Attack (stat)

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Attack (ATK) supplies the offensive stat for ordinary physical damage formulas. Weapons, armor, permanent stat gains and percentage modifiers all contribute. This page covers the stat; Attack is an enemy ability.

How it works

The standard physical formulas combine effective Attack with the target's effective Defense. The Basic, Heavy and Light formula families weight Defense differently, and individual abilities can change the result again. Percentage Attack bonuses therefore cannot be read as a fixed increase to every ability's final damage. See damage calculation.

Permanent growth and penalties

These changes remain after equipment is removed and temporary effects expire. Healing foods restore current HP or MP and are not listed as permanent growth.

Level growth

Character level Unmodified Attack
1 5
10 11
20 18
30 25
40 31
50 38
99 70

The displayed stat is the rounded result of base value plus permanent and equipment additions, multiplied by the applicable percentage effects. The character stat cap is 999.

Other permanent changes

Source Base-stat change Details
Flask of the Gods (Attack) +1 Each use permanently raises the unmodified stat. Equipment and percentage modifiers are applied afterward.
Ancient book reward +1 A blessed book found among dungeon clutter can grant one of HP, MP, Attack, Defense, Magic Attack or Magic Defense. The six outcomes are equally likely after the stat-reward result is selected; both types of book share the same five-award counter.
Full-moon sleep reward +1 The reward randomly chooses one of the eight core stats. Available below level 30, subject to the sleep event’s reward limit.
Stat-loss sleep event −1 On the difficulty settings that permit permanent stat loss, one of the eight stats is chosen at random.

Equipment

Only equipment that directly changes this stat or rate is listed here. Values are the item’s normal values at its named item level, before additional forge upgrades. Flat bonuses add; percentage core-stat and special-rate traits multiply. Hit, Critical, Counter and Reflect bonuses add percentage points. Click an item for its other effects and acquisition methods.

Within each slot, matching modifiers are grouped from highest to lowest. Equipment within each group is ordered by the +level in its name, lowest to highest; items without a +level come first. Flat and percentage modifiers are listed separately.

Weapon (105)
Modifier ↓ Equipment · level ↑
+75 The Decimator +10
+70 Gargantuan Greatsword +10
+62 Vile Greatsword +10
+60 Lead Greataxe +7
+55 Blacksteel Greatsword +7
+50 Greatsword of the Dead God +5; Pumpkin-Smasher +5; Vile Greataxe +10
+48 Steel Greatsword +6
+46 Executioner's Greataxe +8
+45 Curved Greatsword +7; Icicle Greatword +7; Seeing Sword +7
+44 Platinum Greatsword +5
+42 Bonesplitter +5
+40 Kaal's Executioner +5; Tainted Spear +8; Blade of Blood +10; Encrusted Blade +10; Tentacle Blade +10; Vile Quickblade +10
+38 Bonecrusher +5; Ornate Greataxe +8
+36 Blacksteel Quickblade +7
+35 Spellblade of Rage +8
+34 Verdite Greatsword +4; Heathen's Flail +5
+32 Triangle Greatsword +4; Bone Sword +5; Jailer's Blade +5; Steel Quickblade +6; Bulbous Blade +7; Crystal Dagger +7
+30 Platinum Quickblade +5; Crystal Battleshield +7; Iron Cestus +7; Brutal Maul of Kaal +8; Trident of the Deep +8; Vile Spear +10
+28 Poison Greatsword +3; Obsidian Spear +7; Divine Mageblade +10
+26 Poisoned Cutlass +5; Nunchaku +7
+25 Axe of Misfortune +5; Dagger of Valtris +8
+24 Verdite Quickblade +4; Blackblade +5; Cursed Blade +5; Giant Club +5; Harvester +5; Icicle Sword +5; Mending Spear +8; Whip of Delvek +8
+22 Jester's Staff +5
+20 Bloody Cleaver +3; Bladestaff of the Dead God +5; Improvised Sickle +5; Cat's-Eye Spear +8; Sword of the Harvest +8
+18 Bone Chopper +2; Blade of Darkness +3; Rapier of the Dead God +3; Cursed Axe +4; Gold Battleaxe +4; Sword of Hope +5
+16 Iron Halberd +2; Metal Bat +2; Crescent Bladestaff +3; Iron Shortsword +3; Pumpkin-Carver +3; Icicle Spear +4; Holy Bludgeon +5; Smile Carver +5; Stiletto +5; Hungry Battleshield +7; Silver Scimitar +7
+15 Dagger of Hope +5
+14 Spiked Bat +2; Gnawed Bone Club +3; Ritual Blade +3; Sacrificial Blade +3; Bonestaff +5; Golden Gun +7; Bladefan of Delvek +8
+12 Wooden Club; Large Wrench +3; Cat Staff +5
+10 Copper Shortsword +2; Brutal Knife +3
+9 Fire Extinguisher
+8 Royal Dagger +1; Staff of Insight +3
+7 Ornate Dagger
+6 Brass Knuckles; Light Bladestaff +3; Staff of Darkness +3
+4 Rusty Scissors; Syringe; Copper Staff +2
+3 Stone Shortsword +1
+1 Wooden Stick
-6 Royal Staff +4
-25 Staff of Thorns +10
-30 Staff of the Deep +8
Offhand (17)

Flat modifiers

Modifier ↓ Equipment · level ↑
+5 Tome of Fire +5; Hidden Kunai +8
+4 Cursed Crucifix +5; Steel-Knuckled Glove +5
+3 Shield of Spite +5
+2 Wanderer's Orb; Cat Stuffy +5; Jeweled Chalice +5; Royal Bulwark +8
-2 Odd Skull +1; Stone Shield +2
-3 Platinum Star +5
-4 Bone Shield +8
-8 Tower Shield +5
-15 Ancient Tablet +2
-25 Tome of Water +5

Percentage modifiers

Modifier ↓ Equipment · level ↑
+10% total Attack Golden Stake +5

Equipment without a confirmed current source

These entries are kept separate from obtainable equipment.

Weapon (3)
Modifier ↓ Equipment · level ↑
+60 Blade of the Hopeless +10 — No confirmed acquisition method
+22 Spear of Daeus +5 — Not obtainable through its current reward route
+20 Ritual Spear +5 — No confirmed acquisition method
Neck (1)
Modifier ↓ Equipment · level ↑
+2 Brutal Medallion +1 — No confirmed acquisition method
Ring (1)
Modifier ↓ Equipment · level ↑
-3 Polished Stone Ring +3 — No confirmed acquisition method
Offhand (1)
Modifier ↓ Equipment · level ↑
-2 Soul Lamp +5 — No confirmed acquisition method

Forge upgrades

These change the equipment permanently, including eligible items that start with no bonus to this stat. The benefit applies while the item is equipped. The level range is checked before the upgrade. Clear Gem removes the most recent upgrade and its changes.

Gem Change per upgrade Eligible equipment Current item level Notes
Coral Gem +1 points Offhand, Neck, Trinket 0–5 —
Clot Gem +1 points Offhand, Neck, Trinket 0–5 —
Perfect Sharp Gem +2 points Weapons 10–15 —
Dominating Gem +2 points Weapons 0–10 —
Greater Sharp Gem +2 points Weapons 0–10 —
Lesser Sharp Gem +2 points Weapons 0–5 —
Chipped Sharp Gem +1 points Weapons 0–5 —

Food, cookies and potions

Only the stat effect is shown; ordinary HP/MP restoration has been omitted. Reapplying the same one-stack food or cookie state does not add another copy of its percentage bonus.

Item Relevant effect Duration / limitation
Blessing Potion of Brutalism Applies Brutalism if absent; maximum one stack. Persistent blessing
Greater Potion of Brutalism
Fickle Potion of Brutalism
Adds one Brutalism stack, up to five. The Fickle Potion also has a 50% chance of a random curse. Persistent blessing / possible curse
Restore Potion of Sickness Removes Sickness and its stacks, reversing that penalty. Curse removal
Special Burger ×1.2 (+20%) Three-turn battle state; the food description says four turns
Expert Assassin's Meal ×1.1 (+10%) Until midnight

Random common blessings from Lesser Holy Water, Greater Holy Water, Blood of the Gods, Aged Rum, Soul Stew can also select Brutalism. Spoiled Rations, Blood of the Gods and the adverse effects of Fickle Potions can select Sickness. God Shrines, Mysteries and Sleep Events can likewise award random common blessings or curses. These change the active modifier, not the permanent base stat.

Lemonade also rolls for random common effects: a 6 grants two blessings, a 5 grants one blessing, and a 3 or 4 grants one curse.

Blessings, curses and other states

Effect Modifier Source / duration
Brutalism +10% to 50% Persistent, up to five stacks. Removed by Bathing and effects that clear the blessing.
Sickness −10% to 50% Persistent, up to five stacks. Removed by Bathing or the matching Restore Potion.
Battle Brutalism / Sickness ×1.20 / ×0.80 Separate battle states; three-turn duration, also removed at battle end.
Greater battle Brutalism / Sickness ×1.40 / ×0.60 Separate greater battle states; three-turn duration, also removed at battle end.
Tax Plague ×0.9 (-10%) Tax penalty; see The Tax Man.
Hagroth's Favor ×0.9 (-10%) Active while the corresponding god’s favour is held.

See also