Deep Catacombs creature loot
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Deep Catacombs creature loot is a shared reward table. See Enemy loot for the difference between a searchable corpse, a loot die result and an individual item chance.
Used by: Minotaur, Soul Vessel, Tickler, Tomb Cleaner.
Each percentage is the chance of that award after this table is called and the indicated final die result is rolled. It does not include the corpse-search check. The neutral-loot-roll column averages results 1–6 with no die modifier. For an ordinary 50% corpse search, halve that percentage to obtain the baseline chance per victory. Fixed prizes that call this table directly do not use that extra 50% check. Roll 7+ requires a positive roll modifier.
Rows are separate award checks. Multiple rewards can be obtained together; do not add row percentages to calculate the chance of obtaining at least one item.
Limited reward allocations have not yet been used. No extra AP unlock, Old Woods news unlock, temporary loot potion or shrine bonus is assumed.
Optional progression and active-task conditions used by this table are satisfied, and limited allocations remain available. Rewards marked with requirements are only available while those requirements apply.
Blood Potion is active. Limited allocations remain available; no extra AP unlock or other optional progression condition is assumed.
Return to the loot guide · Enemy index
Used by: Minotaur, Soul Vessel, Tickler, Tomb Cleaner.
Each percentage is the chance of that award after this table is called and the indicated final die result is rolled. It does not include the corpse-search check. The neutral-loot-roll column averages results 1–6 with no die modifier. For an ordinary 50% corpse search, halve that percentage to obtain the baseline chance per victory. Fixed prizes that call this table directly do not use that extra 50% check. Roll 7+ requires a positive roll modifier.
Rows are separate award checks. Multiple rewards can be obtained together; do not add row percentages to calculate the chance of obtaining at least one item.
Applicable encounters
Limited rewards available
Limited reward allocations have not yet been used. No extra AP unlock, Old Woods news unlock, temporary loot potion or shrine bonus is assumed.
| Reward | Quantity | Neutral loot roll | Roll ≤0 | Roll 1 | Roll 2 | Roll 3 | Roll 4 | Roll 5 | Roll 6 | Roll 7+ | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Cursed Bones | 1–2 | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | Repeatable unless the encounter itself is one-time |
| Cursed Demon Skull | 1 | 11% | 10% | 10% | 10% | 10% | 10% | 13% | 13% | 13% | Repeatable unless the encounter itself is one-time |
| Cursed Bone Fragments | 1 | 22% | 20% | 20% | 20% | 20% | 20% | 26% | 26% | 26% | Repeatable unless the encounter itself is one-time |
| Cursed Skull | 1 | 22% | 20% | 20% | 20% | 20% | 20% | 26% | 26% | 26% | Repeatable unless the encounter itself is one-time |
| Gold | 1–42 | 30% | 25% | 25% | 25% | 25% | 25% | 40% | 40% | 40% | 6 gold per point of the loot die at the gold check (minimum 1 gold). Quantity shown covers the listed rolls up to 7; higher bonuses can increase it. Some earlier rewards reroll this die. |
| Deep Catacombs key loot | 1 | 8.333% | — | — | — | — | 50% | — | — | — | One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws. |
| Deep Catacombs key loot | 1 | 16.667% | — | — | — | — | — | 100% | — | — | One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws. |
| Bloody Skin | 1 | 11.806% | — | — | — | — | — | 65% | 5.833% | 5.833% | Repeatable unless the encounter itself is one-time |
| Deep Catacombs key loot | 1 | 16.667% | — | — | — | — | — | — | 100% | — | One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws. |
| Bloody Skin | 1–2 | 10.139% | — | — | — | — | — | — | 60.833% | 60.833% | Repeatable unless the encounter itself is one-time |
| Wishbone | 1 | 2.917% | — | — | — | — | — | — | 17.5% | 17.5% | Repeatable unless the encounter itself is one-time |
| Combat Offering | 1 | 0.972% | — | — | — | — | — | — | 5.833% | 5.833% | Repeatable unless the encounter itself is one-time |
| Gem Bag | 1 | 1.944% | — | — | — | — | — | — | 11.667% | 11.667% | Repeatable unless the encounter itself is one-time |
| Deep Catacombs key loot | 1 | 0% | — | — | — | — | — | — | — | 100% | One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws. |
| Deep Catacombs key loot | 1 | 0% | — | — | — | — | — | — | — | 100% | One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws. |
Progression and task rewards
Optional progression and active-task conditions used by this table are satisfied, and limited allocations remain available. Rewards marked with requirements are only available while those requirements apply.
| Reward | Quantity | Neutral loot roll | Roll ≤0 | Roll 1 | Roll 2 | Roll 3 | Roll 4 | Roll 5 | Roll 6 | Roll 7+ | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Cursed Bones | 1–2 | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | Repeatable unless the encounter itself is one-time |
| Cursed Demon Skull | 1 | 11% | 10% | 10% | 10% | 10% | 10% | 13% | 13% | 13% | Repeatable unless the encounter itself is one-time |
| Cursed Bone Fragments | 1 | 22% | 20% | 20% | 20% | 20% | 20% | 26% | 26% | 26% | Repeatable unless the encounter itself is one-time |
| Cursed Skull | 1 | 22% | 20% | 20% | 20% | 20% | 20% | 26% | 26% | 26% | Repeatable unless the encounter itself is one-time |
| Gold | 1–42 | 30% | 25% | 25% | 25% | 25% | 25% | 40% | 40% | 40% | 6 gold per point of the loot die at the gold check (minimum 1 gold). Quantity shown covers the listed rolls up to 7; higher bonuses can increase it. Some earlier rewards reroll this die. |
| Deep Catacombs key loot | 1 | 8.333% | — | — | — | — | 50% | — | — | — | One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws. |
| Gold Tooth | 1 | 16.667% | — | — | — | — | — | 100% | — | — | Requires Dental Records to be active |
| Deep Catacombs key loot | 1 | 16.667% | — | — | — | — | — | 100% | — | — | One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws. |
| Bloody Skin | 1 | 11.806% | — | — | — | — | — | 65% | 5.833% | 5.833% | Repeatable unless the encounter itself is one-time |
| Gold Tooth | 1 | 16.667% | — | — | — | — | — | — | 100% | — | Requires Dental Records to be active |
| Deep Catacombs key loot | 1 | 16.667% | — | — | — | — | — | — | 100% | — | One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws. |
| Bloody Skin | 1–2 | 10.139% | — | — | — | — | — | — | 60.833% | 60.833% | Repeatable unless the encounter itself is one-time |
| Wishbone | 1 | 2.917% | — | — | — | — | — | — | 17.5% | 17.5% | Repeatable unless the encounter itself is one-time |
| Combat Offering | 1 | 0.972% | — | — | — | — | — | — | 5.833% | 5.833% | Repeatable unless the encounter itself is one-time |
| Gem Bag | 1 | 1.944% | — | — | — | — | — | — | 11.667% | 11.667% | Repeatable unless the encounter itself is one-time |
| Gold Tooth | 1 | 0% | — | — | — | — | — | — | — | 100% | Requires Dental Records to be active |
| Deep Catacombs key loot | 1 | 0% | — | — | — | — | — | — | — | 100% | One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws. |
| Deep Catacombs key loot | 1 | 0% | — | — | — | — | — | — | — | 100% | One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws. |
Blood Potion active
Blood Potion is active. Limited allocations remain available; no extra AP unlock or other optional progression condition is assumed.
| Reward | Quantity | Neutral loot roll | Roll ≤0 | Roll 1 | Roll 2 | Roll 3 | Roll 4 | Roll 5 | Roll 6 | Roll 7+ | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Cursed Bones | 1–2 | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | Repeatable unless the encounter itself is one-time |
| Viscera | 1 | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | Repeatable unless the encounter itself is one-time |
| Cursed Demon Skull | 1 | 11% | 10% | 10% | 10% | 10% | 10% | 13% | 13% | 13% | Repeatable unless the encounter itself is one-time |
| Cursed Bone Fragments | 1 | 22% | 20% | 20% | 20% | 20% | 20% | 26% | 26% | 26% | Repeatable unless the encounter itself is one-time |
| Cursed Skull | 1 | 22% | 20% | 20% | 20% | 20% | 20% | 26% | 26% | 26% | Repeatable unless the encounter itself is one-time |
| Gold | 1–42 | 30% | 25% | 25% | 25% | 25% | 25% | 40% | 40% | 40% | 6 gold per point of the loot die at the gold check (minimum 1 gold). Quantity shown covers the listed rolls up to 7; higher bonuses can increase it. Some earlier rewards reroll this die. |
| Deep Catacombs key loot | 1 | 8.333% | — | — | — | — | 50% | — | — | — | One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws. |
| Deep Catacombs key loot | 1 | 16.667% | — | — | — | — | — | 100% | — | — | One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws. |
| Bloody Skin | 1 | 11.806% | — | — | — | — | — | 65% | 5.833% | 5.833% | Repeatable unless the encounter itself is one-time |
| Deep Catacombs key loot | 1 | 16.667% | — | — | — | — | — | — | 100% | — | One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws. |
| Bloody Skin | 1–2 | 10.139% | — | — | — | — | — | — | 60.833% | 60.833% | Repeatable unless the encounter itself is one-time |
| Wishbone | 1 | 2.917% | — | — | — | — | — | — | 17.5% | 17.5% | Repeatable unless the encounter itself is one-time |
| Combat Offering | 1 | 0.972% | — | — | — | — | — | — | 5.833% | 5.833% | Repeatable unless the encounter itself is one-time |
| Gem Bag | 1 | 1.944% | — | — | — | — | — | — | 11.667% | 11.667% | Repeatable unless the encounter itself is one-time |
| Deep Catacombs key loot | 1 | 0% | — | — | — | — | — | — | — | 100% | One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws. |
| Deep Catacombs key loot | 1 | 0% | — | — | — | — | — | — | — | 100% | One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws. |
Reading the probabilities
A dash means this reward is not awarded in that result and scenario. Quantity ranges show the possible number awarded by that row. Limited rewards are shared across all encounters using the same table, not reset for each enemy.Return to the loot guide · Enemy index