Gravewarden
Gravewarden is an enemy fought in Greystone Estates.
- Weaknesses
- Curse (1.25× damage)
Stats
The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.
Gravewarden
| Difficulty | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EXP | Gold |
|---|---|---|---|---|---|---|---|---|---|---|
| Cozy | 75 | 5,000 | 8 | 53 | 8 | 7 | 0 | 0 | 200 | 0 |
| Easy | 113 | 7,499 | 12 | 79 | 12 | 11 | 0 | 0 | 150 | 0 |
| Normal | 150 | 9,999 | 16 | 105 | 16 | 14 | 0 | 0 | 100 | 0 |
| Hard | 180 | 9,999 | 19 | 126 | 19 | 17 | 0 | 0 | 100 | 0 |
| Nightmare | 210 | 9,999 | 22 | 147 | 22 | 20 | 0 | 0 | 100 | 0 |
Elements and weaknesses
An element rate above 100% is a weakness; a rate below 100% is a resistance.
| Variant | Attack element(s) | Weaknesses | Resistances | Element immunities |
|---|---|---|---|---|
| Gravewarden | Insight, Normal attack element | Curse (125%) | None | None |
Attacks and behavior
Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.
| Variant | Move | Type | Element | Target | Effect | Selection chance | When used |
|---|---|---|---|---|---|---|---|
| Gravewarden | Basic Attack | Skill | Normal attack element | one enemy | Deals HP damage; can critically hit | 27.3% under normal conditions | No special condition |
| Gravewarden | Guard | Skill | None | the user | Enemy guard | 0% while higher-rated eligible moves remain available | No special condition |
| Gravewarden | Light Blast | Ritual | Normal attack element | one enemy | Deals HP damage; can critically hit | 27.3% under normal conditions | No special condition |
| Gravewarden | Terror Blast | Ritual | Normal attack element | one enemy | Deals HP damage; can critically hit | 27.3% under normal conditions | No special condition |
| Gravewarden | Evil Eye | Ritual | None | one enemy | applies Hex (100% base chance); applies Chaos (100% base chance) | 9.1% under normal conditions | No special condition |
| Gravewarden | Dark Shield | Ritual | None | all allies | applies Stubbornness (100% base chance); applies Skepticism (100% base chance) | 9.1% under normal conditions | No special condition |
Status and combat traits
| Variant | Modified state rates | State immunities | Modified debuff rates | Other innate traits |
|---|---|---|---|---|
| Gravewarden | Normal rates | None | Normal rates | Hit rate: +95% Evasion: -1000% |
Loot
Drops and encounter loot
EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.
This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.
Specific encounter rewards
| Specific encounter | Reward | Quantity | Chance when its award conditions are met | Notes |
|---|---|---|---|---|
| Apartment (Greystone Estates) | Sledgehammer | 1 | 100% | Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable. |



