| Modifier ↓ | Equipment · level ↑ |
|---|---|
| +10% | Seeker's Orb; Lamp of Light +5 |
| -5% | Wanderer's Orb |
Hit Rate
Hit Rate (HIT) is an additive accuracy rate. The player's base Hit Rate is 90%, before equipment and states. A +5% Hit Rate bonus adds five percentage points, taking 90% to 95%.
How it works
Ordinary physical actions multiply their listed success chance by the user's Hit Rate; ordinary magical actions use their listed success chance without that physical HIT multiplier. Evasion is a separate check. Certain-hit actions bypass ordinary evasion. Individual action sequences can perform their own hit check or force a hit, so the displayed rate is not a universal final success percentage for every action. See accuracy calculations.
Permanent changes
Character levels and Flasks of the Gods do not directly increase this rate. The equipment below applies while worn; forge changes remain on the equipment. States and consumables are listed separately with their duration.
Equipment
Only equipment that directly changes this stat or rate is listed here. Values are the item’s normal values at its named item level, before additional forge upgrades. Flat bonuses add; percentage core-stat and special-rate traits multiply. Hit, Critical, Counter and Reflect bonuses add percentage points. Click an item for its other effects and acquisition methods.
Within each slot, matching modifiers are grouped from highest to lowest. Equipment within each group is ordered by the +level in its name, lowest to highest; items without a +level come first. Flat and percentage modifiers are listed separately.
| Modifier ↓ | Equipment · level ↑ |
|---|---|
| +10% | Helm of the Mind +7 |
| +5% | Crown of Thorns +7 |
| +2% | 3-D Glasses +1; Gas Mask +2; Corvid Mask +10 |
| -1% | Copper Helmet +1; Iron Helmet +2; Bluesteel Helmet +3; Verdite Helmet +3; Platinum Helmet +4; Steel Helmet +6; Blacksteel Helmet +7; Helm of the One Point +7; Champion's Helmet +8; Crusader's Helmet +10; Vile Helmet +10 |
| -2% | Bloodiron Coif +6 |
| -3% | Gladiator's Helmet +5 |
| -10% | Pale Mask +1; Obsidian Helm +7 |
| Modifier ↓ | Equipment · level ↑ |
|---|---|
| +5% | Comfy Shorts +3 |
| +2% | Corvid Legguards +10 |
| -1% | Copper Legguards +1; Iron Legguards +2; Bluesteel Legguards +3; Verdite Legguards +3; Platinum Legguards +4; Steel Legguards +6; Blacksteel Legguards +7; Champion's Loincloth +8; Crusader's Legguards +10; Vile Legguards +10 |
| -2% | Bloodiron Legguards +6 |
| -3% | Gladiator's Legguards +5 |
| Modifier ↓ | Equipment · level ↑ |
|---|---|
| +2% | Corvid Boots +10 |
| -1% | Copper Greaves +1; Iron Greaves +2; Bluesteel Greaves +3; Verdite Greaves +3; Platinum Greaves +4; Steel Greaves +6; Blacksteel Greaves +7; Champion's Greaves +8; Crusader's Greaves +10; Vile Greaves +10 |
| -2% | Bloodiron Greaves +6 |
| -3% | Gladiator's Sandals +5 |
| -15% | Stilettos +8 |
| Modifier ↓ | Equipment · level ↑ |
|---|---|
| +15% | Precision Necklace +5 |
| +10% | Finger Necklace +3 |
| -10% | Reckless Necklace +5 |
| Modifier ↓ | Equipment · level ↑ |
|---|---|
| +20% | Ring of the End +2 |
| +10% | Thief's Ring +2; Ring of Steel +4 |
| +4% | Ring of the Dead God +3; Ring of the New God +8 |
| +2% | Ring of the One Point +2 |
| -5% | Ring of Rage +3 |
| Modifier ↓ | Equipment · level ↑ |
|---|---|
| +10% | Rusty Spyglass; Magnifying Glass +3 |
| +1% | Cube of One +7 |
Equipment without a confirmed current source
These entries are kept separate from obtainable equipment.
| Modifier ↓ | Equipment · level ↑ |
|---|---|
| +25% | Ritual Spear +5 — No confirmed acquisition method |
| -30% | Blade of the Hopeless +10 — No confirmed acquisition method |
Forge upgrades
These change the equipment permanently, including eligible items that start with no bonus to this stat. The benefit applies while the item is equipped. The level range is checked before the upgrade. Clear Gem removes the most recent upgrade and its changes.
| Gem | Change per upgrade | Eligible equipment | Current item level | Notes |
|---|---|---|---|---|
| Perfect Focus Gem | +4 percentage points to the equipment trait | Weapons | 10–15 | — |
| Riptide Gem | +2 percentage points to the equipment trait | Weapons | 10–15 | — |
| Insensate Gem | +4 percentage points to the equipment trait | Weapons | 0–10 | — |
| Greater Focus Gem | +4 percentage points to the equipment trait | Weapons | 0–10 | — |
| Lesser Focus Gem | +4 percentage points to the equipment trait | Weapons | 0–5 | — |
| Chipped Focus Gem | +2 percentage points to the equipment trait | Weapons | 0–5 | — |
Food, cookies and potions
Only the stat effect is shown; ordinary HP/MP restoration has been omitted. Reapplying the same one-stack food or cookie state does not add another copy of its percentage bonus.
| Item | Relevant effect | Duration / limitation |
|---|---|---|
| Blessing Potion of Panic | Applies Panic if absent; maximum one stack. | Persistent blessing |
| Greater Potion of Panic Fickle Potion of Panic |
Adds one Panic stack, up to five. The Fickle Potion also has a 50% chance of a random curse. | Persistent blessing / possible curse |
| Restore Potion of Fear | Removes Fear and its stacks, reversing that penalty. | Curse removal |
| Mystery Sandwich | +20 percentage points | Three-turn battle state; the food description says four turns |
| Cup of Tea | +10 percentage points | Persistent blessing; not a permanent base-stat gain |
| Ghost Egg | +10 percentage points | Persistent blessing; not a permanent base-stat gain |
| Sweet Cookie | +15 percentage points | Until midnight |
Random common blessings from Lesser Holy Water, Greater Holy Water, Blood of the Gods, Aged Rum, Soul Stew can also select Panic. Spoiled Rations, Blood of the Gods and the adverse effects of Fickle Potions can select Fear. God Shrines, Mysteries and Sleep Events can likewise award random common blessings or curses. These change the active modifier, not the permanent base stat.
Lemonade also rolls for random common effects: a 6 grants two blessings, a 5 grants one blessing, and a 3 or 4 grants one curse.
Blessings, curses and other states
| Effect | Modifier | Source / duration |
|---|---|---|
| Panic | +10 to 50 percentage points | Persistent, up to five stacks. Removed by Bathing and effects that clear the blessing. |
| Fear | −10 to 50 percentage points | Persistent, up to five stacks. Removed by Bathing or the matching Restore Potion. |
| Battle Panic / Fear | ±20 percentage points | Separate battle states; three-turn duration, also removed at battle end. |
| Greater battle Panic / Fear | ±40 percentage points | Separate greater battle states; three-turn duration, also removed at battle end. |
| Mind Rot | -10 percentage points | After five or more sleepless nights. |
| Darkness | -10 percentage points | Darkness; lowers Hit Rate while active. |
