Vile Relic

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Vile Relic
General
Type
Material
Category
Materials
Values
Buy price
GoldIcon.png 250g
Sell price
Cannot be sold


The broken remnants of a forbidden piece of equipment. Crafting Ingredient

How to obtain

Sold at

Shop Price Stock
The Meat Man GoldIcon.png 250g 25
Woodsman's Shop GoldIcon.png 250g 10

Battle loot tables

Reward table Information
Deep Woods creature loot See the table for quantities, conditions and roll-dependent probabilities.

Shared loot is awarded per encounter. The corpse-search chance, loot die and individual reward checks are separate; see Enemy loot.

Found at a mystery

Mystery Where What you get
Skeletal Totem
Mystery SkeleTotem.png
“A crude totem has been built from gnawed bones.”
The Deep Woods
  • 33%: 1; the first 5 times; after that the same roll gives 2 blessings and a curse
  • Roll of 7+ (needs a Luck bonus): 1; the first 5 times; after that the same roll gives 3 blessings
Shadowy Figure
Obj ShackGhost.png
“A subtle form can be seen floating inside the old structure.”
The Deep Woods
  • 33%: 1; the first 5 times; after that the same roll gives 2 blessings and a curse
  • Roll of 7+ (needs a Luck bonus): 1; the first 5 times; after that the same roll gives 3 blessings
Pale Tree
Obj WhiteTree.png
“A gnarled, pale tree looms above you.”
The Deep Woods
  • 33%: 1; the first 5 times; after that the same roll gives 2 blessings and a curse
  • Roll of 7+ (needs a Luck bonus): 1; the first 5 times; after that the same roll gives 3 blessings
Limb Rock
Obj LimbRock.png
“Stretched, twisted limbs are strung from the bloodstained stone.”
The Deep Woods 33%: 1, plus Mr. Wiggles v2 and Ring of Leaves +5; the first 5 times; after that the same roll gives 2 blessings and a curse

Investigate it and the die decides. A mystery can be investigated again once it resets; see Mysteries for what resets them.

Gathered from nodes that appear in The Deep Woods.

Recipes

13 recipes use Vile Relic.

Makes Ingredients Station Learned
Vile Quickblade +10 Blacksteel Quickblade +7 (1)
Vile Relic (10)
Vilewood (20)
Vilebloom (10)
Vileroot (10)
Anvil Learned by using Tome of Vile Patterns · once per tome
Vile Greatsword +10 Blacksteel Greatsword +7 (1)
Vile Relic (10)
Vilewood (20)
Vilebloom (10)
Vileroot (10)
Anvil Learned by using Tome of Vile Patterns · once per tome
Vile Staff +10 Blacksteel Staff +7 (1)
Vile Relic (10)
Vilewood (20)
Vilebloom (10)
Vileroot (10)
Anvil Learned by using Tome of Vile Patterns · once per tome
Vile Greataxe +10 Ornate Greataxe +8 (1)
Vile Relic (10)
Vilewood (20)
Vilebloom (10)
Vileroot (10)
Anvil Learned by using Tome of Vile Patterns · once per tome
Vile Spear +10 Obsidian Spear +7 (1)
Vile Relic (10)
Vilewood (20)
Vilebloom (10)
Vileroot (10)
Anvil Learned by using Tome of Vile Patterns · once per tome
Vile Helmet +10 Champion's Helmet +8 (1)
Vile Relic (10)
Vilewood (20)
Vileroot (20)
Anvil Learned by using Tome of Vile Patterns · once per tome
Vile Chestplate +10 Champion's Chestplate +8 (1)
Vile Relic (10)
Vilewood (20)
Vileroot (20)
Anvil Learned by using Tome of Vile Patterns · once per tome
Vile Legguards +10 Champion's Loincloth +8 (1)
Vile Relic (10)
Vilewood (20)
Vileroot (20)
Anvil Learned by using Tome of Vile Patterns · once per tome
Vile Greaves +10 Champion's Greaves +8 (1)
Vile Relic (10)
Vilewood (20)
Vileroot (20)
Anvil Learned by using Tome of Vile Patterns · once per tome
Vile Hat +10 Archmage's Hat +8 (1)
Vile Relic (10)
Vilewood (20)
Vilebloom (20)
Anvil Learned by using Tome of Vile Patterns · once per tome
Vile Robe +10 Archmage's Robe +8 (1)
Vile Relic (10)
Vilewood (20)
Vilebloom (20)
Anvil Learned by using Tome of Vile Patterns · once per tome
Vile Leggings +10 Archmage's Sash +8 (1)
Vile Relic (10)
Vilewood (20)
Vilebloom (20)
Anvil Learned by using Tome of Vile Patterns · once per tome
Vile Shoes +10 Archmage's Boots +8 (1)
Vile Relic (10)
Vilewood (20)
Vilebloom (20)
Anvil Learned by using Tome of Vile Patterns · once per tome

Notes

  • It is consumed by 13 recipes, making it a high-demand ingredient that is worth stockpiling.
  • It cannot be sold, so keeping it does not sacrifice any direct sale income; retain it for its listed effect, unlock or collection purpose.

Gallery

See also

Materials. Browse all items.