Treasure Goblin

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Treasure Goblins are an enemy found in the Mall, the Farm, The Old Woods, and The Old Woods Mines.

Treasure Goblin
Weaknesses
Insight (1.25× damage)

Where encountered

  • Appears during Hardest Mall Encounter.
  • Mall — Mall F1, Mall F1 Hallway (special encounter).
  • Sewers — Sewers F1 (special encounter).
  • The Deep Woods (special encounter).
  • Deep Catacombs — Sealed Chamber, Bone Chamber (special encounter).
  • Sealed Passage (special encounter).
  • Mall BF — Store (special encounter).
  • Catacombs — Catacombs 2F, Catacombs 3F, Catacombs 1F, Sealed Chamber, Mine, Mines (special encounter).
  • The Old Woods (special encounter).
  • The Old Woods Mines — Mine F1, Mine F2, Mine F3 (special encounter).

Combat information

Choose a combat profile. Shared information appears once below the selector.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 30 5,000 5 5 5 5 15 20 40 0
Easy 45 7,499 8 8 8 8 23 30 30 0
Normal 60 9,999 10 10 10 10 30 40 20 0
Hard 72 9,999 12 12 12 12 36 48 20 0
Nightmare 84 9,999 14 14 14 14 42 56 20 0

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Basic Attack Skill Normal attack element one enemy Deals HP damage; can critically hit 75% under normal conditions No special condition
Guard Skill None the user Enemy guard 0% while higher-rated eligible moves remain available No special condition
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 25% under normal conditions No special condition
Wait and See Skill None None The user watches the opponent without dealing damage. 0% while higher-rated eligible moves remain available While HP is between 50% and 100%
Induce Anxiety Ritual None the user applies Daring (100% base chance); applies Panic (100% base chance) 0% while higher-rated eligible moves remain available No special condition

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Treasure Goblin Early grotto loot 50% before modifiers; item probabilities are listed in the linked table
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 33 5,000 7 7 7 7 15 20 40 0
Easy 49 7,499 11 11 11 11 23 30 30 0
Normal 65 9,999 14 14 14 14 30 40 20 0
Hard 78 9,999 17 17 17 17 36 48 20 0
Nightmare 91 9,999 20 20 20 20 42 56 20 0

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Basic Attack Skill Normal attack element one enemy Deals HP damage; can critically hit 75% under normal conditions No special condition
Guard Skill None the user Enemy guard 0% while higher-rated eligible moves remain available No special condition
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 25% under normal conditions No special condition
Wait and See Skill None None The user watches the opponent without dealing damage. 0% while higher-rated eligible moves remain available While HP is between 50% and 100%
Induce Anxiety Ritual None the user applies Daring (100% base chance); applies Panic (100% base chance) 0% while higher-rated eligible moves remain available No special condition

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Treasure Goblin level 2 Treasure Goblin level 2 loot 50% before modifiers; item probabilities are listed in the linked table
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 125 5,000 12 15 12 15 15 20 160 0
Easy 188 7,499 18 23 18 23 23 30 120 0
Normal 250 9,999 24 30 24 30 30 40 80 0
Hard 300 9,999 29 36 29 36 36 48 80 0
Nightmare 350 9,999 34 42 34 42 42 56 80 0

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Attack Skill Normal attack element one enemy Deals normal physical damage and can critically hit. 33.3% under normal conditions No special condition
Guard Skill None the user Enemy guard 11.1% under normal conditions No special condition
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 33.3% under normal conditions No special condition
Wait and See Skill None None The user watches the opponent without dealing damage. 18.2% while this condition applies While HP is between 50% and 100%
Induce Anxiety Ritual None the user applies Daring (100% base chance); applies Panic (100% base chance) 22.2% under normal conditions No special condition

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Treasure Goblin level 3 Treasure Goblin levels 3–4 and Giant Fish loot 50% before modifiers; item probabilities are listed in the linked table
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 150 5,000 16 22 16 22 38 20 240 0
Easy 225 7,499 24 32 24 32 56 30 180 0
Normal 300 9,999 32 43 32 43 75 40 120 0
Hard 360 9,999 38 52 38 52 90 48 120 0
Nightmare 420 9,999 45 60 45 60 105 56 120 0

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Attack Skill Normal attack element one enemy Deals normal physical damage and can critically hit. 33.3% under normal conditions No special condition
Guard Skill None the user Enemy guard 11.1% under normal conditions No special condition
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 33.3% under normal conditions No special condition
Wait and See Skill None None The user watches the opponent without dealing damage. 18.2% while this condition applies While HP is between 50% and 100%
Induce Anxiety Ritual None the user applies Daring (100% base chance); applies Panic (100% base chance) 22.2% under normal conditions No special condition

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Treasure Goblin level 4 Treasure Goblin levels 3–4 and Giant Fish loot 50% before modifiers; item probabilities are listed in the linked table
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 400 5,000 28 32 28 32 75 20 240 0
Easy 600 7,499 42 47 42 47 113 30 180 0
Normal 800 9,999 56 63 56 63 150 40 120 0
Hard 960 9,999 67 76 67 76 180 48 120 0
Nightmare 1,120 9,999 78 88 78 88 210 56 120 0

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Attack Skill Normal attack element one enemy Deals normal physical damage and can critically hit. 33.3% under normal conditions No special condition
Guard Skill None the user Enemy guard 11.1% under normal conditions No special condition
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 33.3% under normal conditions No special condition
Wait and See Skill None None The user watches the opponent without dealing damage. 18.2% while this condition applies While HP is between 50% and 100%
Induce Anxiety Ritual None the user applies Daring (100% base chance); applies Panic (100% base chance) 22.2% under normal conditions No special condition

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Treasure Goblin level 5 Treasure Goblin level 5 loot 50% before modifiers; item probabilities are listed in the linked table
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Insanity, Normal attack element Insight (125%) None None

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: +95%
Evasion: -1000%