Garbage Mimic

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Garbage Mimic is an enemy found at Elderfield High.

Garbage Mimic
Weaknesses
Insight (1.25× damage)

Where encountered

  • Mall BF — Classroom 102, Front Office, Store

Combat information

Choose a combat profile. Shared information appears once below the selector.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 75 5,000 8 8 8 8 50 20 100 0
Easy 113 7,499 12 12 12 12 74 30 75 0
Normal 150 9,999 16 16 16 16 99 40 50 0
Hard 180 9,999 19 19 19 19 119 48 50 0
Nightmare 210 9,999 22 22 22 22 139 56 50 0

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Frenzy Blast Ritual Insanity one enemy Deals HP damage; can critically hit 23.1% under normal conditions No special condition
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 23.1% under normal conditions No special condition
Energizing Blast Ritual Normal attack element one enemy Deals HP damage; can critically hit 15.4% under normal conditions No special condition
Dark Shield Ritual None all allies applies Stubbornness (100% base chance); applies Skepticism (100% base chance) 15.4% under normal conditions No special condition
Evil Eye Ritual None one enemy applies Hex (100% base chance); applies Chaos (100% base chance) 15.4% under normal conditions No special condition
Dizzy Glare Ritual Normal attack element one enemy Deals HP damage; can critically hit; Applies Dizziness to the enemy for 1 turn. +50% Attack Fail Rate (Influenced by luck) 7.7% under normal conditions No special condition

Specific encounter rewards

Specific encounter Reward Quantity Chance when its award conditions are met Notes
Classroom 102 (Elderfield High) Classroom 106 Key 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Classroom 102 (Elderfield High) Wishbone 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Classroom 102 (Elderfield High) Scrap Metal 20 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Classroom 102 (Elderfield High) Love Potion 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Front Office (Elderfield High) Classroom 107 Key 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Front Office (Elderfield High) Wishbone 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Front Office (Elderfield High) Scrap Metal 20 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Front Office (Elderfield High) Love Potion 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Front Office (Elderfield High) Classroom 103 Key 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 125 5,000 14 15 14 15 13 20 400 0
Easy 188 7,499 21 23 21 23 19 30 300 0
Normal 250 9,999 28 30 28 30 25 40 200 0
Hard 300 9,999 34 36 34 36 30 48 200 0
Nightmare 350 9,999 39 42 39 42 35 56 200 0

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 23.1% under normal conditions No special condition
Frenzy Blast Ritual Insanity one enemy Deals HP damage; can critically hit 23.1% under normal conditions No special condition
Energizing Blast Ritual Normal attack element one enemy Deals HP damage; can critically hit 15.4% under normal conditions No special condition
Dark Shield Ritual None all allies applies Stubbornness (100% base chance); applies Skepticism (100% base chance) 15.4% under normal conditions No special condition
Evil Eye Ritual None one enemy applies Hex (100% base chance); applies Chaos (100% base chance) 15.4% under normal conditions No special condition
Dizzy Glare Ritual Normal attack element one enemy Deals HP damage; can critically hit; Applies Dizziness to the enemy for 1 turn. +50% Attack Fail Rate (Influenced by luck) 7.7% under normal conditions No special condition

Specific encounter rewards

Specific encounter Reward Quantity Chance when its award conditions are met Notes
Classroom 102 (Elderfield High) Classroom 106 Key 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Classroom 102 (Elderfield High) Wishbone 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Classroom 102 (Elderfield High) Scrap Metal 20 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Classroom 102 (Elderfield High) Love Potion 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Front Office (Elderfield High) Classroom 107 Key 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Front Office (Elderfield High) Wishbone 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Front Office (Elderfield High) Scrap Metal 20 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Front Office (Elderfield High) Love Potion 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Front Office (Elderfield High) Classroom 103 Key 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 175 5,000 18 23 18 23 45 20 800 0
Easy 263 7,499 27 35 27 35 68 30 600 0
Normal 350 9,999 36 46 36 46 90 40 400 0
Hard 420 9,999 43 55 43 55 108 48 400 0
Nightmare 490 9,999 50 64 50 64 126 56 400 0

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 23.1% under normal conditions No special condition
Frenzy Blast Ritual Insanity one enemy Deals HP damage; can critically hit 23.1% under normal conditions No special condition
Energizing Blast Ritual Normal attack element one enemy Deals HP damage; can critically hit 15.4% under normal conditions No special condition
Dark Shield Ritual None all allies applies Stubbornness (100% base chance); applies Skepticism (100% base chance) 15.4% under normal conditions No special condition
Evil Eye Ritual None one enemy applies Hex (100% base chance); applies Chaos (100% base chance) 15.4% under normal conditions No special condition
Dizzy Glare Ritual Normal attack element one enemy Deals HP damage; can critically hit; Applies Dizziness to the enemy for 1 turn. +50% Attack Fail Rate (Influenced by luck) 7.7% under normal conditions No special condition

Specific encounter rewards

Specific encounter Reward Quantity Chance when its award conditions are met Notes
Classroom 102 (Elderfield High) Classroom 106 Key 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Classroom 102 (Elderfield High) Wishbone 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Classroom 102 (Elderfield High) Scrap Metal 20 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Classroom 102 (Elderfield High) Love Potion 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Front Office (Elderfield High) Classroom 107 Key 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Front Office (Elderfield High) Wishbone 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Front Office (Elderfield High) Scrap Metal 20 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Front Office (Elderfield High) Love Potion 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Front Office (Elderfield High) Classroom 103 Key 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 325 5,000 28 30 28 30 45 20 1,200 0
Easy 488 7,499 42 45 42 45 68 30 900 0
Normal 650 9,999 56 60 56 60 90 40 600 0
Hard 780 9,999 67 72 67 72 108 48 600 0
Nightmare 910 9,999 78 84 78 84 126 56 600 0

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 23.1% under normal conditions No special condition
Frenzy Blast Ritual Insanity one enemy Deals HP damage; can critically hit 23.1% under normal conditions No special condition
Energizing Blast Ritual Normal attack element one enemy Deals HP damage; can critically hit 15.4% under normal conditions No special condition
Dark Shield Ritual None all allies applies Stubbornness (100% base chance); applies Skepticism (100% base chance) 15.4% under normal conditions No special condition
Evil Eye Ritual None one enemy applies Hex (100% base chance); applies Chaos (100% base chance) 15.4% under normal conditions No special condition
Dizzy Glare Ritual Normal attack element one enemy Deals HP damage; can critically hit; Applies Dizziness to the enemy for 1 turn. +50% Attack Fail Rate (Influenced by luck) 7.7% under normal conditions No special condition

Specific encounter rewards

Specific encounter Reward Quantity Chance when its award conditions are met Notes
Classroom 102 (Elderfield High) Classroom 106 Key 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Classroom 102 (Elderfield High) Wishbone 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Classroom 102 (Elderfield High) Scrap Metal 20 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Classroom 102 (Elderfield High) Love Potion 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Front Office (Elderfield High) Classroom 107 Key 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Front Office (Elderfield High) Wishbone 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Front Office (Elderfield High) Scrap Metal 20 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Front Office (Elderfield High) Love Potion 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Front Office (Elderfield High) Classroom 103 Key 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Mall BF (Mall) Damp Nails 3 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Store (Mall) Damp Nails 3 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Store (Mall) Damp Nails 4 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Insanity, Normal attack element Insight (125%) None None

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: +95%
Evasion: -1000%

Loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.