Giant Fish
Giant Fish is an enemy fought at the Campsite in The Old Woods.
- Weaknesses
- Curse (1.25× damage)
Stats
The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.
Giant Fish
| Difficulty | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EXP | Gold |
|---|---|---|---|---|---|---|---|---|---|---|
| Cozy | 200 | 5,000 | 18 | 20 | 18 | 22 | 0 | 13 | 200 | 0 |
| Easy | 300 | 7,499 | 27 | 30 | 27 | 33 | 0 | 19 | 150 | 0 |
| Normal | 400 | 9,999 | 36 | 40 | 36 | 44 | 0 | 25 | 100 | 0 |
| Hard | 480 | 9,999 | 43 | 48 | 43 | 53 | 0 | 30 | 100 | 0 |
| Nightmare | 560 | 9,999 | 50 | 56 | 50 | 62 | 0 | 35 | 100 | 0 |
Elements and weaknesses
An element rate above 100% is a weakness; a rate below 100% is a resistance.
| Variant | Attack element(s) | Weaknesses | Resistances | Element immunities |
|---|---|---|---|---|
| Giant Fish | Darkness, Normal attack element, Insanity, Curse | Curse (125%) | None | None |
Attacks and behavior
Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.
| Variant | Move | Type | Element | Target | Effect | Selection chance | When used |
|---|---|---|---|---|---|---|---|
| Giant Fish | Attack | Skill | Normal attack element | one enemy | Deals normal physical damage and can critically hit. | 16.7% under normal conditions | No special condition |
| Giant Fish | Frenzy Slash | Skill | Insanity | one enemy | Deals HP damage; can critically hit; Performs a triple attack on a random enemy. | 16.7% under normal conditions | No special condition |
| Giant Fish | Soul Drain | Ritual | Curse | one enemy | Deals Curse ritual damage and restores the user by the HP drained from the target. | 10% while this condition applies | While HP is between 0% and 99% |
| Giant Fish | Heavy Slam | Skill | Normal attack element | one enemy | Strikes twice, can critically hit, and may inflict Stun. | 16.7% under normal conditions | No special condition |
| Giant Fish | Evil Eye | Ritual | None | one enemy | applies Hex (100% base chance); applies Chaos (100% base chance) | 11.1% under normal conditions | No special condition |
| Giant Fish | Cosmic Premonition | Ritual | None | one enemy | applies Sickness (100% base chance); applies Weakness (100% base chance) | 11.1% under normal conditions | No special condition |
| Giant Fish | Dizzy Glare | Ritual | Normal attack element | one enemy | Deals HP damage; can critically hit; Applies Dizziness to the enemy for 1 turn. +50% Attack Fail Rate (Influenced by luck) | 11.1% under normal conditions | No special condition |
| Giant Fish | Dark Blast | Ritual | Darkness | one enemy | Deals HP damage; can critically hit | 16.7% under normal conditions | No special condition |
Status and combat traits
| Variant | Modified state rates | State immunities | Modified debuff rates | Other innate traits |
|---|---|---|---|---|
| Giant Fish | Normal rates | None | Normal rates | Hit rate: +95% Evasion: -1000% |
Loot
Drops and encounter loot
EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.
| Encounter group | Shared loot table | Base chance to search for loot |
|---|---|---|
| Giant Fish | Treasure Goblin levels 3–4 and Giant Fish loot | 50% before modifiers; item probabilities are listed in the linked table |
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.



