Mimic

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Mimics are an enemy found in the Mall, The Old Woods, and throughout the Catacombs.

Mimic
Weaknesses
Insight (1.25× damage)

Where encountered

Combat information

Choose a combat profile. Shared information appears once below the selector.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 30 5,000 6 7 6 7 50 20 100 0
Easy 45 7,499 9 11 9 11 74 30 75 0
Normal 60 9,999 12 14 12 14 99 40 50 0
Hard 72 9,999 14 17 14 17 119 48 50 0
Nightmare 84 9,999 17 20 17 20 139 56 50 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Insanity, Normal attack element Insight (125%) None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Basic Attack Skill Normal attack element one enemy Deals HP damage; can critically hit 75% under normal conditions No special condition
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 25% under normal conditions No special condition

Specific encounter rewards

Specific encounter Reward Quantity Chance when its award conditions are met Notes
Empty Shop (Mall) Crimson Die 1 100% Reward from this particular mimic chest; other chests can contain different rewards.
Empty Shop (Mall) Slime Pizza 3 100% Reward from this particular mimic chest; other chests can contain different rewards.
Empty Shop (Mall) Tier 1 supply loot 2 100% This encounter awards a roll on the linked loot table; item chances are shown there.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 75 5,000 8 6 8 6 50 20 100 0
Easy 113 7,499 12 9 12 9 74 30 75 0
Normal 150 9,999 16 12 16 12 99 40 50 0
Hard 180 9,999 19 14 19 14 119 48 50 0
Nightmare 210 9,999 22 17 22 17 139 56 50 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Insanity, Normal attack element Insight (125%) None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Basic Attack Skill Normal attack element one enemy Deals HP damage; can critically hit 75% under normal conditions No special condition
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 25% under normal conditions No special condition

Specific encounter rewards

Specific encounter Reward Quantity Chance when its award conditions are met Notes
Mall F1 Office (Mall) Harvest Stew 1 100% Reward from this particular mimic chest; other chests can contain different rewards.
Mall F1 Office (Mall) Large Coin Box 1 100% Reward from this particular mimic chest; other chests can contain different rewards.
Mall F1 Office (Mall) Tier 1 supply loot 2 100% This encounter awards a roll on the linked loot table; item chances are shown there.
Sewers F1 (Sewers) Tier 1 supply loot 4 100% This encounter awards a roll on the linked loot table; item chances are shown there.
Mine F2 (Beginner Mines) Stealth Musk 2 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Mine F2 (Beginner Mines) Large Coin Box 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Mine F2 (Beginner Mines) Tier 1 supply loot 2 100% This encounter awards a roll on the linked loot table; item chances are shown there.
Sewers F1 (Sewers) Cockroach Armor +4 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 125 5,000 14 17 14 17 13 20 400 0
Easy 188 7,499 21 26 21 26 19 30 300 0
Normal 250 9,999 28 34 28 34 25 40 200 0
Hard 300 9,999 34 41 34 41 30 48 200 0
Nightmare 350 9,999 39 48 39 48 35 56 200 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Insanity, Normal attack element, Darkness Insight (125%) None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 25% under normal conditions No special condition
Attack Skill Normal attack element one enemy Deals normal physical damage and can critically hit. 25% under normal conditions No special condition
Evil Eye Ritual None one enemy applies Hex (100% base chance); applies Chaos (100% base chance) 8.3% under normal conditions No special condition
Cosmic Premonition Ritual None one enemy applies Sickness (100% base chance); applies Weakness (100% base chance) 8.3% under normal conditions No special condition
Dizzy Glare Ritual Normal attack element one enemy Deals HP damage; can critically hit; Applies Dizziness to the enemy for 1 turn. +50% Attack Fail Rate (Influenced by luck) 8.3% under normal conditions No special condition
Dark Blast Ritual Darkness one enemy Deals HP damage; can critically hit 25% under normal conditions No special condition

Specific encounter rewards

Specific encounter Reward Quantity Chance when its award conditions are met Notes
The Old Woods Bluesteel Chestplate +3 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
The Old Woods Bluesteel Greaves +3 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
The Old Woods Witch Robe +3 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Cabin (The Old Woods) Crystal Flask 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Cabin (The Old Woods) Experience Potion 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Cabin (The Old Woods) Dragonfly 10 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Cabin (The Old Woods) Witch Leggings +3 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Closet (The Old Woods) Witch Hat +3 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Closet (The Old Woods) Bluesteel Helmet +3 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
The Old Woods Witch Shoes +3 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
The Old Woods Bluesteel Legguards +3 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 300 5,000 18 20 18 21 45 20 800 0
Easy 450 7,499 26 29 26 31 68 30 600 0
Normal 600 9,999 35 39 35 41 90 40 400 0
Hard 720 9,999 42 47 42 49 108 48 400 0
Nightmare 840 9,999 49 55 49 57 126 56 400 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Insanity, Normal attack element, Darkness Insight (125%) None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 25% under normal conditions No special condition
Attack Skill Normal attack element one enemy Deals normal physical damage and can critically hit. 25% under normal conditions No special condition
Evil Eye Ritual None one enemy applies Hex (100% base chance); applies Chaos (100% base chance) 8.3% under normal conditions No special condition
Cosmic Premonition Ritual None one enemy applies Sickness (100% base chance); applies Weakness (100% base chance) 8.3% under normal conditions No special condition
Dizzy Glare Ritual Normal attack element one enemy Deals HP damage; can critically hit; Applies Dizziness to the enemy for 1 turn. +50% Attack Fail Rate (Influenced by luck) 8.3% under normal conditions No special condition
Dark Blast Ritual Darkness one enemy Deals HP damage; can critically hit 25% under normal conditions No special condition

Specific encounter rewards

Specific encounter Reward Quantity Chance when its award conditions are met Notes
Sealed Chamber (Catacombs) Iron Cestus +7 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Sealed Chamber (Catacombs) Curved Greatsword +7 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Mine (Catacombs) Small Hammer 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Mine (Catacombs) Small Hammer 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Mine (Catacombs) Small Hammer 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Mine (Catacombs) Small Hammer 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Mine (Catacombs) Small Hammer 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 250 5,000 21 31 21 31 45 20 1,200 0
Easy 375 7,499 32 46 32 46 68 30 900 0
Normal 500 9,999 42 61 42 61 90 40 600 0
Hard 600 9,999 50 73 50 73 108 48 600 0
Nightmare 700 9,999 59 85 59 85 126 56 600 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Insanity, Normal attack element, Darkness Insight (125%) None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 25% under normal conditions No special condition
Attack Skill Normal attack element one enemy Deals normal physical damage and can critically hit. 25% under normal conditions No special condition
Evil Eye Ritual None one enemy applies Hex (100% base chance); applies Chaos (100% base chance) 8.3% under normal conditions No special condition
Cosmic Premonition Ritual None one enemy applies Sickness (100% base chance); applies Weakness (100% base chance) 8.3% under normal conditions No special condition
Dizzy Glare Ritual Normal attack element one enemy Deals HP damage; can critically hit; Applies Dizziness to the enemy for 1 turn. +50% Attack Fail Rate (Influenced by luck) 8.3% under normal conditions No special condition
Dark Blast Ritual Darkness one enemy Deals HP damage; can critically hit 25% under normal conditions No special condition

Specific encounter rewards

Specific encounter Reward Quantity Chance when its award conditions are met Notes
Store (Mall) Cleansing Balm 5 100% Reward from this particular mimic chest; other chests can contain different rewards.
Store (Mall) Tier 2 supply loot 2 100% This encounter awards a roll on the linked loot table; item chances are shown there.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 400 5,000 27 30 28 30 60 20 1,200 0
Easy 600 7,499 41 45 41 45 90 30 900 0
Normal 800 9,999 54 60 55 60 120 40 600 0
Hard 960 9,999 65 72 66 72 144 48 600 0
Nightmare 1,120 9,999 76 84 77 84 168 56 600 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Insanity, Normal attack element, Darkness Insight (125%) None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 25% under normal conditions No special condition
Attack Skill Normal attack element one enemy Deals normal physical damage and can critically hit. 25% under normal conditions No special condition
Evil Eye Ritual None one enemy applies Hex (100% base chance); applies Chaos (100% base chance) 8.3% under normal conditions No special condition
Cosmic Premonition Ritual None one enemy applies Sickness (100% base chance); applies Weakness (100% base chance) 8.3% under normal conditions No special condition
Dizzy Glare Ritual Normal attack element one enemy Deals HP damage; can critically hit; Applies Dizziness to the enemy for 1 turn. +50% Attack Fail Rate (Influenced by luck) 8.3% under normal conditions No special condition
Dark Blast Ritual Darkness one enemy Deals HP damage; can critically hit 25% under normal conditions No special condition

Specific encounter rewards

Specific encounter Reward Quantity Chance when its award conditions are met Notes
Store (Mall) Damp Nails 8 100% Reward from this particular mimic chest; other chests can contain different rewards.

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: +95%
Evasion: -1000%

Loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.