| Modifier ↓ | Equipment · level ↑ |
|---|---|
| +10 | Vile Lamp +8 |
| +6 | Steel-Knuckled Glove +5 |
| +5 | Brass Compass; Painted Buckler +5; Hidden Kunai +8 |
| +4 | Magic Jack o' Lantern +4; Deceiver's Orb +5 |
| +2 | Odd Skull +1; Lamp of Light +5 |
| -4 | Stone Shield +2 |
| -5 | Ancient Tablet +2; Ritualist's Shield +5; Shield of Life +5; Liquimetal Shield +8; Royal Bulwark +8 |
| -15 | Tower Shield +5 |
Agility
Agility (AGI) affects opening readiness in battle and the consistency of the player's damage rolls. It is not the player's Hit Rate and does not add Action Points.
How it works
At battle start, readiness is set from each combatant's Agility relative to the fastest combatant. Thereafter, team phases and available Action Points control actions. In the player's custom damage formula, Agility is compared with a level-dependent reference: 10, 18, 35, 50, 60 and 80 at character levels 1, 10, 20, 30, 40 and 50 respectively (interpolated between these levels) to adjust the low end of the random damage range. At or below the reference, Agility alone leaves the range at 85%–115%. Above it, both the range narrows and the average rises slightly. With no state adjustment, put x = (Agility − reference) / (Agility + reference): the range becomes (85 + 16x)% to (115 − 8x)%. The current critical-damage calculation does not add Agility damage.
Permanent growth and penalties
These changes remain after equipment is removed and temporary effects expire. Healing foods restore current HP or MP and are not listed as permanent growth.
Level growth
| Character level | Unmodified Agility |
|---|---|
| 1 | 3 |
| 10 | 12 |
| 20 | 22 |
| 30 | 32 |
| 40 | 42 |
| 50 | 52 |
| 99 | 100 |
The displayed stat is the rounded result of base value plus permanent and equipment additions, multiplied by the applicable percentage effects. The character stat cap is 999.
Other permanent changes
| Source | Base-stat change | Details |
|---|---|---|
| Flask of the Gods (Agility) | +1 | Each use permanently raises the unmodified stat. Equipment and percentage modifiers are applied afterward. |
| Full-moon sleep reward | +1 | The reward randomly chooses one of the eight core stats. Available below level 30, subject to the sleep event’s reward limit. |
| Stat-loss sleep event | −1 | On the difficulty settings that permit permanent stat loss, one of the eight stats is chosen at random. |
| Old well | −1 | One-time penalty on its middle outcome. |
| Corpse tree | −1 | The middle riddle outcome applies this even if the riddle is answered correctly. |
The ancient-book stat reward does not roll Agility, even though unused outcomes for it exist.
Equipment
Only equipment that directly changes this stat or rate is listed here. Values are the item’s normal values at its named item level, before additional forge upgrades. Flat bonuses add; percentage core-stat and special-rate traits multiply. Hit, Critical, Counter and Reflect bonuses add percentage points. Click an item for its other effects and acquisition methods.
Within each slot, matching modifiers are grouped from highest to lowest. Equipment within each group is ordered by the +level in its name, lowest to highest; items without a +level come first. Flat and percentage modifiers are listed separately.
| Modifier ↓ | Equipment · level ↑ |
|---|---|
| +22 | Corvid Mask +10 |
| +15 | Rogue's Hood +5; Crimson Bandana +10; Vile Hat +10 |
| +10 | Explorer's Hat +5; Thief's Hood +6 |
| +8 | Straw Hat +4; Crown of Thorns +7; Archmage's Hat +8 |
| +6 | Mask of the Beast +3; Cultist's Mask +7 |
| +5 | Crimson Hood +3; Mysterious Hat +6; Wind Tiara +7 |
| +4 | Eyeglasses; Bandit's Hood +1; Pale Mask +1; Nomad Hood +2; Witch Hat +3; Archmagus Hat +6 |
| +3 | Bow of Destruction +7 |
| +2 | Scholar's Hat +1; Gas Mask +2; Police Hat +3; Xanthic Hat +3; Plague Doctor Mask +4; Rockshell Helmet +4 |
| +1 | Detective's Hat |
| -2 | Bluesteel Helmet +3 |
| -20 | Obsidian Helm +7 |
| Modifier ↓ | Equipment · level ↑ |
|---|---|
| +15 | Pendant of Leaves +5; Precision Necklace +5 |
| +10 | Amulet of Xxarteck +5; Quicksilver Pendant +8 |
| +5 | Cat's Eye Necklace +3 |
| +4 | Lightning Pendant +1; Necklace of Fortune +2; Chain of the Dead God +3 |
| +3 | Finger Necklace +3 |
| +2 | Brutal Necklace +1; Emerald Necklace +2 |
| +1 | Crude Necklace |
Flat modifiers
| Modifier ↓ | Equipment · level ↑ |
|---|---|
| +10 | Eldritch Paintbrush +5 |
| +5 | Earring of Torture +3; Magnifying Glass +3 |
| +4 | Eye of Gatis +5 |
| +2 | Fool's Gold Coin of Death |
| +1 | Cube of One +7 |
| -3 | Earring of Steel +4 |
| -4 | Block of Rock +1 |
| -6 | Ancient Effigy +2 |
| -10 | Giant Pumpkin +7 |
Percentage modifiers
| Modifier ↓ | Equipment · level ↑ |
|---|---|
| +20% total Agility | Polished Spyglass +5 |
Equipment without a confirmed current source
These entries are kept separate from obtainable equipment.
| Modifier ↓ | Equipment · level ↑ |
|---|---|
| +20 | Ritual Spear +5 — No confirmed acquisition method |
| +10 | Spear of Daeus +5 — Not obtainable through its current reward route |
| -30 | Blade of the Hopeless +10 — No confirmed acquisition method |
| Modifier ↓ | Equipment · level ↑ |
|---|---|
| +5 | Orange Ring +3 — No confirmed acquisition method |
| -4 | Crude Stone Ring +1 — No confirmed acquisition method |
| -10 | Polished Stone Ring +3 — No confirmed acquisition method |
| Modifier ↓ | Equipment · level ↑ |
|---|---|
| -2 | Soul Lamp +5 — No confirmed acquisition method |
Forge upgrades
These change the equipment permanently, including eligible items that start with no bonus to this stat. The benefit applies while the item is equipped. The level range is checked before the upgrade. Clear Gem removes the most recent upgrade and its changes.
| Gem | Change per upgrade | Eligible equipment | Current item level | Notes |
|---|---|---|---|---|
| Perfect Swift Gem | +4 points | Weapons | 10–15 | — |
| Riptide Gem | +4 points | Weapons | 10–15 | — |
| Dominating Gem | +2 points | Weapons | 0–10 | — |
| Greater Swift Gem | +4 points | Weapons | 0–10 | — |
| Lesser Swift Gem | +4 points | Weapons | 0–5 | — |
| Chipped Swift Gem | +2 points | Weapons | 0–5 | — |
Food, cookies and potions
Only the stat effect is shown; ordinary HP/MP restoration has been omitted. Reapplying the same one-stack food or cookie state does not add another copy of its percentage bonus.
| Item | Relevant effect | Duration / limitation |
|---|---|---|
| Blessing Potion of Daring | Applies Daring if absent; maximum one stack. | Persistent blessing |
| Greater Potion of Daring Fickle Potion of Daring |
Adds one Daring stack, up to five. The Fickle Potion also has a 50% chance of a random curse. | Persistent blessing / possible curse |
| Restore Potion of Dread | Removes Dread and its stacks, reversing that penalty. | Curse removal |
| Ghost Egg | ×1.1 (+10%) | Persistent blessing; not a permanent base-stat gain |
| Sweet Cookie | ×1.15 (+15%) | Until midnight |
Random common blessings from Lesser Holy Water, Greater Holy Water, Blood of the Gods, Aged Rum, Soul Stew can also select Daring. Spoiled Rations, Blood of the Gods and the adverse effects of Fickle Potions can select Dread. God Shrines, Mysteries and Sleep Events can likewise award random common blessings or curses. These change the active modifier, not the permanent base stat.
Lemonade also rolls for random common effects: a 6 grants two blessings, a 5 grants one blessing, and a 3 or 4 grants one curse.
Blessings, curses and other states
| Effect | Modifier | Source / duration |
|---|---|---|
| Daring | +10% to 50% | Persistent, up to five stacks. Removed by Bathing and effects that clear the blessing. |
| Dread | −10% to 50% | Persistent, up to five stacks. Removed by Bathing or the matching Restore Potion. |
| Battle Daring / Dread | ×1.20 / ×0.80 | Separate battle states; three-turn duration, also removed at battle end. |
| Greater battle Daring / Dread | ×1.40 / ×0.60 | Separate greater battle states; three-turn duration, also removed at battle end. |
| Slow Reflexes | ×0.85 (-15%) | After three or more sleepless nights. |
| Gatis's Favor | ×1.1 (+10%) | Active while the corresponding god’s favour is held. |
| Delvek's Favor | ×0.9 (-10%) | Active while the corresponding god’s favour is held. |
| Nezroth's Favor | ×0.9 (-10%) | Active while the corresponding god’s favour is held. |
