Magic Defense

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Magic Defense (MDF, also shown as M. Defense) reduces damage in magical attack formulas. It is separate from Magical Damage Rate and elemental resistance. Increasing Magic Defense does not reduce all incoming magical damage by the same percentage.

How it works

For player targets, the custom formula weights the clean Magic Defense up to character level by 0.75 and the excess by 1.25. A build emphasizing Magic Defense over Defense can also receive a specialization bonus. Percentage defense modifiers are curved separately. See effective defense.

Permanent growth and penalties

These changes remain after equipment is removed and temporary effects expire. Healing foods restore current HP or MP and are not listed as permanent growth.

Level growth

Character level Unmodified Magic Defense
1 5
10 10
20 14
30 19
40 23
50 28
99 50

The displayed stat is the rounded result of base value plus permanent and equipment additions, multiplied by the applicable percentage effects. The character stat cap is 999.

Other permanent changes

Source Base-stat change Details
Flask of the Gods (M. Def) +1 Each use permanently raises the unmodified stat. Equipment and percentage modifiers are applied afterward.
Ancient book reward +1 A blessed book found among dungeon clutter can grant one of HP, MP, Attack, Defense, Magic Attack or Magic Defense. The six outcomes are equally likely after the stat-reward result is selected; both types of book share the same five-award counter.
Full-moon sleep reward +1 The reward randomly chooses one of the eight core stats. Available below level 30, subject to the sleep event’s reward limit.
Stat-loss sleep event −1 On the difficulty settings that permit permanent stat loss, one of the eight stats is chosen at random.
Pain Altar −2 or −4 Separate one-time sacrifice offers; accepting both loses 6 Magic Defense.

Equipment

Only equipment that directly changes this stat or rate is listed here. Values are the item’s normal values at its named item level, before additional forge upgrades. Flat bonuses add; percentage core-stat and special-rate traits multiply. Hit, Critical, Counter and Reflect bonuses add percentage points. Click an item for its other effects and acquisition methods.

Within each slot, matching modifiers are grouped from highest to lowest. Equipment within each group is ordered by the +level in its name, lowest to highest; items without a +level come first. Flat and percentage modifiers are listed separately.

Weapon (109)
Modifier ↓ Equipment · level ↑
+8 Staff of Nature +10
+6 Staff of Valtris +3; Cat Staff +5; Crystal Battleshield +7; Hungry Battleshield +7
+4 Bladefan of Delvek +8
+3 Staff of Darkness +3; Steel Staff +6; Blacksteel Staff +7; Vile Staff +10
+2 Iron Staff +3; Light Bladestaff +3; Staff of Insight +3; Royal Staff +4; Bladestaff of the Dead God +5; Shieldstaff of Warding +5; Staff of the Deep +8
-1 Stone Shortsword +1
-2 Brass Knuckles; Fire Extinguisher; Ornate Dagger; Wooden Club; Copper Shortsword +2; Jester's Staff +5; Spellblade of Rage +8
-3 Royal Dagger +1; Metal Bat +2; Brutal Knife +3; Iron Shortsword +3; Rapier of the Dead God +3; Cursed Axe +4; Dagger of Hope +5; Stiletto +5; Sword of Hope +5
-4 Bone Chopper +2; Iron Halberd +2; Spiked Bat +2; Large Wrench +3; Poison Greatsword +3; Pumpkin-Carver +3; Ritual Blade +3; Icicle Spear +4; Bonecrusher +5; Poisoned Cutlass +5; Void Channeler +7; Encrusted Blade +10
-5 Blade of Darkness +3; Bloody Cleaver +3; Crescent Bladestaff +3; Sacrificial Blade +3; Verdite Quickblade +4; Axe of Misfortune +5; Bone Sword +5; Cursed Blade +5; Platinum Quickblade +5; Smile Carver +5; Golden Gun +7; Nunchaku +7; Silver Scimitar +7; Sword of the Harvest +8; Forbidden Lorebook +10; Staff of Hatred +10
-6 Gnawed Bone Club +3; Gold Battleaxe +4; Triangle Greatsword +4; Verdite Greatsword +4; Blackblade +5; Giant Club +5; Icicle Sword +5; Improvised Sickle +5; Jailer's Blade +5; Platinum Greatsword +5; Pumpkin-Smasher +5; Steel Quickblade +6; Blacksteel Quickblade +7; Crystal Dagger +7; Iron Cestus +7; Obsidian Spear +7; Dagger of Valtris +8; Ornate Greataxe +8; Tainted Spear +8; Trident of the Deep +8; Whip of Delvek +8; Gargantuan Greatsword +10; Vile Spear +10
-7 Staff of Thorns +10
-8 Bonesplitter +5; Crystal Greatstaff +5; Greatsword of the Dead God +5; Harvester +5; Heathen's Flail +5; Oldwood Greatstaff +5; Steel Greatsword +6; Blacksteel Greatsword +7; Curved Greatsword +7; Icicle Greatword +7; Vile Quickblade +10
-10 Staff of the Dead +7; Brutal Maul of Kaal +8; Divine Mageblade +10; Staff of Blood +10; Tentacle Blade +10; Vile Greataxe +10; Vile Greatsword +10
-12 Kaal's Executioner +5; Lead Greataxe +7; Executioner's Greataxe +8
-15 The Decimator +10
-16 Blade of Blood +10

Equipment without a confirmed current source

These entries are kept separate from obtainable equipment.

Weapon (3)
Modifier ↓ Equipment · level ↑
+6 Ritual Spear +5 — No confirmed acquisition method
-2 Spear of Daeus +5 — Not obtainable through its current reward route
-10 Blade of the Hopeless +10 — No confirmed acquisition method
Head (1)
Modifier ↓ Equipment · level ↑
+1 Old Beanie — No confirmed acquisition method
Ring (2)
Modifier ↓ Equipment · level ↑
+5 Polished Stone Ring +3 — No confirmed acquisition method
+2 Crude Stone Ring +1 — No confirmed acquisition method
Trinket (1)
Modifier ↓ Equipment · level ↑
-2 Bone Coin of Death — No confirmed acquisition method
Offhand (2)
Modifier ↓ Equipment · level ↑
+2 Golden Tooth +5 — Not obtainable through its current reward route
-2 Soul Lamp +5 — No confirmed acquisition method

Forge upgrades

These change the equipment permanently, including eligible items that start with no bonus to this stat. The benefit applies while the item is equipped. The level range is checked before the upgrade. Clear Gem removes the most recent upgrade and its changes.

Gem Change per upgrade Eligible equipment Current item level Notes
Perfect Soul Gem +1 points Head, Top, Bottom, Feet 10–15 —
Viscera Gem +2 points All armor slots 10–15 Applies to armor, despite the item description listing weapons.
Faithful Gem +1 points Head, Top, Bottom, Feet 0–10 Grants Max MP, despite the item description listing Luck.
Greater Soul Gem +1 points Head, Top, Bottom, Feet 0–10 —
Lesser Soul Gem +1 points Head, Top, Bottom, Feet 0–5 —

Food, cookies and potions

Only the stat effect is shown; ordinary HP/MP restoration has been omitted. Reapplying the same one-stack food or cookie state does not add another copy of its percentage bonus.

Item Relevant effect Duration / limitation
Blessing Potion of Skepticism Applies Skepticism if absent; maximum one stack. Persistent blessing
Greater Potion of Skepticism
Fickle Potion of Skepticism
Adds one Skepticism stack, up to five. The Fickle Potion also has a 50% chance of a random curse. Persistent blessing / possible curse
Restore Potion of Hex Removes Hex and its stacks, reversing that penalty. Curse removal
Expert Researcher's Meal ×1.1 (+10%) Until midnight
Obsidian Egg ×1.1 (+10%) Persistent blessing; not a permanent base-stat gain

Random common blessings from Lesser Holy Water, Greater Holy Water, Blood of the Gods, Aged Rum, Soul Stew can also select Skepticism. Spoiled Rations, Blood of the Gods and the adverse effects of Fickle Potions can select Hex. God Shrines, Mysteries and Sleep Events can likewise award random common blessings or curses. These change the active modifier, not the permanent base stat.

Lemonade also rolls for random common effects: a 6 grants two blessings, a 5 grants one blessing, and a 3 or 4 grants one curse.

Blessings, curses and other states

Effect Modifier Source / duration
Skepticism +10% to 50% Persistent, up to five stacks. Removed by Bathing and effects that clear the blessing.
Hex −10% to 50% Persistent, up to five stacks. Removed by Bathing or the matching Restore Potion.
Battle Skepticism / Hex ×1.20 / ×0.80 Separate battle states; three-turn duration, also removed at battle end.
Greater battle Skepticism / Hex ×1.40 / ×0.60 Separate greater battle states; three-turn duration, also removed at battle end.
Tax Boon ×1.1 (+10%) Tax reward; see The Tax Man.
Kaal's Favor ×1.1 (+10%) Active while the corresponding god’s favour is held.
Daeus's Favor ×0.9 (-10%) Active while the corresponding god’s favour is held.
Nezroth's Favor ×0.9 (-10%) Active while the corresponding god’s favour is held.

See also