Agility

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Agility (AGI) affects opening readiness in battle and the consistency of the player's damage rolls. It is not the player's Hit Rate and does not add Action Points.

How it works

At battle start, readiness is set from each combatant's Agility relative to the fastest combatant. Thereafter, team phases and available Action Points control actions. In the player's custom damage formula, Agility is compared with a level-dependent reference: 10, 18, 35, 50, 60 and 80 at character levels 1, 10, 20, 30, 40 and 50 respectively (interpolated between these levels) to adjust the low end of the random damage range. At or below the reference, Agility alone leaves the range at 85%–115%. Above it, both the range narrows and the average rises slightly. With no state adjustment, put x = (Agility − reference) / (Agility + reference): the range becomes (85 + 16x)% to (115 − 8x)%. The current critical-damage calculation does not add Agility damage.

Permanent growth and penalties

These changes remain after equipment is removed and temporary effects expire. Healing foods restore current HP or MP and are not listed as permanent growth.

Level growth

Character level Unmodified Agility
1 3
10 12
20 22
30 32
40 42
50 52
99 100

The displayed stat is the rounded result of base value plus permanent and equipment additions, multiplied by the applicable percentage effects. The character stat cap is 999.

Other permanent changes

Source Base-stat change Details
Flask of the Gods (Agility) +1 Each use permanently raises the unmodified stat. Equipment and percentage modifiers are applied afterward.
Full-moon sleep reward +1 The reward randomly chooses one of the eight core stats. Available below level 30, subject to the sleep event’s reward limit.
Stat-loss sleep event −1 On the difficulty settings that permit permanent stat loss, one of the eight stats is chosen at random.
Old well −1 One-time penalty on its middle outcome.
Corpse tree −1 The middle riddle outcome applies this even if the riddle is answered correctly.

The ancient-book stat reward does not roll Agility, even though unused outcomes for it exist.

Equipment

Only equipment that directly changes this stat or rate is listed here. Values are the item’s normal values at its named item level, before additional forge upgrades. Flat bonuses add; percentage core-stat and special-rate traits multiply. Hit, Critical, Counter and Reflect bonuses add percentage points. Click an item for its other effects and acquisition methods.

Within each slot, matching modifiers are grouped from highest to lowest. Equipment within each group is ordered by the +level in its name, lowest to highest; items without a +level come first. Flat and percentage modifiers are listed separately.

Weapon (87)
Modifier ↓ Equipment · level ↑
+80 Vile Spear +10
+55 Vile Quickblade +10
+40 Pumpkin-Carver +3; Crystal Dagger +7; Silver Scimitar +7; Whip of Delvek +8
+35 Tainted Spear +8
+30 Nunchaku +7; Encrusted Blade +10
+25 Blacksteel Quickblade +7; Golden Gun +7; Cat's-Eye Spear +8; Dagger of Valtris +8; Staff of Thorns +10; Vile Staff +10
+20 Smile Carver +5; Steel Quickblade +6; Staff of Hatred +10; Staff of Nature +10
+16 Dagger of Hope +5
+15 Metal Bat +2; Poisoned Cutlass +5; Blacksteel Staff +7; Obsidian Spear +7; Blade of Blood +10; Staff of Blood +10; Tentacle Blade +10
+12 Crescent Bladestaff +3; Platinum Quickblade +5
+10 Royal Dagger +1; Rapier of the Dead God +3; Sacrificial Blade +3; Icicle Spear +4; Royal Staff +4; Verdite Quickblade +4; Stiletto +5; Steel Staff +6; Iron Cestus +7; Brutal Maul of Kaal +8; Sword of the Harvest +8
+8 Gnawed Bone Club +3; Light Bladestaff +3; Ritual Blade +3; Holy Bludgeon +5
+7 Ornate Dagger; Verdite Staff +4; Platinum Staff +5
+6 Brutal Knife +3; Staff of Valtris +3
+5 Brass Knuckles; Rusty Scissors; Iron Staff +3; Staff of Insight +3; Cat Staff +5; Improvised Sickle +5
+4 Cursed Axe +4
+3 Syringe; Iron Shortsword +3
-2 Cursed Blade +5
-3 Wooden Club
-4 Fire Extinguisher
-6 Bone Chopper +2
-8 Iron Halberd +2
-10 Spiked Bat +2; Axe of Misfortune +5; Heathen's Flail +5; Steel Greatsword +6; Blacksteel Greatsword +7; Icicle Greatword +7; Staff of the Deep +8; Vile Greatsword +10
-14 Bloody Cleaver +3
-15 Poison Greatsword +3
-18 Triangle Greatsword +4
-20 Bonecrusher +5; Bonesplitter +5; Crystal Greatstaff +5; Giant Club +5; Oldwood Greatstaff +5
-25 Kaal's Executioner +5; Lead Greataxe +7
-35 Executioner's Greataxe +8; The Decimator +10
-60 Pumpkin-Smasher +5
-100 Crystal Battleshield +7; Hungry Battleshield +7; Gargantuan Greatsword +10

Trinket (11)

Flat modifiers

Modifier ↓ Equipment · level ↑
+10 Eldritch Paintbrush +5
+5 Earring of Torture +3; Magnifying Glass +3
+4 Eye of Gatis +5
+2 Fool's Gold Coin of Death
+1 Cube of One +7
-3 Earring of Steel +4
-4 Block of Rock +1
-6 Ancient Effigy +2
-10 Giant Pumpkin +7

Percentage modifiers

Modifier ↓ Equipment · level ↑
+20% total Agility Polished Spyglass +5

Equipment without a confirmed current source

These entries are kept separate from obtainable equipment.

Weapon (3)
Modifier ↓ Equipment · level ↑
+20 Ritual Spear +5 — No confirmed acquisition method
+10 Spear of Daeus +5 — Not obtainable through its current reward route
-30 Blade of the Hopeless +10 — No confirmed acquisition method
Ring (3)
Modifier ↓ Equipment · level ↑
+5 Orange Ring +3 — No confirmed acquisition method
-4 Crude Stone Ring +1 — No confirmed acquisition method
-10 Polished Stone Ring +3 — No confirmed acquisition method
Offhand (1)
Modifier ↓ Equipment · level ↑
-2 Soul Lamp +5 — No confirmed acquisition method

Forge upgrades

These change the equipment permanently, including eligible items that start with no bonus to this stat. The benefit applies while the item is equipped. The level range is checked before the upgrade. Clear Gem removes the most recent upgrade and its changes.

Gem Change per upgrade Eligible equipment Current item level Notes
Perfect Swift Gem +4 points Weapons 10–15 —
Riptide Gem +4 points Weapons 10–15 —
Dominating Gem +2 points Weapons 0–10 —
Greater Swift Gem +4 points Weapons 0–10 —
Lesser Swift Gem +4 points Weapons 0–5 —
Chipped Swift Gem +2 points Weapons 0–5 —

Food, cookies and potions

Only the stat effect is shown; ordinary HP/MP restoration has been omitted. Reapplying the same one-stack food or cookie state does not add another copy of its percentage bonus.

Item Relevant effect Duration / limitation
Blessing Potion of Daring Applies Daring if absent; maximum one stack. Persistent blessing
Greater Potion of Daring
Fickle Potion of Daring
Adds one Daring stack, up to five. The Fickle Potion also has a 50% chance of a random curse. Persistent blessing / possible curse
Restore Potion of Dread Removes Dread and its stacks, reversing that penalty. Curse removal
Ghost Egg ×1.1 (+10%) Persistent blessing; not a permanent base-stat gain
Sweet Cookie ×1.15 (+15%) Until midnight

Random common blessings from Lesser Holy Water, Greater Holy Water, Blood of the Gods, Aged Rum, Soul Stew can also select Daring. Spoiled Rations, Blood of the Gods and the adverse effects of Fickle Potions can select Dread. God Shrines, Mysteries and Sleep Events can likewise award random common blessings or curses. These change the active modifier, not the permanent base stat.

Lemonade also rolls for random common effects: a 6 grants two blessings, a 5 grants one blessing, and a 3 or 4 grants one curse.

Blessings, curses and other states

Effect Modifier Source / duration
Daring +10% to 50% Persistent, up to five stacks. Removed by Bathing and effects that clear the blessing.
Dread −10% to 50% Persistent, up to five stacks. Removed by Bathing or the matching Restore Potion.
Battle Daring / Dread ×1.20 / ×0.80 Separate battle states; three-turn duration, also removed at battle end.
Greater battle Daring / Dread ×1.40 / ×0.60 Separate greater battle states; three-turn duration, also removed at battle end.
Slow Reflexes ×0.85 (-15%) After three or more sleepless nights.
Gatis's Favor ×1.1 (+10%) Active while the corresponding god’s favour is held.
Delvek's Favor ×0.9 (-10%) Active while the corresponding god’s favour is held.
Nezroth's Favor ×0.9 (-10%) Active while the corresponding god’s favour is held.

See also