Soul Vessel

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Soul Vessel is an enemy family with multiple combat variants encountered in Deep Catacombs.

Soul Vessel
Weaknesses
Soul Vessel: Darkness (1.25× damage)
Lost Soul: Insight (1.25× damage)

Where encountered

Combat information

Choose a combat profile. Shared information appears once below the selector.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 300 5,000 33 32 33 37 50 0 1,000 0
Easy 450 7,499 49 47 49 55 75 0 750 0
Normal 600 9,999 65 63 65 73 100 0 500 0
Hard 720 9,999 78 76 78 88 120 0 500 0
Nightmare 840 9,999 91 88 91 102 140 0 500 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Insight, Light, Normal attack element, Curse Darkness (125%) None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Blinding Blast Ritual Light one enemy Deals Light ritual damage, can critically hit, and may inflict Fear. 23.1% under normal conditions No special condition
Glowing Stare Ritual Insight one enemy Damages one opponent's MP with Insight ritual damage, can critically hit, and applies Lightsick, reducing Light and Insight resistance. 15.4% under normal conditions No special condition
Dizzy Glare Ritual Normal attack element one enemy Deals HP damage; can critically hit; Applies Dizziness to the enemy for 1 turn. +50% Attack Fail Rate (Influenced by luck) 23.1% under normal conditions No special condition
Energizing Blast Ritual Normal attack element one enemy Deals HP damage; can critically hit 23.1% under normal conditions No special condition
Evil Eye Ritual None one enemy applies Hex (100% base chance); applies Chaos (100% base chance) 7.7% under normal conditions No special condition
Mark of Insight Ritual None one enemy applies Greater Hex (100% base chance) 7.7% under normal conditions No special condition
Soul Drain Ritual Curse one enemy Deals Curse ritual damage and restores the user by the HP drained from the target. 7.1% while this condition applies While HP is between 0% and 50%

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: +95%
Evasion: -1000%

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Soul Vessel Deep Catacombs creature loot 50% before modifiers; item probabilities are listed in the linked table
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 90 5,000 23 28 23 33 0 0 600 0
Easy 135 7,499 34 41 34 49 0 0 450 0
Normal 180 9,999 45 55 45 65 0 0 300 0
Hard 216 9,999 54 66 54 78 0 0 300 0
Nightmare 252 9,999 63 77 63 91 0 0 300 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Curse, Insight, Darkness Insight (125%) None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Soul Slash Skill Insight one enemy Damages one opponent's MP with Insight physical damage, then deals additional HP damage. 40% under normal conditions No special condition
Dark Blast Ritual Darkness one enemy Deals HP damage; can critically hit 60% under normal conditions No special condition

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: +95%
Evasion: -1000%

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.

Specific encounter rewards

Specific encounter Reward Quantity Chance when its award conditions are met Notes
Bone Chamber (Deep Catacombs) Essence of Kaal 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.