Wind Up

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Wind Up
Type Enemy skill
Element —
Target None
Cost No cost

Wind Up is a skill used by enemies.

Effects

The user spends its action preparing a subsequent Crushing Blow.

Mechanics

Damage is calculated from the user’s relevant offensive stat and the target’s matching defensive stat unless the table lists a fixed amount or no direct damage. Final damage can also change with difficulty, buffs, debuffs, critical hits, elemental weaknesses, and resistances.

Version Result Power Element Scaling Target Cost Accuracy Hits Critical Usable
Enemy version No direct damage — — — None No cost 100% base 1 No Battle only

How to learn

Cannot be learned by the player.

Enemy users

Practical use

  • Wind Up deals no immediate damage; it signals the Living Stump’s subsequent Crushing Blow and creates a window to Guard or finish the fight.
  • This is a utility action with no direct damage; its timing depends on the listed effect rather than offensive power.
  • See the linked enemy pages for each user’s move-selection probability and any conditions that affect when this move can be chosen.

See also