Empty Shop Counter
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Outcomes
| Roll | Outcome |
|---|---|
| ≤ 2 | Adds 1 Dread (-Agility) stack and 1 Fear (-Hit Rate) stack, then starts a battle against Globule and a Shopper. Victory also gives Star Necklace +1 if that necklace has not yet been claimed from this counter. Escaping gives no necklace. |
| 3–4 | Before claiming this counter’s Star Necklace +1: battle Globule and a Shopper; victory awards the necklace once, while escaping leaves it unclaimed. After claiming the necklace: battle a Shopper, then receive 5g, even if the player successfully escapes. |
| 5+ | First result in this roll range: Block of Rock +1. Later results in this roll range: 1 Stubbornness (+Defense) stack and 1 Skepticism (+Magic Defense) stack. |
Investigation rules
Bathing makes mysteries available again but does not replenish their limited rewards. Unless a reward is marked as shared across locations, repeat limits apply separately to each mystery. Only the roll results or victories specified in its reward row count toward that limit; other results do not.
A mixed draw grants one random blessing or one random curse, with a 50% chance of either. See How investigations work for the general rules and die display.

