Skeleball

From Welcome to Elderfield Wiki
Jump to navigation Jump to search

Skeleballs are an enemy fought in the Catacombs.

Skeleball
Weaknesses
Insight (1.25× damage)

Where encountered

  • Catacombs — Catacombs 2F, Sealed Chamber, Mine, Mines, Catacombs 3F, Catacombs 1F (random encounters).

Stats

The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.

Skeleball

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 200 5,000 16 19 16 18 0 30 240 0
Easy 300 7,499 24 29 24 27 0 45 180 0
Normal 400 9,999 32 38 32 36 0 60 120 0
Hard 480 9,999 38 46 38 43 0 72 120 0
Nightmare 560 9,999 45 53 45 50 0 84 120 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Variant Attack element(s) Weaknesses Resistances Element immunities
Skeleball Insanity, Darkness, Normal attack element Insight (125%) None None

Attacks and behavior

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Variant Move Type Element Target Effect Selection chance When used
Skeleball Dark Blast Ritual Darkness one enemy Deals HP damage; can critically hit 30% under normal conditions No special condition
Skeleball Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 30% under normal conditions No special condition
Skeleball Basic Attack Skill Normal attack element one enemy Deals HP damage; can critically hit 30% under normal conditions No special condition
Skeleball Dark Shield Ritual None all allies applies Stubbornness (100% base chance); applies Skepticism (100% base chance) 10% under normal conditions No special condition
Skeleball Wait and See Skill None None The user watches the opponent without dealing damage. 0% while higher-rated eligible moves remain available No special condition

Status and combat traits

Variant Modified state rates State immunities Modified debuff rates Other innate traits
Skeleball Normal rates None Normal rates Hit rate: +85%
Evasion: -1000%

Loot

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Skeleball Catacombs lower-tier loot 50% before modifiers; item probabilities are listed in the linked table
Skeleball, Failed Skeleton ×2
Skeleball, Skeleton Mage
Catacombs higher-tier loot 50% before modifiers; item probabilities are listed in the linked table

See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.