Forsaken Settlement
| Forsaken Settlement | |
|---|---|
| Region | The Deep Woods (surface dwellings) Deep Catacombs (underground dwellings) |
| Access | Reached after progressing through the deeper wilderness and Catacombs routes. |
| Main areas | Deep Woods dwellings and storehouse Deep Catacombs dwellings |
Forsaken Settlement comprises inhabited dwellings in two areas: a surface village in The Deep Woods and underground homes in Deep Catacombs. The main image shows the surface village, not the underground dwellings.
Access and connections
Access: Reached after progressing through the deeper wilderness and Catacombs routes.
Areas: The Deep Woods · Deep Catacombs
Related routes: Old Woods · Catacombs · Hidden Manor
- Areas
- Surface dwellings and storehouse in The Deep Woods
- Underground dwellings in Deep Catacombs
Rooms and doorways
| Room | Door or passage | Opening requirement | Destination |
|---|---|---|---|
| Dwelling | Passage to The Deep Woods | Use the doorway. | Old Woods — The Deep Woods |
| Dwelling | ...It's locked tight. | Use Basic Skeleton Key; the key is consumed. | Forsaken Settlement — Closet |
| Storehouse | Passage to The Deep Woods | Use the doorway. | Old Woods — The Deep Woods |
| Closet | Passage to Dwelling | Use the doorway. | Forsaken Settlement — Dwelling |
| Dwelling | Passage to Deep Catacombs | Use the doorway. | Catacombs — Deep Catacombs |
| Dwelling | It's not very often that a pile of meat shambles through my door. Ha! | Use Necklace of Bone; the key is consumed. | — |
| Dwelling | I could hardly believe my eyes when he barged in through that door. | No opening method documented. | — |
Maps and images
- Olivia’s underground dwelling in Deep Catacombs
Characters
| Character | Role here | Area |
|---|---|---|
| A Forsaken Settlement resident who explains the dangers and rare resources found below Elderfield. | Surface dwellings | |
| A Forsaken Settlement resident who asks the player to carry something back to the surface. | Underground dwellings | |
| A stranded Forsaken Settlement resident whom the player rescues from the tunnels. | Underground dwellings | |
| A Forsaken Settlement resident who asks the surface-dwelling player for help. | Surface dwellings | |
| A Forsaken Settlement resident concerned with the settlement’s limited supplies. | Surface dwellings | |
| A busy Forsaken Settlement resident unaccustomed to visitors. | Surface dwellings | |
| The real-estate agent of the Forsaken Settlement. | Underground dwellings | |
| A Forsaken Settlement resident who relies on travelers to carry goods and messages to the surface. | Underground dwellings | |
| A Forsaken Settlement resident who believes light is essential for preserving sanity. | Surface dwellings | |
| A Forsaken Settlement resident who once lived closer to the surface entrance. | Underground dwellings | |
| A sick Forsaken Settlement resident who asks the player for help. | Surface dwellings | |
| A Forsaken Settlement resident fascinated by the player’s living skin. | Underground dwellings | |
| A disturbing merchant who operates from the Forsaken Settlement. | Surface dwellings | |
| A Forsaken Settlement resident who asks explorers to search the surrounding tunnels. | Underground dwellings |
Services and activities
- Complete delivery, rescue and supply requests for residents.
- Use the Meat Man’s shop.
- Explore dwellings that connect the deep routes.
Tasks, events and interactions
| Event, task or character | Requirement or timing | Result or purpose |
|---|---|---|
Forsaken Settlement — Completion and reward |
Mysteries of the Deep Woods is active; Mysteries of the Deep Woods ≥ 2 |
Items received: Golden Hatchet |
Forsaken Settlement — Exchange and reward |
See Chloe’s interaction requirements | Required or removed: Necklace of Bone Items received: Small Ornate Key |
Forsaken Settlement — Villager — Exchange and reward |
During A Herbal Cure, bring Grace one Herbal Salve. | Required or removed: Herbal Salve Items received: Golden Hatchet |
Forsaken Settlement — Exchange and reward |
Stocking the Storehouse is active; Stocking the Storehouse ≥ 2 |
Required or removed: Meat Portion, Herb Portion Items received: Golden Hatchet |
Forsaken Settlement — Task in progress |
See Hannah’s interaction requirements | — |
Forsaken Settlement — Exchange and reward |
The Dusklight Pearls ≥ 3 | Required or removed: Dusklight Pearl Items received: Heavy Golden Axe |
Forsaken Settlement — Request or task |
See Isaiah’s interaction requirements | — |
Forsaken Settlement — Encounter |
See Little Girl’s interaction requirements | Encounter: Flesh Girl |
Forsaken Settlement — Exchange and reward |
See Lydia’s interaction requirements | Required or removed: Herbal Stew, Herbal Feast, Herbal Serpent, Herbal Roast Items received: Small Ornate Key |
Forsaken Settlement — Exchange and reward |
See Olivia’s interaction requirements | Required or removed: Gold Tooth Items received: Small Ornate Key |
Forsaken Settlement — Exchange and reward |
During A Strange Elixir, bring Samson one Soulbargain Potion. | Required or removed: Soulbargain Potion Items received: Golden Hatchet |
Forsaken Settlement — Request or task |
See Samson’s interaction requirements | — |
Forsaken Settlement — Exchange and reward |
See Thaddeus’s interaction requirements | Required or removed: Gold Coin of Death Items received: The Final Key |
Forsaken Settlement — Completion and reward |
See Theodore’s interaction requirements | Items received: Small Ornate Key |
Forsaken Settlement — Choice response |
See Leo’s interaction requirements | Items received: Small Ornate Key Gold paid: 50000 |
For complete task stages and organized dialogue, open the linked character page. The general Tasks page collects requests across all regions.
Notable items and rewards
Relevant rewards and required items are listed in the event and activity sections above.
Hidden discoveries and searchable objects
Search these objects while exploring. Pictures mark the exact search tile; click one to open the full area map. Random and conditional rewards are possibilities, not cumulative guarantees.
Where: Tile (20, 18)
Rewards / result: Use/remove Meat Portion × 9999; Advance Quest Stage: Stocking the Storehouse; Use/remove Herb Portion × 9999
Reuse: Local completion flag used; check listed page conditions
Conditions: Variant requirements: Requires Quest 63 Active - Stocking the Storehouse; dm_2 Stocking the Storehouse ≥ 1
Availability: Requires Quest 63 Active - Stocking the Storehouse; dm_2 Stocking the Storehouse ≥ 1
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Alternative path 1: Choice: Add Meat Portions
Alternative path 2: Choice: Add Herb Portions
Alternative path 3: Not yet completed (local state A) → SV: B ≥ 25 → SV: A ≥ 25
Qualifying path: Not yet completed (local state A) → SV: B ≥ 25 → SV: A ≥ 25
Qualifying path: Not yet completed (local state A) → SV: B ≥ 25 → SV: A ≥ 25





