Magic Attack

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Magic Attack (MAT, also shown as M. Attack) supplies the offensive stat for ordinary magical damage formulas. It affects only actions whose formula uses Magic Attack; the name or appearance of an ability does not determine its formula.

How it works

The standard magical formulas combine effective Magic Attack with the target's effective Magic Defense, then apply the action's element and other multipliers. Magic Attack does not universally increase healing: a healing formula or recovery effect must actually use MAT for that to happen. See damage calculation and Recovery Effect.

Permanent growth and penalties

These changes remain after equipment is removed and temporary effects expire. Healing foods restore current HP or MP and are not listed as permanent growth.

Level growth

Character level Unmodified Magic Attack
1 5
10 11
20 18
30 25
40 31
50 38
99 70

The displayed stat is the rounded result of base value plus permanent and equipment additions, multiplied by the applicable percentage effects. The character stat cap is 999.

Other permanent changes

Source Base-stat change Details
Flask of the Gods (M. Atk) +1 Each use permanently raises the unmodified stat. Equipment and percentage modifiers are applied afterward.
Ancient book reward +1 A blessed book found among dungeon clutter can grant one of HP, MP, Attack, Defense, Magic Attack or Magic Defense. The six outcomes are equally likely after the stat-reward result is selected; both types of book share the same five-award counter.
Full-moon sleep reward +1 The reward randomly chooses one of the eight core stats. Available below level 30, subject to the sleep event’s reward limit.
Stat-loss sleep event −1 On the difficulty settings that permit permanent stat loss, one of the eight stats is chosen at random.

Equipment

Only equipment that directly changes this stat or rate is listed here. Values are the item’s normal values at its named item level, before additional forge upgrades. Flat bonuses add; percentage core-stat and special-rate traits multiply. Hit, Critical, Counter and Reflect bonuses add percentage points. Click an item for its other effects and acquisition methods.

Within each slot, matching modifiers are grouped from highest to lowest. Equipment within each group is ordered by the +level in its name, lowest to highest; items without a +level come first. Flat and percentage modifiers are listed separately.

Weapon (82)
Modifier ↓ Equipment · level ↑
+45 Crystal Greatstaff +5; Star Wand +7; Staff of Hatred +10
+40 Staff of Blood +10; Vile Staff +10
+36 Oldwood Greatstaff +5; Blacksteel Staff +7
+35 Spellblade of Rage +8; Staff of Nature +10; Staff of Thorns +10
+34 Steel Staff +6
+32 Void Channeler +7
+30 Bone Staff +5; Platinum Staff +5; Crystal Battleshield +7; Staff of the Deep +8; Vile Spear +10
+28 Divine Mageblade +10
+26 Shieldstaff of Warding +5; Crystal Dagger +7
+25 Tainted Spear +8
+24 Verdite Staff +4; Staff of the Dead +7; Mending Spear +8
+20 Royal Staff +4; Bladestaff of the Dead God +5; Bonestaff +5; Staff of Flesh +6; Brutal Maul of Kaal +8; Whip of Delvek +8; Forbidden Lorebook +10; Vile Quickblade +10
+18 Rapier of the Dead God +3
+17 Staff of Darkness +3
+16 Iron Staff +3; Staff of Valtris +3; Holy Bludgeon +5; Jester's Staff +5; Blacksteel Quickblade +7; Silver Scimitar +7
+15 Cat's-Eye Spear +8
+14 Light Bladestaff +3; Sacrificial Blade +3; Steel Quickblade +6; Bladefan of Delvek +8
+13 Staff of Insight +3
+12 Cat Staff +5
+10 Ritual Blade +3; Cursed Blade +5; Platinum Quickblade +5
+9 Copper Staff +2
+8 Crescent Bladestaff +3; Verdite Quickblade +4
+7 Ornate Dagger
+6 Wooden Staff +1; Brutal Knife +3; Gnawed Bone Club +3; Cursed Axe +4; Improvised Sickle +5
+5 Blade of Darkness +3
+4 Rusty Scissors; Syringe
+1 Wooden Stick
-1 Wooden Club
-2 Metal Bat +2; Spiked Bat +2
-5 Bloody Cleaver +3
-6 Bone Chopper +2; Iron Halberd +2; Blackblade +5; Bonecrusher +5; Harvester +5; Jailer's Blade +5
-10 Poison Greatsword +3; Triangle Greatsword +4; Bonesplitter +5; Heathen's Flail +5
-15 Lead Greataxe +7; Executioner's Greataxe +8
-20 Giant Club +5; Hungry Battleshield +7
-30 Trident of the Deep +8
Offhand (19)

Flat modifiers

Modifier ↓ Equipment · level ↑
+5 Star Map of Valtris +5; Tome of Water +5; Vile Lamp +8
+4 Cursed Crucifix +5
+3 Shield of Spite +5
+2 Wanderer's Orb; Magic Jack o' Lantern +4; Cat Stuffy +5; Jeweled Chalice +5
-2 Odd Skull +1; Stone Shield +2
-3 Platinum Star +5
-4 Bone Shield +8
-5 Steel-Knuckled Glove +5
-8 Tower Shield +5
-25 Tome of Fire +5
-50 Bard's Lute

Percentage modifiers

Modifier ↓ Equipment · level ↑
+8% total Magic Attack Golden Lamp +5

Flat and percentage modifiers

Modifier ↓ Equipment · level ↑
+2; +10% total Magic Attack Lamp of Light +5

Trinket (12)

Flat modifiers

Modifier ↓ Equipment · level ↑
+3 Earring of the Dark Sea +2; Earring of Torture +3
+2 Rusty Spyglass; Bone Coin of Chaos +1; Magnifying Glass +3; Skull of the Dead God +3; Earring of Duality +5; Polished Spyglass +5
+1 Cube of One +7
-2 Ancient Coin of Order
-3 Earring of Steel +4

Percentage modifiers

Modifier ↓ Equipment · level ↑
+10% total Magic Attack Eye of Gatis +5

Equipment without a confirmed current source

These entries are kept separate from obtainable equipment.

Weapon (1)
Modifier ↓ Equipment · level ↑
+14 Ritual Spear +5 — No confirmed acquisition method
Ring (1)
Modifier ↓ Equipment · level ↑
-3 Polished Stone Ring +3 — No confirmed acquisition method
Trinket (1)
Modifier ↓ Equipment · level ↑
+3 Bone Coin of Death — No confirmed acquisition method
Offhand (1)
Modifier ↓ Equipment · level ↑
-2 Soul Lamp +5 — No confirmed acquisition method

Forge upgrades

These change the equipment permanently, including eligible items that start with no bonus to this stat. The benefit applies while the item is equipped. The level range is checked before the upgrade. Clear Gem removes the most recent upgrade and its changes.

Gem Change per upgrade Eligible equipment Current item level Notes
Coral Gem +1 points Offhand, Neck, Trinket 0–5 —
Sinew Gem +1 points Offhand, Neck, Trinket 0–5 —
Perfect Magic Gem +2 points Weapons 10–15 —
Blasphemous Gem +2 points Weapons 0–10 —
Greater Magic Gem +2 points Weapons 0–10 —
Lesser Magic Gem +2 points Weapons 0–5 —
Chipped Magic Gem +1 points Weapons 0–5 —

Food, cookies and potions

Only the stat effect is shown; ordinary HP/MP restoration has been omitted. Reapplying the same one-stack food or cookie state does not add another copy of its percentage bonus.

Item Relevant effect Duration / limitation
Blessing Potion of Zealotry Applies Zealotry if absent; maximum one stack. Persistent blessing
Greater Potion of Zealotry
Fickle Potion of Zealotry
Adds one Zealotry stack, up to five. The Fickle Potion also has a 50% chance of a random curse. Persistent blessing / possible curse
Restore Potion of Chaos Removes Chaos and its stacks, reversing that penalty. Curse removal
Special Donut ×1.2 (+20%) Three-turn battle state; the food description says four turns
Void Dinner ×1.1 (+10%) Persistent blessing; not a permanent base-stat gain
Expert Cultist's Meal ×1.1 (+10%) Until midnight

Random common blessings from Lesser Holy Water, Greater Holy Water, Blood of the Gods, Aged Rum, Soul Stew can also select Zealotry. Spoiled Rations, Blood of the Gods and the adverse effects of Fickle Potions can select Chaos. God Shrines, Mysteries and Sleep Events can likewise award random common blessings or curses. These change the active modifier, not the permanent base stat.

Lemonade also rolls for random common effects: a 6 grants two blessings, a 5 grants one blessing, and a 3 or 4 grants one curse.

Blessings, curses and other states

Effect Modifier Source / duration
Zealotry +10% to 50% Persistent, up to five stacks. Removed by Bathing and effects that clear the blessing.
Chaos −10% to 50% Persistent, up to five stacks. Removed by Bathing or the matching Restore Potion.
Battle Zealotry / Chaos ×1.20 / ×0.80 Separate battle states; three-turn duration, also removed at battle end.
Greater battle Zealotry / Chaos ×1.40 / ×0.60 Separate greater battle states; three-turn duration, also removed at battle end.
Tax Plague ×0.9 (-10%) Tax penalty; see The Tax Man.
Hagroth's Favor ×0.9 (-10%) Active while the corresponding god’s favour is held.
Valtris's Favor ×1.1 (+10%) Active while the corresponding god’s favour is held.

See also