Magical Damage Rate (MDR) multiplies magical damage received. The normal value is 100%. Lower is better for protection: 90% means 10% less damage at this step; 110% means 10% more. It does not increase the wearer's outgoing magical damage.
How it works
Separate MDR traits multiply. For example, two +10% traits produce 1.10 × 1.10 = 1.21, or 121% damage received. MDR is applied after the action's base formula and element rate. It is separate from Magic Defense, maximum-MP vitality mitigation and elemental resistance. An action's magical hit type determines whether this multiplier applies; certain-hit damage bypasses it.
Permanent changes
Character levels and Flasks of the Gods do not directly increase this rate. The equipment below applies while worn; forge changes remain on the equipment. States and consumables are listed separately with their duration.
Equipment
Only equipment that directly changes this stat or rate is listed here. Values are the item’s normal values at its named item level, before additional forge upgrades. Flat bonuses add; percentage core-stat and special-rate traits multiply. Hit, Critical, Counter and Reflect bonuses add percentage points. Click an item for its other effects and acquisition methods.
Within each slot, matching modifiers are grouped from highest to lowest. Equipment within each group is ordered by the +level in its name, lowest to highest; items without a +level come first. Flat and percentage modifiers are listed separately.
Food, cookies and potions
Only the stat effect is shown; ordinary HP/MP restoration has been omitted. Reapplying the same one-stack food or cookie state does not add another copy of its percentage bonus.
| Item |
Relevant effect |
Duration / limitation
|
Hunter's Meal
|
×1.05 (+5%) Increases damage received; the description presents it as a damage bonus.
|
Until midnight
|
Soulbargain Potion
|
×1.15 (+15%) Increases damage received; the description presents it as a damage bonus.
|
Until midnight
|
Blessings, curses and other states
| Effect |
Modifier |
Source / duration
|
| Awakened Senses
|
×1.15 (+15%)
|
After five or more sleepless nights. Increases damage received despite its damage-bonus description.
|
See also