Pale Wiggler

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Pale Wiggler is an enemy fought in the Mall Mines.

Pale Wiggler
Weaknesses
Darkness (1.25× damage)

Where encountered

Stats

The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.

Pale Wiggler

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 33 5,000 8 9 8 9 4 3 24 0
Easy 49 7,499 12 14 12 14 6 4 18 0
Normal 65 9,999 16 18 16 18 8 5 12 0
Hard 78 9,999 19 22 19 22 10 6 12 0
Nightmare 91 9,999 22 25 22 25 11 7 12 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Variant Attack element(s) Weaknesses Resistances Element immunities
Pale Wiggler Curse, Insanity, Normal attack element Darkness (125%) None None

Attacks and behavior

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Variant Move Type Element Target Effect Selection chance When used
Pale Wiggler Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 33.3% under normal conditions No special condition
Pale Wiggler Flesh Pile Skill Normal attack element one enemy Strikes twice, ignores 50% of the target's Defense, and can critically hit. 33.3% under normal conditions No special condition
Pale Wiggler Dizzy Glare Ritual Normal attack element one enemy Deals HP damage; can critically hit; Applies Dizziness to the enemy for 1 turn. +50% Attack Fail Rate (Influenced by luck) 22.2% under normal conditions No special condition
Pale Wiggler Evil Eye Ritual None one enemy applies Hex (100% base chance); applies Chaos (100% base chance) 11.1% under normal conditions No special condition

Status and combat traits

Variant Modified state rates State immunities Modified debuff rates Other innate traits
Pale Wiggler Normal rates None Normal rates Hit rate: +95%
Evasion: -1000%

Loot

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Pale Wiggler Sewer and mine higher-tier loot 50% before modifiers; item probabilities are listed in the linked table

See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.