Attack (ATK) supplies the offensive stat for ordinary physical damage formulas. Weapons, armor, permanent stat gains and percentage modifiers all contribute. This page covers the stat; Attack is an enemy ability.
How it works
The standard physical formulas combine effective Attack with the target's effective Defense. The Basic, Heavy and Light formula families weight Defense differently, and individual abilities can change the result again. Percentage Attack bonuses therefore cannot be read as a fixed increase to every ability's final damage. See damage calculation.
Permanent growth and penalties
These changes remain after equipment is removed and temporary effects expire. Healing foods restore current HP or MP and are not listed as permanent growth.
Level growth
| Character level |
Unmodified Attack
|
| 1
|
5
|
| 10
|
11
|
| 20
|
18
|
| 30
|
25
|
| 40
|
31
|
| 50
|
38
|
| 99
|
70
|
The displayed stat is the rounded result of base value plus permanent and equipment additions, multiplied by the applicable percentage effects. The character stat cap is 999.
Other permanent changes
| Source |
Base-stat change |
Details
|
Flask of the Gods (Attack)
|
+1
|
Each use permanently raises the unmodified stat. Equipment and percentage modifiers are applied afterward.
|
| Ancient book reward
|
+1
|
A blessed book found among dungeon clutter can grant one of HP, MP, Attack, Defense, Magic Attack or Magic Defense. The six outcomes are equally likely after the stat-reward result is selected; both types of book share the same five-award counter.
|
| Full-moon sleep reward
|
+1
|
The reward randomly chooses one of the eight core stats. Available below level 30, subject to the sleep event’s reward limit.
|
| Stat-loss sleep event
|
−1
|
On the difficulty settings that permit permanent stat loss, one of the eight stats is chosen at random.
|
Equipment
Only equipment that directly changes this stat or rate is listed here. Values are the item’s normal values at its named item level, before additional forge upgrades. Flat bonuses add; percentage core-stat and special-rate traits multiply. Hit, Critical, Counter and Reflect bonuses add percentage points. Click an item for its other effects and acquisition methods.
Within each slot, matching modifiers are grouped from highest to lowest. Equipment within each group is ordered by the +level in its name, lowest to highest; items without a +level come first. Flat and percentage modifiers are listed separately.
Offhand (17)
Flat modifiers
Percentage modifiers
Equipment without a confirmed current source
These entries are kept separate from obtainable equipment.
Weapon (3)
| Modifier ↓ |
Equipment · level ↑
|
| +60
|
Blade of the Hopeless +10 — No confirmed acquisition method
|
| +22
|
Spear of Daeus +5 — Not obtainable through its current reward route
|
| +20
|
Ritual Spear +5 — No confirmed acquisition method
|
Neck (1)
| Modifier ↓ |
Equipment · level ↑
|
| +2
|
Brutal Medallion +1 — No confirmed acquisition method
|
Ring (1)
| Modifier ↓ |
Equipment · level ↑
|
| -3
|
Polished Stone Ring +3 — No confirmed acquisition method
|
Offhand (1)
| Modifier ↓ |
Equipment · level ↑
|
| -2
|
Soul Lamp +5 — No confirmed acquisition method
|
Forge upgrades
These change the equipment permanently, including eligible items that start with no bonus to this stat. The benefit applies while the item is equipped. The level range is checked before the upgrade.
Clear Gem removes the most recent upgrade and its changes.
Food, cookies and potions
Only the stat effect is shown; ordinary HP/MP restoration has been omitted. Reapplying the same one-stack food or cookie state does not add another copy of its percentage bonus.
Random common blessings from
Lesser Holy Water,
Greater Holy Water,
Blood of the Gods,
Aged Rum,
Soul Stew can also select Brutalism.
Spoiled Rations,
Blood of the Gods and the adverse effects of Fickle Potions can select Sickness. God Shrines, Mysteries and Sleep Events can likewise award random common blessings or curses. These change the active modifier, not the permanent base stat.
Lemonade also rolls for random common effects: a 6 grants two blessings, a 5 grants one blessing, and a 3 or 4 grants one curse.
Blessings, curses and other states
| Effect |
Modifier |
Source / duration
|
| Brutalism
|
+10% to 50%
|
Persistent, up to five stacks. Removed by Bathing and effects that clear the blessing.
|
| Sickness
|
−10% to 50%
|
Persistent, up to five stacks. Removed by Bathing or the matching Restore Potion.
|
| Battle Brutalism / Sickness
|
×1.20 / ×0.80
|
Separate battle states; three-turn duration, also removed at battle end.
|
| Greater battle Brutalism / Sickness
|
×1.40 / ×0.60
|
Separate greater battle states; three-turn duration, also removed at battle end.
|
| Tax Plague
|
×0.9 (-10%)
|
Tax penalty; see The Tax Man.
|
| Hagroth's Favor
|
×0.9 (-10%)
|
Active while the corresponding god’s favour is held.
|
See also