Spin Cycle
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| Type | Enemy skill |
|---|---|
| Element | Weapon element |
| Target | One opponent |
| Cost | 3 MP |
Spin Cycle is a skill used by enemies.
Effects
Deals normal physical damage, can critically hit, and inflicts Dizziness.
Mechanics
Damage is calculated from the user’s relevant offensive stat and the target’s matching defensive stat unless the table lists a fixed amount or no direct damage. Final damage can also change with difficulty, buffs, debuffs, critical hits, elemental weaknesses, and resistances.
| Version | Result | Power | Element | Scaling | Target | Cost | Accuracy | Hits | Critical | Usable |
|---|---|---|---|---|---|---|---|---|---|---|
| Enemy version | HP damage | Standard | Weapon element | Attack against Defense | One opponent | 3 MP | 100% base | 1 | Yes | Battle only |
How to learn
Cannot be learned by the player.
Enemy users
Practical use
- Its secondary status effect can be as important as its damage, especially in longer encounters.
- See the linked enemy pages for each user’s move-selection probability and any conditions that affect when this move can be chosen.
