Gravemoss Colony

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Gravemoss Colonies are an enemy fought in the Catacombs.

Gravemoss Colony
Weaknesses
Light (1.25× damage)

Where encountered

Stats

The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.

Gravemoss Colony

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 200 5,000 17 22 17 22 0 1 800 0
Easy 300 7,499 26 33 26 33 0 1 600 0
Normal 400 9,999 34 44 34 44 0 1 400 0
Hard 480 9,999 41 53 41 53 0 1 400 0
Nightmare 560 9,999 48 62 48 62 0 1 400 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Variant Attack element(s) Weaknesses Resistances Element immunities
Gravemoss Colony Darkness, Normal attack element, Insanity, Curse Light (125%) None None

Attacks and behavior

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Variant Move Type Element Target Effect Selection chance When used
Gravemoss Colony Touch of Death Skill None one enemy applies Soulrot (100% base chance) 33.3% while this condition applies During the applicable encounter phase
Gravemoss Colony Terror Blast Ritual Normal attack element one enemy Deals HP damage; can critically hit 33.3% under normal conditions No special condition
Gravemoss Colony Frenzy Blast Ritual Insanity one enemy Deals HP damage; can critically hit 33.3% under normal conditions No special condition
Gravemoss Colony Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 33.3% under normal conditions No special condition
Gravemoss Colony Soul Drain Ritual Curse one enemy Deals Curse ritual damage and restores the user by the HP drained from the target. 10% while this condition applies While HP is between 0% and 50%

Status and combat traits

Variant Modified state rates State immunities Modified debuff rates Other innate traits
Gravemoss Colony Normal rates None Normal rates Hit rate: +95%
Evasion: -1000%

Loot

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Gravemoss Colony, Gravemoss ×5 Catacombs higher-tier loot 50% before modifiers; item probabilities are listed in the linked table

See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.

Specific encounter rewards

Specific encounter Reward Quantity Chance when its award conditions are met Notes
Catacombs 2F (Catacombs) Large Hammer 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.