otherwise no additional reward. | |
|
Catacombs 3F. Break the door immediately after the first bone wall, to the right of the floor entrance. |
≤ 1 | No additional effect after the roll. |
| 2 | 3 random curses. | |
| 3–4 | 1 random curse and 2 random blessings. | |
| 5–6 | For the first three results of 5–6 at this altar: 1 Death Crystal; the first also gives Extra Pouch. Later: 4–6 Worm (each quantity is equally likely). | |
| 7+ | For the first three results of 7+ at this altar: 3 Crushed Bones. Later: 1–3 Hard Bones (each quantity is equally likely). | |
|
Catacombs 3F. Break the door behind the second bone wall. |
≤ 1 | No additional effect after the roll. |
| 2 | 2 random blessings. | |
| 3–4 | 3 random blessings. | |
| 5–6 | First result of 5–6 at this tree: Dreamleaf Seed. Second result of 5–6: Polished Spyglass +5. Third result of 5–6: Extra Pouch. Later results of 5–6: Medium Coin Pouch. | |
| 7+ | First result of 7+ at this tree: Dreampearl Seed. Second result of 7+: Symbol of Privilege +5. Next three results of 7+: Cleansing Balm. Later results of 7+: Medium Coin Pouch. This sequence is separate from the rewards for rolls of 5–6. | |
|
Catacombs 3F, behind the third bone wall. |
≤ 1 | No additional effect after the roll. |
| 2 | Battle 5 Skullcrawlers; victory yields 250 EXP and no gold or item drops. | |
| 3–4 | Take 30 HP damage; gain 1 Bone Honey. | |
| 5–6 | Take 30 HP damage; gain 1–3 Bone Honey (each quantity is equally likely). | |
| 7+ | 2–4 Bone Honey (each quantity is equally likely). | |
|
Catacombs 3F, to the left of Bone Honey. Use Wire Cutters and then Small Hammer on the first door. Requires: Wire Cutters; Small Hammer |
≤ 1 | No additional effect after the roll. |
| 2 | 3 random curses. | |
| 3–4 | 2–4 Gravemoss (each quantity is equally likely). | |
| 5–6 | For the first three results of 5–6 at this scarecrow: 2 Cleansing Balm. Later results of 5–6: 1 Fancy Fertilizer (Lv1). | |
| 7+ | First result in this roll range: Blueprint: Skeletal Scarecrow. Later results in this roll range: 1 Bone Ingot and 1 Large Coin Box. | |
|
Catacombs 1F, in the bottom-left corner. |
≤ 3 | 5 random curses. |
| 4+ | Choose one unused permanent sacrifice:
Each sacrifice option can only be accepted once. After a valid sacrifice, an unmodified d6 selects from the reward pool below; already-owned altar rewards are skipped cyclically to the next unowned reward: | |
|
Use Small Hammer behind the first door to the left of the shrine entrance, directly below the laundry ghost. Requires: Small Hammer |
≤ 1 | No additional effect after the roll. |
| 2 | 2 random curses. | |
| 3–4 | 2 random blessings. | |
| 5–6 | If not yet claimed at these statues: Cat Stuffy +5. Otherwise, Cleansing Balm for the first three balm rewards at these statues; afterward, Tiny Coin Pouch. Rolls of 5–6 and 7+ share those three balm rewards; the unique statue and stuffy do not use one. | |
| 7+ | If not yet claimed at these statues: Lucky Cat Statue +5. Otherwise, Cat Stuffy +5 if it has not been claimed here; after both have been claimed, Cleansing Balm for the first three balm rewards at these statues; afterward, Tiny Coin Pouch. Rolls of 5–6 and 7+ share those three balm rewards; the unique statue and stuffy do not use one. |
Deep Woods
| Mystery | Roll | Outcome |
|---|---|---|
|
East of the bus stop. Use Golden Hatchet to clear the Oldwood Branches. Requires: Golden Hatchet |
≤ 2 | 3 random curses. |
| 3–4 | 1 random blessing and 2 random curses. | |
| 5–6 | Vile Relic until five relics have been received at this mystery, counting both rolls of 5–6 and 7+; later 2 random blessings and 1 random curse. | |
| 7+ | Vile Relic until five relics have been received at this mystery, counting both rolls of 5–6 and 7+; later 3 random blessings. | |
|
South of the bus stop. Requires: First investigation: defeat Mr. Wiggles. |
≤ 2 | 3 random curses. |
| 3–4 | 1 random blessing and 2 random curses. | |
| 5–6 | If fewer than five relics have been received at this mystery, counting rolls of 5–6 and 7+: Vile Relic. The first such result of 5–6 also gives Ring of Leaves +5. Once five relics have been received: 2 random blessings and 1 random curse. | |
| 7+ | First result of 7+ at this mystery: Ring of the Lost +5, with no relic. Later results of 7+: Vile Relic until five relics have been received here, counting rolls of 5–6 as well; after five relics, 3 random blessings. The unique ring does not use one of those five relic rewards. | |
|
Northeast of the bus stop, past a log that requires Golden Hatchet. Requires: Golden Hatchet |
≤ 2 | 3 random curses. |
| 3–4 | 1 random blessing and 2 random curses. | |
| 5–6 | Vile Relic until five relics have been received at this mystery, counting both rolls of 5–6 and 7+; later 2 random blessings and 1 random curse. | |
| 7+ | Vile Relic until five relics have been received at this mystery, counting both rolls of 5–6 and 7+; later 3 random blessings. | |
|
Inside a building in the abandoned village. |
≤ 2 | 3 random curses. |
| 3–4 | 1 random blessing and 2 random curses. | |
| 5–6 | Vile Relic until five relics have been received at this mystery, counting both rolls of 5–6 and 7+; later 2 random blessings and 1 random curse. | |
| 7+ | Vile Relic until five relics have been received at this mystery, counting both rolls of 5–6 and 7+; later 3 random blessings. |
How investigations work
Mystery outcomes use the final modified die roll, which can fall below 1 or above 6. The animation still shows only an ordinary die face: totals of 1 or less display as 1, and totals of 6 or more display as 6. Use the final total to read the outcome ranges below.
All of the world's mysteries will reset each time the player takes a bath. After bathing, they can be investigated again when the player returns to the area.
Unless a reward is marked as shared across locations, repeat limits apply separately to each mystery. Only the roll results or victories specified in its reward row count toward that limit; other results do not. Bathing makes mysteries available again but does not replenish their limited rewards.
In these tables, a mixed draw grants one random blessing or one random curse, with a 50% chance of either.


























