Weapons

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Compare weapons by their stats, effects and acquisition sources. Each weapon’s page provides its detailed information; the upgrade-gem tables below show which gems fit each item-level range.

All weapons

Core stat columns show flat bonuses; Hit, Crit and REC show percentage modifiers. — means no modifier. Percentage bonuses to core stats appear under Other modifiers and effects.

Item Lv HP MP ATK DEF MAT MDF AGI LUK Hit Crit REC Element Other modifiers and effects Source
Brass Knuckles
Ouch.
+25% chance for Basic Attacks to add +1
0 +3 — +6 +1 — -2 +5 +2 +10% +5% — Normal
Equip effect: +25% chance for Basic Attacks to add +1
Fire Extinguisher
Heavy and awkward, but makes a great bludgeon in a pinch.
0 +5 — +9 — — -2 -4 — -10% +10% — Normal
—
Found in Kitchen
Ornate Dagger
Worse for wear, but very beautiful. A family heirloom, maybe?
+25% chance for Basic Attacks to add +1
0 +3 +2 +7 -2 +7 -2 +7 — +10% — — Light
Equip effect: +25% chance for Basic Attacks to add +1
Rusty Scissors
Simple, but sharp.
0 +3 +5 +4 — +4 — +5 — +5% — — Normal
—
Found in Sports World
Syringe
I don't even know what's in it, but it sure seems to hurt.
0 — +3 +4 — +4 — +3 — +10% — — Curse
—
From Tier 1 (once)
From Mine Armor Roll (once)
Wooden Club
Swingy.
0 +5 — +12 — -1 -2 -3 — -15% — — Normal
—
Wooden Stick
Better than nothing, but not suited for a real fight.
0 — — +1 — +1 — — — +5% — — Normal
—
Royal Dagger +1
This tempting blade turns princes into kings.
1 — — +8 +2 — -3 +10 +4 +10% +5% — Normal
—
Drops from Mall 1 Enhanced Loot
Stone Shortsword +1
Better than a wooden stick.
1 +5 — +3 — — -1 — — +5% — — Normal
—
Craft at Anvil
Wooden Staff +1
A basic staff, commonly used by novice ritualists.
1 — +5 — -3 +6 — — — +5% — — Normal
—
Craft at Anvil
Bone Chopper +2
There's nothing fancy about this axe, but it gets the job done.
2 — — +18 -2 -6 -4 -6 — -15% — — Normal
—
Drops from Mall 1 Enhanced Loot
Copper Shortsword +2
Better than Stone.
2 +3 +2 +10 — — -2 — — — — — Normal
—
Craft at Anvil
Copper Staff +2
A hefty staff, reinforced with a polished copper orb.
2 — +6 +4 -4 +9 — — — — — — —
MP Cost Rate: +10%
Craft at Anvil
Iron Halberd +2
A heavy, brutal slaying implement.
2 — — +16 -2 -6 -4 -8 — -20% +10% — Normal
—
Drops from Mall 1 Enhanced Loot
Metal Bat +2
Forged from sturdy copper.
+25% chance for Basic Attacks to add +1
2 -2 -2 +16 -2 -2 -3 +15 — -15% — — Normal
Equip effect: +25% chance for Basic Attacks to add +1
Craft at Anvil
2 +5 — +14 -2 -2 -4 -10 — -20% — — Normal
—
From Mall F1 Low Loot (once)
Blade of Darkness +3
A dense iron blade with a cursed hilt.
3 +10 +4 +18 — +5 -5 — — — — — Darkness
—
Craft at Anvil
Bloody Cleaver +3
A massive, blood-soaked blade.
+25% chance for Basic Attacks to add +1
3 +2 — +20 -3 -5 -5 -14 — -20% +5% — Darkness
Equip effect: +25% chance for Basic Attacks to add +1
Brutal Knife +3
Quick as lightning, and sharp as a... knife?
+25% chance for Basic Attacks to add +1
3 +2 +2 +10 — +6 -3 +6 — +8% +5% — Darkness
Equip effect: +25% chance for Basic Attacks to add +1
Craft at Anvil
Crescent Bladestaff +3
A cruel implement for separating heads from bodies.
3 +7 +5 +16 -3 +8 -5 +12 — +10% — — Light
—
Drops from Mall 1 Enhanced Loot
Gnawed Bone Club +3
A large, chewed bone. Simple, but brutal.
3 +5 +5 +14 -2 +6 -6 +8 +2 -5% +5% — Insanity
—
Iron Shortsword +3
Better than Copper.
3 +5 — +16 — — -3 +3 +1 +5% — — Normal
—
Craft at Anvil
Iron Staff +3
Better than Copper.
3 — +8 — -5 +16 +2 +5 +2 — — — Normal
MP Cost Rate: +15%
Craft at Anvil
Large Wrench +3
Brutal and heavy, but easy to wield.
+25% chance for Basic Attacks to add +1
3 +5 — +12 -2 — -4 — -5 — +5% — Normal
Equip effect: +25% chance for Basic Attacks to add +1
Physical damage taken: +10%
Light Bladestaff +3
A thin pole which seems to shimmer when the sun hits it.
3 — +8 +6 -2 +14 +2 +8 — +10% — — Light
MP Cost Rate: +50%
Drops from Mall 1 Enhanced Loot
Poison Greatsword +3
A not-so-subtle blade with a subtle effect.
3 +8 — +28 -6 -10 -4 -15 — -20% — — Normal
—
Drops from Mall 1 Enhanced Loot
Pumpkin-Carver +3
Damaging attacks have a 5% chance to generate +1 AP
3 +10 — +16 — — -4 +40 — -10% — — Insanity
Equip effect: Damaging attacks have a 5% chance to generate +1 AP
Rapier of the Dead God +3
Large and old, it glimmers with the lingering power
of a once-feared Old God.
3 +10 — +18 — +18 -3 +10 — +10% — — Normal
—
From Ancient Totem
Ritual Blade +3
A dim gold blade with faded black stains.
3 -2 +3 +14 -2 +10 -4 +8 — +5% — — Insanity
—
Found in Town
Sacrificial Blade +3
A gleaming blade, blessed by the gods.
3 -5 +10 +14 -2 +14 -5 +10 — +5% — — Insanity
MP Cost Rate: +20%
Drops from Mall 1 Enhanced Loot
Staff of Darkness +3
A dense iron staff with a cursed orb.
Basic Attack becomes Energy Shot
3 — +10 +6 -7 +17 +3 — — +5% — — Darkness
Attack becomes: Energy Shot (ritual)
MP Cost Rate: +25%
Craft at Anvil
Staff of Insight +3
A glowing orb mounted to a silver staff.
+25% chance for Basic Attacks to add +1
3 — +2 +8 -2 +13 +2 +5 — — — — Insight
Equip effect: +25% chance for Basic Attacks to add +1
Found in Apartment F2
Staff of Valtris +3
This once belonged to a great scholar of the forbidden college.
Basic Attack becomes Energy Shot
3 — — — -8 +16 +6 +6 +4 — — — Insight
Attack becomes: Energy Shot (ritual)
MP Cost Rate: +25%
From Mine Armor Roll lv2 (once)
Cursed Axe +4
The blade is tainted black with poison.
4 +5 +4 +18 — +6 -3 +4 -2 — +5% — Curse
—
Craft at Anvil
Gold Battleaxe +4
A tool of battle for those with wealth and rage.
4 +5 — +18 -2 — -6 — -5 — +5% — Normal
Physical damage taken: +10%
Drops from Mall 1 Enhanced Loot
Icicle Spear +4
All critical hits also cause Fear
4 +10 — +16 — — -4 +10 — +10% +5% — Light
—
From Mutated Snowman Loot1 (once)
Royal Staff +4
The finely crafted staff was said to have been owned by a
benevolent ruler.
4 — +12 -6 -6 +20 +2 +10 — +5% — — Normal
Experience: +10%
MP Cost Rate: +50%
Drops from Mall 1 Enhanced Loot
Triangle Greatsword +4
The strange shape is perfect for thrusting or slicing.
4 +6 — +32 -5 -10 -6 -18 — -30% +10% — Darkness
—
Drops from Mall 1 Enhanced Loot
Verdite Greatsword +4
Hefty, but accurate.
4 +8 -10 +34 -6 — -6 — +3 -20% — — Normal
—
Craft at Anvil
Verdite Quickblade +4
Swift and deadly.
4 +15 — +24 +3 +8 -5 +10 — +5% — — Normal
—
Craft at Anvil
Verdite Staff +4
Pulsing with strange energy.
4 — +10 — -8 +24 — +7 — — — — Normal
MP Cost Rate: +35%
Craft at Anvil
Axe of Misfortune +5
For those who have lost all hope.
5 — — +25 — — -5 -10 -100 -20% +5% — Normal
—
From God Shrine Sewer f1 (2)
Blackblade +5
A simplistic, heavy blade, made from a dark, pitted metal.
5 — — +24 -2 -6 -6 — — -10% — — Normal
—
Drops from Woods 1 Enhanced Loot
Bladestaff of the Dead God +5
A golden staff, adorned with a sharp, gleaming flame.
5 +10 — +20 -2 +20 +2 — — — +5% — Light
MP Cost Rate: +50%
From Farm Boss lv2 Loot (once)
Bone Staff +5
Basic, but effective.
5 — — — -10 +30 — — — — — — Normal
MP Cost Rate: +55%
Craft at Anvil
Bone Sword +5
Basic, but effective.
5 +10 — +32 — — -5 — — — — — Normal
—
Craft at Anvil
Bonecrusher +5
This massive maul makes injured foes retire.
5 — — +38 -2 -6 -4 -20 — -20% +10% — Normal
—
Drops from Cata 1 Enhanced Loot
Bonesplitter +5
This massive axe leaves none alive.
5 — +10 +42 -6 -10 -8 -20 — -20% — — Normal
—
Drops from Cata 1 Enhanced Loot
Bonestaff +5
Sharp as a needle, and infused with ancient magic.
Energy Shot adds +1 and +1
5 — +20 +14 -4 +20 — — — — — — Normal
Equip effect: Energy Shot adds +1 and +1
Craft at God Forge
Cat Staff +5
A bit soft and dull, but enchanting nonetheless.
+25% chance for Basic Attacks to add +1
5 +15 +15 +12 +6 +12 +6 +5 +5 — — — Darkness
Equip effect: +25% chance for Basic Attacks to add +1
From Farm Boss lv2 Loot (once)
Crystal Greatstaff +5
A light but unbreakable staff from a strange dimension.
5 -10 +20 — -12 +45 -8 -20 — -20% +5% — Insight
MP Cost Rate: +150%
Drops from Cata 1 Enhanced Loot
Cursed Blade +5
In Battle: Applies a 3-turn curse at the start of each battle.
+25% chance for Basic Attacks to add +1
5 +5 +4 +24 — +10 -5 -2 -10 — — — Curse
Equip effect: +25% chance for Basic Attacks to add +1
From Old Woods Low Loot (once)
Dagger of Hope +5
A gleaming, golden blade.
+25% chance for Basic Attacks to add +1
5 +5 — +15 — — -3 +16 +2 +10% — — Light
Equip effect: +25% chance for Basic Attacks to add +1
From Bag Boy lv1 Loot (once)
Giant Club +5
Extremely heavy, but can flatten anything.
Basic Attack becomes All or Nothing
5 +5 -25 +24 — -20 -6 -20 — -25% +15% — Normal
Attack becomes: All or Nothing
Craft at Anvil
Greatsword of the Dead God +5
It glimmers with the lingering power of a once-feared Old God.
Basic Attack becomes Precision Strike
5 +10 — +50 -10 — -8 — — -35% — — Normal
Attack becomes: Precision Strike
From Farm Mob lv3 Loot
Harvester +5
Equally effective in fields of crops or battle.
5 — — +24 -4 -6 -8 — — -20% +10% — Normal
—
Drops from Woods 1 Enhanced Loot
Heathen's Flail +5
A weapon so cruel and unusual, it is said to bring dishonor
to the bearer.
5 — +10 +34 -6 -10 -8 -10 — -20% — — Curse
—
Drops from Woods 1 Enhanced Loot
Holy Bludgeon +5
Crack their skulls with the power of the light.
+25% chance for Basic Attacks to add +1
5 — +5 +16 — +16 — +8 +2 +5% +5% — Light
Equip effect: +25% chance for Basic Attacks to add +1
Craft at Anvil
Icicle Sword +5
All critical hits also cause Fear
5 +15 — +24 — — -6 — — +5% +5% — Light
—
From Mutated Snowman Loot2 (once)
Improvised Sickle +5
Various sharp metal parts, cobbled together.
+25% chance for Basic Attacks to add +1
5 +5 -5 +20 -4 +6 -6 +5 — +5% +5% — Insight
Equip effect: +25% chance for Basic Attacks to add +1
Craft at Anvil
Jailer's Blade +5
This sorrowful blade has seen endless anguish, and channels
it through its dense metal.
5 — — +32 -2 -6 -6 — — -10% — — Insanity
—
Drops from Cata 1 Enhanced Loot
Jester's Staff +5
For those who can find the humor in anything.
+25% chance for Basic Attacks to add +1
5 — -25 +22 -6 +16 -2 — — -10% — — Insanity
Equip effect: +25% chance for Basic Attacks to add +1
Kaal's Executioner +5
A blade blessed with the power of death itself.
5 -20 -20 +40 -8 — -12 -25 — -10% — — Darkness
—
From Mine Armor Roll lv2 (once)
Oldwood Greatstaff +5
A giant, heavy staff, made from the gnarled roots of the
ancient trees of the Old Woods.
5 -10 +20 — -12 +36 -8 -20 — -20% — — Insight
MP Cost Rate: +100%
Drops from Woods 1 Enhanced Loot
Platinum Greatsword +5
Hefty, but accurate.
5 +8 -10 +44 -6 — -6 — — -20% — — Normal
—
Craft at Anvil
Platinum Quickblade +5
Swift and deadly.
5 +15 — +30 +3 +10 -5 +12 — +5% — — Normal
—
Craft at Anvil
Platinum Staff +5
Pulsing with strange energy.
5 — +12 — -9 +30 — +7 — — — — Normal
MP Cost Rate: +35%
Craft at Anvil
Poisoned Cutlass +5
This blade seems fair... at first glance.
5 — — +26 — — -4 +15 — +10% +5% — Normal
—
Drops from Cata 1 Enhanced Loot
Pumpkin-Smasher +5
Critical hits have a 25% chance to generate +1 AP
5 +15 — +50 — — -6 -60 — -25% +8% — Insanity
Equip effect: Critical hits have a 25% chance to generate +1 AP
Shieldstaff of Warding +5
Basic Attack becomes Guard.
All Skills are sealed. Energy Shot becomes free.
5 — — — -6 +26 +2 — — — — — Normal
Attack becomes: Guard
Seals skill type: Skill
Seals skill: Energy Shot
Grants skill: Energy Shot (ritual)
MP Cost Rate: +25%
From Mine Armor Roll lv3 (once)
Smile Carver +5
Originally a surgical instrument, it found new life as a negotiating tool.
5 +5 — +16 — — -5 +20 — +10% — — Insanity
—
Found in Cabin
Stiletto +5
It fits perfectly up a sleeve.
5 — — +16 +2 — -3 +10 +4 +10% +5% — Normal
—
Drops from Woods 1 Enhanced Loot
Sword of Hope +5
A gleaming, golden blade.
+25% chance for Basic Attacks to add +1
5 +10 — +18 +2 — -3 — +2 — +5% — Light
Equip effect: +25% chance for Basic Attacks to add +1
From Bag Boy lv2 Loot (once)
Staff of Flesh +6
A pulsating staff, carved from the wood of a bleeding tree.
Evil Eye adds an additional +1 and +1
6 +20 +20 — -8 +20 — — — — — — Normal
Pharmacology: +25%
MP Cost Rate: +25%
Steel Greatsword +6
Hefty, but deadly.
6 +10 -10 +48 -7 — -8 -10 — -20% — — Normal
—
Craft at Anvil
Steel Quickblade +6
Swift and deadly.
6 +20 — +32 +4 +14 -6 +20 — +10% — — Normal
—
Craft at Anvil
Steel Staff +6
Pulsing with strange energy.
6 — +16 — -10 +34 +3 +10 — — — — Normal
MP Cost Rate: +65%
Craft at Anvil
Blacksteel Greatsword +7
Hefty, but deadly.
7 +10 -12 +55 -8 — -8 -10 — -20% — — Normal
—
Craft at Anvil
From Game Stage: Deep Cata
Blacksteel Quickblade +7
Swift and deadly.
7 +20 — +36 +4 +16 -6 +25 — +10% — — Normal
—
Craft at Anvil
From Game Stage: Deep Cata
Blacksteel Staff +7
Pulsing with strange energy.
7 — +20 — -11 +36 +3 +15 — — — — Normal
MP Cost Rate: +75%
Craft at Anvil
From Game Stage: Deep Cata
Bulbous Blade +7
This strange sword is swollen and oblong. Its pulsating
blade exudes a noxious vapor.
7 — — +32 — — — — — — — — Insanity
—
Drops from Woods 1 Enhanced Loot
Crystal Battleshield +7
The shifting metal distorts reality around it, twisting
flesh and breaking bones.
7 +15 +15 +30 +6 +30 +6 -100 — -10% +10% — —
—
Drops from Cata 1 Enhanced Loot
Crystal Dagger +7
A light but unbreakable dagger from a strange dimension.
7 — — +32 -2 +26 -6 +40 +10 +20% — — Insight
—
Drops from Cata 1 Enhanced Loot
Curved Greatsword +7
A heavy blade with a violent aura.
Basic Attack becomes All or Nothing
7 +15 -50 +45 — — -8 — +5 — +10% — Normal
Attack becomes: All or Nothing
Golden Gun +7
Small, but lethal when used correctly.
7 — +25 +14 — — -5 +25 +5 +50% +5% — Light
—
Hungry Battleshield +7
The shield's gaping maw gnashes about, eager to consume.
Two-Handed Weapon
7 +15 — +16 +8 -20 +6 -100 — -20% +20% — —
Counter Attack: +5%
Cannot change: Offhand
Drops from Woods 1 Enhanced Loot
Icicle Greatword +7
All critical hits also cause Fear
7 +20 — +45 -6 — -8 -10 — -20% +5% — Light
—
From Mutated Snowman Loot3 (once)
Iron Cestus +7
Basic Attack becomes Energizing Strike
Guarding becomes free. MP can't be used.
7 +15 -5000 +30 — — -6 +10 +5 +15% — — Normal
Attack becomes: Energizing Strike
Seals skill: Guard
Grants skill: Guard
Found in Sealed Chamber (3F)
From Game Stage: Deep Cata
Lead Greataxe +7
Heavier than the weight of all the lives it's taken.
7 — — +60 -8 -15 -12 -25 — -35% +10% — Darkness
—
Drops from Cata 1 Enhanced Loot
Nunchaku +7
Lightning fast, and hard to dodge.
Basic Attack becomes Frenzy Slash
7 +15 +20 +26 — — -5 +30 — +15% +10% — Normal
Attack becomes: Frenzy Slash
Obsidian Spear +7
Basic Attack becomes Precision Strike
Precision Strike adds +1
7 +15 — +28 -2 — -6 +15 +5 — — — Normal
Equip effect: Precision Strike adds +1
Attack becomes: Precision Strike
Seeing Sword +7
A sentient blade with a giant, shifting eye.
7 — — +45 — — — — +10 +25% +5% — Normal
—
Drops from Cata 1 Enhanced Loot
Silver Scimitar +7
A gleaming blade from a faraway land.
7 — — +16 -5 +16 -5 +40 +10 +20% — — Normal
—
Drops from Woods 1 Enhanced Loot
Staff of the Dead +7
A staff wielded by the frail mages of the Catacombs.
Ghost Blast adds an additional +1
7 -25 — — -12 +24 -10 — — — — — Insanity
Magic Reflection: +5%
Experience: +10%
MP Cost Rate: +25%
From Catacombs Low Loot
Star Wand +7
This unassuming wand packs a devastating punch.
7 — +30 — — +45 — — — — +5% — Normal
MP Cost Rate: +150%
Drops from Cata 1 Enhanced Loot
Void Channeler +7
This strange staff is said to be made of the void itself,
bound to carved spiritwood.
7 — +20 — -10 +32 -4 — — — +5% — Darkness
MP Cost Rate: +100%
Drops from Woods 1 Enhanced Loot
Bladefan of Delvek +8
The best defense is a good offense.
8 -5 — +14 +4 +14 +4 — — — — — Normal
Magic Reflection: +4%
Counter Attack: +4%
Darkness damage taken: -5%
Curse damage taken: -5%
Brutal Maul of Kaal +8
A rough, iron bludgeon, stained dark by blood.
+25% chance for Basic Attacks to add +1
8 +25 +25 +30 -6 +20 -10 +10 +5 -5% +5% — Normal
Equip effect: +25% chance for Basic Attacks to add +1
Cat's-Eye Spear +8
Unnaturally accurate, and quick as moonlight.
8 +15 +15 +20 -2 +15 — +25 +5 +10% — — Normal
Counter Attack: +3%
Dagger of Valtris +8
A keen blade which requires a keener eye.
+25% chance for Basic Attacks to add +1
8 +5 — +25 -3 — -6 +25 +5 +20% +10% — Normal
Equip effect: +25% chance for Basic Attacks to add +1
Executioner's Greataxe +8
The shadowy tool of a feared professional.
8 — — +46 -8 -15 -12 -35 — -35% +10% — Darkness
—
Drops from Woods 1 Enhanced Loot
Mending Spear +8
Deals Light damage. 25% chance for all Skills, Rituals and
Basic Attacks to add +1.
8 +25 +15 +24 -8 +24 — — — — — — Light
Equip effect: Deals Light damage. 25% chance for all Skills, Rituals and Basic Attacks to add +1.
MP Cost Rate: +25%
Found in Catacombs 3F
Ornate Greataxe +8
As beautiful as it is deadly.
+25% chance for Basic Attacks to add +1
8 +15 +10 +38 — — -6 — — -10% — — Normal
Equip effect: +25% chance for Basic Attacks to add +1
Craft at Anvil
Spellblade of Rage +8
Basic Attack becomes Frenzy Blast
All other Rituals are sealed.
8 — +30 +35 -2 +35 -2 — — — — — Normal
Attack becomes: Frenzy Blast (ritual)
Seals skill type: Ritual
From Mine Armor Roll lv3 (once)
Staff of the Deep +8
A staff which points toward a watery grave.
Energy Shot adds +1
8 — +15 -30 -10 +30 +2 -10 +5 — +5% — Normal
Equip effect: Energy Shot adds +1
MP Cost Rate: +50%
Sword of the Harvest +8
A glowing blade, infused with the power of life itself.
+25% chance for Basic Attacks to add +1
8 +10 +20 +20 — — -5 +10 — — +5% — Normal
Equip effect: +25% chance for Basic Attacks to add +1
Magic Reflection: +5%
Tainted Spear +8
Heretical Blow has a 15% chance to generate +1 AP
8 +10 +50 +40 — +25 -6 +35 — +20% — — Curse
MP Cost Rate: +25%
From God Shrine Deep Mall 1
Trident of the Deep +8
For catching larger prey than simple fish.
8 +15 — +30 — -30 -6 — +5 — — — Insight
MP Cost Rate: -10%
Max MP bonus: +20%
Craft at God Forge
Whip of Delvek +8
The ultimate tool of the plunderer.
8 — — +24 — +20 -6 +40 +5 +15% — — Normal
—
Craft at God Forge
Blade of Blood +10
Damaging attacks Restore HP by 10.
10 +25 -25 +40 -10 — -16 +15 — — — — Normal
—
From God Shrine Deep Mall 1
Divine Mageblade +10
Skills and Rituals cost no MP.
"Mending" rituals are sealed.
10 -35 — +28 -10 +28 -10 — — -20% — — Normal
MP Cost Rate: -100%
Seals skill: Lesser Mending
Seals skill: Greater Mending
Encrusted Blade +10
The noxious blade is lined with strange mushrooms which
emit a corrosive mist, capable of melting flesh and bone.
10 +20 — +40 — — -4 +30 — +10% — — Curse
—
Craft at Anvil
From Game Stage: Deep Cata
Forbidden Lorebook +10
A devastating tome of ancient secrets.
Basic Attack becomes Dark Blast
10 -15 — — -15 +20 -5 — -5 +10% +5% — Darkness
Magical damage taken: +10%
Attack becomes: Dark Blast (ritual)
MP Cost Rate: +25%
Craft at God Forge
Gargantuan Greatsword +10
Basic Attacks add +1
Precision Strike becomes sealed.
10 +15 — +70 -10 — -6 -100 — -50% +10% — Normal
Seals skill: Precision Strike
Found in Catacombs 2F
Staff of Blood +10
Damaging attacks Restore HP by 10.
10 +15 +15 — -16 +40 -10 +15 +5 — — — —
MP Cost Rate: +100%
Craft at Anvil
From Game Stage: Deep Cata
Staff of Hatred +10
Not very balanced, but packs an immense punch.
10 — +20 — -20 +45 -5 +20 — — +5% — —
MP Cost Rate: +150%
Craft at Anvil
From Game Stage: Deep Cata
Staff of Nature +10
A fragrant staff made from twisted leaves and branches.
10 +15 +30 — -10 +35 +8 +20 +5 — — — —
MP Cost Rate: +100%
Craft at Anvil
From Game Stage: Deep Cata
Staff of Thorns +10
Basic Attack becomes Chaos Thorns
Chaos Thorns has a 50% chance to add +1
10 -20 — -25 -16 +35 -7 +25 — — — — Insanity
Equip effect: Chaos Thorns has a 50% chance to add +1
Attack becomes: Chaos Thorns
MP Cost Rate: +75%
From God Shrine Deep Mall 1
Tentacle Blade +10
Basic Attack becomes Frenzy Slash
10 +15 — +40 — — -10 +15 — +15% — — Insanity
Attack becomes: Frenzy Slash
Craft at Anvil
From Game Stage: Deep Cata
The Decimator +10
Its unique curved blade strikes fear into the hearts of
foes from a mere glance.
10 +15 -20 +75 -12 — -15 -35 — -30% — — Curse
—
Craft at Anvil
From Game Stage: Deep Cata
Vile Greataxe +10
A vile weapon, forged from shards of forbidden relics.
Damaging attacks have a 10% chance to cause Weakness
10 +25 +15 +50 — — -10 — — -10% — — Darkness
Equip effect: Damaging attacks have a 10% chance to cause Weakness
Craft at Anvil
Vile Greatsword +10
A vile weapon, forged from shards of forbidden relics.
Damaging attacks have a 10% chance to cause Weakness
10 +15 -20 +62 -10 — -10 -10 — -20% — — Darkness
Equip effect: Damaging attacks have a 10% chance to cause Weakness
Craft at Anvil
Vile Quickblade +10
A vile weapon, forged from shards of forbidden relics.
Damaging attacks have a 10% chance to cause Weakness
10 +25 — +40 +6 +20 -8 +55 — +10% — — Darkness
Equip effect: Damaging attacks have a 10% chance to cause Weakness
Craft at Anvil
Vile Spear +10
A vile weapon, forged from shards of forbidden relics.
Damaging attacks have a 10% chance to cause Hex
and Weakness
10 +10 +10 +30 -4 +30 -6 +80 — +20% +5% — Darkness
Equip effect: Damaging attacks have a 10% chance to cause Hex
and Weakness
MP Cost Rate: +50%
Craft at Anvil
Vile Staff +10
A vile weapon, forged from shards of forbidden relics.
Damaging attacks have a 10% chance to cause Hex
10 — +25 — -12 +40 +3 +25 — — — — Darkness
Equip effect: Damaging attacks have a 10% chance to cause Hex
MP Cost Rate: +100%
Craft at Anvil

Upgrade gems

A gem is spent to raise one piece of gear, and which gem you may spend depends on that piece's item level. The tier words are not a ladder: nothing converts one gem into another, and a higher tier does not always mean a bigger bonus — what it buys is reach, since only a Perfect gem works on item levels 10 to 15. Read the Adds column rather than the tier word.

Item level 0–5

Gem Adds Fits
Chipped Focus Gem +2% Hit Rate Weapon
Chipped Magic Gem +1 M. Attack Weapon
Chipped Rage Gem +0.2% Crit Rate Weapon
Chipped Sharp Gem +1 Attack Weapon
Chipped Swift Gem +2 Agility Weapon
Lesser Focus Gem +4% Hit Rate Weapon
Lesser Magic Gem +2 M. Attack Weapon
Lesser Rage Gem +0.4% Crit Rate Weapon
Lesser Sharp Gem +2 Attack Weapon
Lesser Swift Gem +4 Agility Weapon

Item level 0–10

Gem Adds Fits
Blasphemous Gem +2 M. Attack, +2 Max MP Weapon
Dominating Gem +2 Attack, +2 Agility Weapon
Greater Focus Gem +4% Hit Rate Weapon
Greater Magic Gem +2 M. Attack Weapon
Greater Rage Gem +0.4% Crit Rate Weapon
Greater Sharp Gem +2 Attack Weapon
Greater Swift Gem +4 Agility Weapon
Insensate Gem +4% Hit Rate, +0.2% Crit Rate Weapon

Item level 10–15

Gem Adds Fits
Artery Gem +4 Max HP Weapon
Damp Gem -10% MP Cost Weapon
Perfect Focus Gem +4% Hit Rate Weapon
Perfect Magic Gem +2 M. Attack Weapon
Perfect Rage Gem +0.4% Crit Rate Weapon
Perfect Sharp Gem +2 Attack Weapon
Perfect Swift Gem +4 Agility Weapon
Riptide Gem +4 Agility, +2% Hit Rate Weapon
Viscera Gem +2 M. Defense Weapon

Any item level

Gem Adds Fits
Clear Gem Reduces Upgrade Level by 1. Reverts changes from that upgrade. Weapon, Armor